In the peaceful village of Auchendale, the local blacksmiths have lost their enchanted forgehammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune. Follow the path of the Forgehammer from a rural village, through the summery farmlands and deep into the forest and its shadowy undergrowth – all in one gameplay session, in a generic setting easily adapted to all manner of worlds.
Designed for introducing your group to D&D with a focused 3-4 hour questline.
This adventure fits best with a level 3-4 party.
Includes hand-drawn illustrations and maps.
This adventure doesn't have any pending change requests.