Corruption grows in what used to be the Dayawlongon archipelago's most sacred island. When a wanted fugitive flees to the blighted holy land, the player characters are asked to chase after and apprehend the renegade. As the adventure unfolds, it soon becomes apparent that the roots of corruption run deep.
This can be run as a standalone adventure or as a sequel to the Between Tangled Roots adventure from Journeys Through the Radiant Citadel.
What's included?
1 infectious adventure divided into single-page sections for easy running
2 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop)
3 new creature statblocks with clickable links for quick access
4+ ending variations based on what the player characters do throughout the adventure
Content Warnings: Abduction, betrayal, corruption, death, disease, mental manipulation, violence
This adventure doesn't have any pending change requests.