The gnomes built a dragon. Can you turn it off?
We gnomes built this wonderful dragon but now the darn thing seems to be out of control.
The party meets a hapless gnome tinkerer who's mechanical dragon has gone haywire! The construct is possessed by a spirit named Ahmoras. The party is led to a town called Gnomevale on the way to Mount Nevermind. Finding the town devastated by the automaton, the party follows in the wake into the mountains.
The party has many ways to defeat the automaton, ranging from brute force to tricking the spirit of Ahmoras out of the construct.
Pgs. 36-49
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