A prescription for evil.
The king's question is, "Do you make house calls?"
To Cure a Kingdom is an adventure for ADnD, set in and around a small city state that is suffering from a deadly disease of magical origin. The party must set out into the swamps in search of a cure. Features monsters with psychic powers as well as extra-dimensional travel.
Adventure may be connected to further Underdark adventures with relative ease.
Pgs. 8-25
This adventure doesn't have any pending change requests.