A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition?
If the want to solve the mystery our adventurers will need to keep their wits as sharp as their swords.
NOTE: The title of this adventure is incorrect in the store. The version you will receive upon purchase and download is titled as this entry suggests.
This adventure doesn't have any pending change requests.
sgtsparty has played this adventure and would recommend it.
My party really enjoyed this adventure. I followed the vibe of the included contract and had my party of mercenaries receive a letter from the Cabell's asking for help as the inciting incident, which was a quick and easy hook. I like that using that hook its very easy to drop this adventure as a one off to any ongoing campaign in any setting. My party enjoyed the challenge of trying to outsmart the curse as well as the ability for the first time to pre-plan and try and set up the battle field in their favor before the hounds arrived. The only criticism that I have was that the map of the Manor/grounds wasn't included and I had to google one, not that it was difficult. All in all we still enjoyed the adventure and the Cabells ended up as recurring characters in our campaign.