Break in. Do the job. Survive the fallout. In a city so vast as Pindus-on-Isles, if you want to get ahead, you need to cozy up with someone powerful. And do something dangerous.
When Hope the Fixer shows up at your door with a job from an anonymous employer, the pay is good enough. Are you?
Seems there’s a thief holed up in a Wizard’s Egg, a stone laboratory suspended high on a tower. The anonymous employer wants the stolen goods trashed. It’s in Lightmill though. Those glittering skyscrapers are no place for basegels like you.
Get your disguise together. Hope’s got the hippogriffs. It’s destruction time.
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