In the Tower of Yladhra the Grim, a party of adventurers braves the dangers and puzzles of an enchanted wizard's tower, and finally confronts the wizard herself.
The adventure is designed for a party of five adventurers between levels five and eight. It features:
Encounters by Level - Varying types and quantities of creatures are suggested based on the party's actual level, allowing each encounter to present the appropriate challenge to the party.
Encounter Notes - Suggestions for how to run combats are provided for game masters who place an emphasis on engaging, tactical battles.
Inciting Action - Suggestions for ways to present the adventure to players are provided.
Aftermath - Ideas for future adventures based on this one.
Unique Magic Items - New magic items to introduce into a campaign.
Ease of Use - The format and style of the document allows the game master to find information quickly while running the game at the table.
Detailed Maps - What's an adventure without maps? Not much else to say here.
This adventure doesn't have any pending change requests.