Cover of The Black Tower, Part 1: Beasron Keep

The Black Tower, Part 1: Beasron Keep

The Black Tower is an adventure designed for use with either the Rolemaster books Arms Law, Claw Law, Spell Law and Character Law; or the Advanced D&D Players Handbook, DMG and Monster Manual 1.
Rolemaster parties should consist of 5 to 8 characters, level 1-3. AD&D parties should consist of 5 to 8 characters, level 1-4.
The main part of this adventure is written in a form which makes it partially independent of the games system chosen. The details of NPC's, creatures and specific magic items are presented at the end of this episode.
This is the first part of the Black Tower adventure, though the tower itself does not appear in this issue. This scenario introduces the characters to the area, and to some of its inhabitants.
Characters playing this episode should have both the equipment, and a reason, to enter the tower in the next issue.
Magical weapons given in the adventure will have two plusses, one for the twenty-sided dice based ADED system, and one for the percentile dice based ROLEMASTER system. eg. +1/+5 meansa +1 AD&D weaponora +5 ROLEMASTER weapon. This will also apply to magical armour and shields. The ROLEMASTER weapons will be superior, not magical, except where specifically stated.

Written By
John S. Davies
Published By
Unknown
Publication Year
1986
Environments
City/Urban
Link
Unknown
Handouts?
No
Battle Mats?
No
Includes Characters?
No
Level
Levels 1–4
Soloable?
No
Part Of
Boss Monsters and Villains
Common Monsters
Notable Items
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