The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound of a city of tombs. A cursed dwarven fortress in the mountain. Mist-covered swamps that howl in the night. Pass that treasure map around the table. Drink deeply from your cups and imagine what awaits in the wilderness: gold, glory, death.
Inside West Marches Company: A Grim Promise you'll find:
Twelve new monsters to surprise and terrify your players.
A cult of worms, a city of tombs, centaur khans and a twenty-page dwarven fortress dungeon crawl with over forty rooms.
Loaded with art, evocative descriptions, weird NPC's and 2 new magic items.
High resolution maps of both dungeons: Kazad Mor The Cursed Dwarfhome and Tunnels Beneath Fort Bramble
This module can be run as a standalone adventure or as a west marches style game.
This adventure doesn't have any pending change requests.