The manor of Willowby Hall is under siege by a giant, enraged at the theft of his magical goose. The band of thieves has taken shelter within the manor's crumbling walls, cowering with their ill-gotten poultry as the building shakes itself apart. But something else is stirring. The giant's rampage is slowly awakening a Death Knight from its black slumber, and once it rises it will call on the bones of the manor's old residents to drive out the intruders.
Will the party loot the manor of its ancient relics, or succumb to the blades of its skeletal guardians? Who will make off with the goose and its golden eggs? Will anyone survive the giant's onslaught? The only way to find out...is to play.
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coincidentia_oppositorum has played this adventure and would recommend it.
Fantastic adventure, bordering on funhouse dungeon but neither capricious nor nonsensical. I recommend watching Ben Milton's breakdown of the adventure as well as his Fourth Pillar of DnD video which also goes over it.
hollyblue104 has played this adventure and would recommend it.
A very fun adventure for a party of 3rd level or a little higher, easy to drop into a campaign and compatible with many OSR systems. My players (3 4th level) took one session to finish and loved it. Layout is easy to use and descriptions are brief and information-dense (be sure to read carefully so you know how the seals breaking and the different states of the house work). Plenty of wacky treasure well-distributed through the house, and quite a lot of danger--including things the PCs can't just fight their way through! Don't forget a deck of cards for the blackjack game.