Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.
A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying?
Published by Jeff Stevens Games
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neelin2 has played this adventure and would recommend it.
This adventure is quite fun, but it will fuck up your party. There are multiple transformation traps that may permanently change characters.