Cover of The Wild Sheep Chase

The Wild Sheep Chase

Adventure, danger and a decent dose of downright weirdness erupt when the party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals. Soon they are dragged into a magical grudge match that will test their strength, courage and willingness to endure extremely baa’d puns.

Will our heroes be able to overcome a band of transmuted assassins on the hunt for a mutton dinner and fend off an extremely bitter ex-apprentice packing a dangerously unstable magic item?

There’s only one way to find out…

A free adventure from DMs Guild bestsellers Winghorn Press.

Published By
Winghorn Press
Publication Year
2016
Handouts?
No
Battle Mats?
No
Includes Characters?
No
Level
Levels 4–5
Soloable?
No
Found In
Part Of
Boss Monsters and Villains
Common Monsters
Notable Items
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Reviews

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mp5k has played this adventure and would recommend it.

First adventure I played in 5e, very fun and silly. Not too hard to adjust for a lower level.

cdckms has played this adventure and would recommend it.

I ran this as a one-shot Thanksgiving-themed adventure (we reskinned the sheep as a turkey). It was an absolute blast to run, and my players had loads of fun. I highly recommend this one.

Albastine has played this adventure and would recommend it.

Brilliantly laid out one shot great for new DMs and/or players. The notes for NPCs in it make it easy to improv dialogue. If you are looking for your maiden session, this is the one.

Lob has played this adventure and would recommend it.

DM'd for my first ever DMing experience with three entirely new players! They all loved it and had plenty of fun. Enjoyed the humour and tone too. One of the players ended up taking it for his own first DMing experience years later. Solid recommend, especially for newbies.

sgtsparty has played this adventure and would recommend it.

I love this adventure. Having the setting of the main thrust of the adventure set in a wizards tower off a ways from town and belonging to a wizard who's been turned into a sheep provides an easy way for the module to be dropped into any setting and the wizards new form helps explain said wizards inactivity and why a lower level party may not be aware of it. It also allows for the possibility of introducing a recurring NPC ally to your world and if the party decides not to ultimately use the wand, getting it fixed and restoring the wizard to his original form provides ongoing adventure hooks. Additionally, leaving the details of how and when the party approaches the wizards tower to try and recover the wand lets your party do a lot of creative thinking. My party waited until the middle of the night and were able to, through clever planning and the use of a silence spell, recover the wand and extract a bound bad guy without ever having to engage with the bad guys minions or spells. It was amazing and some of the best RP and planning work my party has ever done and we all had a balst.

verloren_ has played this adventure and would recommend it.

Fun adventure that allows for some Roleplaying as well as combat, and has room to add unique DM spin on things.

joc238 has played this adventure and would recommend it.

A super fun adventure that can be completed in one session. Silly in tone but still potentially dangerous, I heartily recommend.