The first savage tide has already touched the mortal world, yet none who live today recall this time of red ruin. Unleashed from the cruel heart of a fell seed known as a shadow pearl, this savage tide swept over an ancient city perched atop the crown of a remote island. The tide transformed beggar and noble, merchant and thief, resident and visitor into feral, ravenous fiends. The fruits of centuries of labor came crumbling down in a matter of days, and when the survivors tried to stem the tide by destroying the pearl, the resulting blast of power sunk their city into the boiling lake of death. Through it all, the Abyssal architect of the savage tide watched, taking pride in the ruin. When the tide's final ripples had faded, what was left became known as the Isle of Dread.
Now, after a thousand years, the true masters of the Isle of Dread look upon new targets, new cities beyond the horizon, compelled by the hateful will of their demonic lord Demogorgon to prepare for the coming glory. This time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore, blissfully ignorant of what the incoming tide brings in.
"There Is No Honor" is the first chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures that will appear in the next twelve issues of Dungeon. For additional aid in running this campaign, check out Dragon's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. Issue #348 of Dragon kicks off this series with details on six affiliations based in Sasserine that your players may wish to join. And if you're running Savage Tides in the Forgotten Realms or Eberron, make sure to check paizo.com for the latest conversion notes for each adventure.
The Savage Tide Adventure Path debuts as a new band of heroes confronts exotic monsters, undead pirates, and a sinister guild of thieves on the cusp of unleashing a murderous coup.
This adventure doesn't have any pending change requests.
DGoldDragon28 has played this adventure and would recommend it.
Looking ahead, the Savage Tide adventure path as a whole looks quite good, although so far my group has only finished "There Is No Honour", and this introductory module leaves much to be desired.
The puzzle in the Vanderboren Vault is terrible as written. Leave it out or replace it with a better puzzle. In fact, why have the characters accompany Lady Vanderboren into the vault at all? I guess the idea is to give the players the idea that the late Lord and Lady Vanderboren were eccentric types (read: adventurers), but there's probably a better way of doing that. And it depends on your party a bit, but it's a bit of a stretch for the Lady to trust the players that much this early on.
My players pieced together the clues pointing to Parrot Island before the informant showed up. This was good -- it made the investigation actually feel meaningful (I didn't change anything here: they deduced Parrot Island from the city map and the fact that the boat had headed west from the shop). The encounters in the tunnels were decent, but a bit repetitive.
My players skipped much of the Lotus Dragon base, happening to take the turns that lead them to Rowyn. She died to a lucky crit on AoO when she was trying to chug her potion.
The adventure has some potential but it really needs retooling -- something I would have done if I had had the time.