Luck be Malady
Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods.
Lucky be Malady is a D&D 5e urban adventure module set in Waterdeep, suitable for Tier 1 (level 1-3) parties. Schmooze with other gamblers, chase down crooked dealers, uncover plots orchestrated by the gods of fortune themselves. Think you're lucky?
2-4 hours of gameplay in any urban setting
New rules for 4 games of chance
1 new curse
3 NPC stat blocks
Beautiful hand-drawn maps and art assets
An ally with a heart of gold... or copper?
Introduction for adventures focusing on self-determination vs. fate
This module is set in Waterdeep but can be modified to fit any urban setting. It gives resources for parties in need of an NPC healer, and also introduces players to powerful curses that cannot be rested off without help.
It can slot into any adventure where your party has entered a large city and offers questions and dilemmas that can be brought forward into future modules to challenge your players. Also, who doesn't want to spend down-time gambling with all that monster loot?
Module written by, and interior art assets by TL Massey: https://twitter.com/t31im4s
Cover art by Kat Brechtel: http://kbrechtel.com/
Written through the RPG Writer Workshop FW19: https://www.rpgwriterworkshop.com
I'd be really grateful for feedback!
Comment/review below, or reach me @t31m4s