The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of salt marsh will never live in peace!
Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventures with the AD&D rules. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh.)
TSR 9064
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Gabocl has played this adventure and would recommend it.
A crwal dungeon with a twitst plot, the "monsters" are a peaceful civilization, they are buying weapons to defend themselves from an invading army!!! The "favor" system with the lizard people is interesting but I didn't like the way it was implemented. As it was a continuation of a previous adventure, I imagined it would be difficult to implement, but it was actually quite easy.