While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination?
This multi-session adventure offers:
a mystery that doesn't lead the players (they have lots of choice)
a story line that mixes player wits, combat skills, choice, and role playing options
lots of background information for the DM to use
a well-developed small city with detailed maps; a small urban adventure
a bit of magic from an earlier time
new villians that can be
This adventure doesn't have any pending change requests.
LarryT has played this adventure and would recommend it.
I bought this work based on actually playing it and felt that the many hours of work and detail put into the creation of an entire city with every one of six different city areas described with excellent reasoning and purpose makes for a great resource [...]