Trapped in the mysterious Castle Amber, you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
TSR 9051
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orc has played this adventure and would recommend it.
This was the first material I ever purchased (and one of the few modules I bought new); getting Expert and then Basic D&D followed after—I apparently liked to do things out of order.
This module makes literary allusions downright literal, invoking Edgar Allen Poe, Clark Ashton Smith, HP Lovecraft, and others. I became a subsequent fan of Clark Ashton Smith's writing as a result of this module, so my favoring it is unalterable. The Lovecraftian Brain Collector is positively delicious.
It's hard to fit this into an extant campaign, I've found, considering the material offers so much on its own. It makes for a better one-off adventure which lasts as long as a campaign (if you like), unconcerned with its place in a larger fitting. —Orson R Curtiss