The Ocaulin Cult has stumbled upon the tomb, seeking to awaken an abomination known as the Spawn of Ocaulin. They have kidnapped a merchant’s daughter, Mornea, to serve as the final sacrifice for the creature. Meanwhile, undead have escaped the tomb, plaguing nearby settlements. The PCs must navigate the dangers of the tomb, confront the cult, and prevent the Spawn of Ocaulin from being unleashed upon the world.
Multi-level tomb filled with traps, and undead guardians. Dynamic events and rumors in the City of Omere
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juicebar has played this adventure and would recommend it.
This is a good one shot adventure. A bit of Indiana Jones, a bit of Lovecraftian horror. Provides a good mix of exploration, socialization, and combat. The only complaint I have is the information around the town is spread out in an awkward way. It could be formatted better. It's made for Shadowdark, but I converted it to D&D 5.0 with little effort. I really liked it.