Somewhere deep beneath the city of Sharn, an insane villain plots to cast the city of towers into a massive lake of fire. In order to save the city, the PCs must find the one thing that can stop him, a Siberys dragonshard hidden somewhere in the jungles of the lost continent of Xen'drik. "Temple of the Scorpion God" is an Eberron adventure designed for four 7th-level characters, scalable for levels 6-9. This adventure is part two of the three-part Shards of Eberron Campaign Arc, which originally appeared as the D&D Open Adventure at Gen Con Indy 2004. While the story follows "Crypt of the Crimson Stars" from Dungeons #123, it is also easy to run as a standalone adventure.
For centuries the Crypt of Crimson Stars has lain hidden in the vast expanse of the Talenta Plains. Now it has been found, and its legendary lost treasures draw adventurers from across the continent. Can you navigate deadly traps, fearsome guardians, and vengeful nomadic halflings to claim the prize? "Crypt of the Crimson Stars" is an Eberron adventure designed for four 7th-level characters, scalable for levels 6-9. This adventure is part one of the three-part "Shards of Eberron" Campaign Arc. This adventure originally appeared as round one of the Eberron open adventure at Gen Con Indy 2004. While the story continues in the following issues, "Crypt of the Crimson Stars" is also easy to run as a stand-alone adventure.
This adventure brings players investigation the disappears of local craftsmen. If they fallow the clues it will lead them through the outland city of Rigus to the plane of Acheron. They will then find the Iron fortress and the warlord Imperagon. The adventure describes one of the cubes named Kolyoral. There are multiple agents at play on the cube as well as the imposing fortress.
The PCs follow the trail of some particularly competent kobold thieves to the lair of a dragon cult deep in the swamp. There they discover efforts underway to grant sentience to the skeleton of a powerful red dragon once named Flame. Eventually the PCs determine that trouble has returned to the Western Mountains in the form of a band of fire giants ruled by a clone of the original red dragon named Flame.
When Andolyn met Gendrew, it seemed a match made in heaven. Andolyn was a skilled wizard with a love of a good meal, looking for an excuse to settle down from adventuring, while Gendrew was a master chef looking to create new methods of cooking. Together, they took up a quiet life of baking and brewing, content to live in a small cottage on the outskirts of town. But now one of their experiments has gone horribly wrong, and the characters must save poor Gendrew from his own delicious concoction, while defending themselves from the inhabitants of the cottage—and one unwelcome invader.
The city of Sharn bakes in the grip of an intense heat wave. For most citizens, the temperature is nothing more than an annoyance. The scholars of the city know the heat is a sign of something more -- Fernia, the plane of fire, has drawn near. For one insane sorcerer, the heat is a sign that his revenge is at hand as he prepares to drown the city in a lake of fire. "Pit of the Fire Lord" is an Eberron adventure designed for four 8th-level characters, scalable for levels 6-9. This adventure is the final part of the Shards of Eberron Campaign Arc, which originally appeared as the D&D Open adventure at Gen Con Indy 2004. While the story follows "Crypt of Crimson Stars" in Dungeon #123 and "Temple of the Scorpion God" in Dungeon #124, it is also easy to run as a stand-alone adventure.