When the Pathfinder-obsessed daughter of one Qadira's most powerful trade princes goes missing trying to impress the Society, her father angrily demands the Pathfinders track her down or face expulsion from Katheer. Tracking the missing princess leads you to an underground complex filled with traps, tricks, and a creature so powerful, she's lived for a thousand years. Can you save the princess and uncover the power of the Eternal Obelisk?
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Xylock has played this adventure and would recommend it.
This adventure is mostly a single, relatively short dungeon with some flavor of why the PCs are there and the backstory of the dungeon. I don't run Pathfinder Society, but I was able to adapt the dungeon pretty much wholesale to fit my purposes for my 5e homebrew adventure. It's a good 1-2 session dungeon with an interesting backstory that can be slotted easily into your homebrew.