A few weeks ago, a neogi flying ship met with misfortune in a furious thunderstorm as it was setting out on a long journey. Heavily damaged, it crashed on an isolated rocky beach. Several neogi and their slaves were killed or injured in the crash, but five of the small monsters survived, along with four umber hulks and a handful of other useful slaves. Under the leadership of the sorcerer Neex Hist, the neogi are working to repair their ship so they can continue their interrupted voyage. In the meantime, they have set up camp in a large sea save close by the site of the shipwreck. While the repairs continue, the neogi and their minions are scouring the area for anything of interest - there's no point in leaving potentially valuable merchandise in the vicinity of the crash site, after all.
Suitable for lvls 6-8 in 5e, using 5e stats.
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robotneedsbeer has played this adventure and would recommend it.
Played at level 6 as a 5e conversion. Very challenging to a group of 5-6 level 6 characters with experienced players---just about the right level.
Needs some blanks filled in the edges: where to the human slaves come from? Can be a great hook to engage the players. Needs some thought as to neogi tactics as well if assulted by the players instead of going a negotiation route. Remember the Umber Hulks can move through rock at great speed. Used them as mobile terrain changers to some effect, allowing the bugs to tunnel in and sortie from behind.
Setting is generic (though implies SpellJammer) and self-contained. Worked well as a drop in for a Ghosts of Saltmarsh campaign.