Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found.
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Orangeman44 has played this adventure and would recommend it.
This was a lot of fun to run, as each level has its own feel, but also feels like they belong together. My group enjoyed the non-linear nature of many of the 'dungeons', which allowed the to take a different path than I was expecting. Very well done.
The only criticism that I would mention, which would probably be the same with any longer dungeon delve, is that after 2 or 3 levels, your players might get tired of slogging their way through. My players met the duergar and both RP'ed with them and then later fought them, but they never made it into the floor where the rest of the duergar resided. The group decided to pull out of the dungeon and head back to town before that section (as there were things happening in the wider story outside the dungeon).
Ropers are bad news ... and so a lot of fun!
Wigginns has played this adventure and would recommend it.
This is a great adventure. Infiltrating the mountain and delving deeper and deeper with ever more dangerous foes.
It may be in your interest to telegraph the danger the roper presents, it can one shot many players at this level range and they should likely avoid it.