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172 adventures found
Cover of Misty Isles of the Eld
Misty Isles of the Eld
OSR
Levels 3–5
104 pages
0

Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes and Fever-Dreaming Marlinko. It contains: Four dungeons. The Vat Complex (with its menacing sealed off-west wing, body-horrific industrial process and pocket dimensions), the flying god-prison Monument Five, the meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker. Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs. An “Anti-Chaos Index.” Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird. A slew of new otherwordly monsters. A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up. A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.

Cover of Murder in Baldur's Gate
Murder in Baldur's Gate
5th Edition
Level 1
105 pages
0

Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. Wealth flows into the city of Baldur's Gate like water. As the rich luxuriate in their mansions atop the bluff and artisans ply their trades on the steep streets, masses of poor laborers swell the slums. Money and power beget political scandal, religious fervor, crime . . . and murder. No one feels save on the rain darkened streets. Strange, foreign gods are beseeched in secret shrines. The city is rife with corruption. And through it all, the body count keeps rising. Murder in Baldur's Gate™ is a Dungeons & Dragons® Roleplaying Game adventure that can be played using the rules for 3rd Edition (v.3.5), 4th Edition, and the D&D Next playtest.

Cover of The Last Breaths of Ashenport
The Last Breaths of Ashenport
4th Edition
Level 8
36 pages
0

The seaside town of Ashenport has a troubled past and a dark secret. If you spend a night in Ashenport, you just might not wake up the next morning. "The Last Breaths of Ashenport" is an adventure of survival and alien horrors. The adventure is self-contained and can be placed in any setting. Pgs. 70-105

Cover of DDEX01-10 Tyranny in Phlan
DDEX01-10 Tyranny in Phlan
5th Edition
Levels 5–10
40 pages
0

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An adventure for 5th-10th level characters.

Cover of Night at the Lucaryen
Night at the Lucaryen
5th Edition
Levels 10–11
15 pages
0

An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some of our exhibits have a habit of coming alive and attacking the unwary. Not to mention other guests who may have something damming to hide, and a loose set of morals. Don’t worry - I’m sure you’ll be fine! In this pulp thriller mystery one-shot, your players will be thrust into the role of Occult Detectives, investigating the murder of the museum’s namesake and searching the premises by night to uncover clues and the whereabouts of a missing mummy. Inspired by films such as Night at the Museum, The Mummy, and classic ‘Whodunnit’ murder mystery tales, your players are sure to have a killer time! Featuring: 15 pages of content, comprising 4-8 hours of play A full-scale, two story museum for your players to explore Shady NPC suspects and unlikely allies, complete with unique stat blocks Myriad potential encounters and one epic final Boss Fight, with 46 unique creatures from the Monster Manual, Volo’s Guide to Monsters, and Mordenkainen’s Tome of Foes Helpful tips for newer DMs

Cover of U1 The Sinister Secret of Saltmarsh
U1 The Sinister Secret of Saltmarsh
AD&D
Levels 1–3
31 pages
0

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous, forgotten treasure. What is its sinister secret. Made for 5-10 character of levels 1-3, contains maps, handouts and encounter descriptions. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom for beginning adventures with the AD&D rules. TSR 9062

Cover of CB2 Conan Against Darkness!
CB2 Conan Against Darkness!
AD&D
Levels 10–14
32 pages
0

"Taking an iron grip on his nerves, he strode confidently into the dark portal, naked steel in hand, and vanished within." (The Castle of Terror) Conan of Cimmeria Thoth-Amon, the greatest living sorcerer of the Hyborian Age, threatens the peace of Aquilonia. His tragic mistake is that he threatens Conan also, for Conan is now King of this mighty land. Conan and his companions, Pelias, Prospero, and Nzinga journey across the plains of Shem and Stygia to test their will and power against this wicked sorcerer. Battle with them to conquer the evil forces that endanger their land! TSR 9124

Cover of Sleeper in the Tomb of Dreams
Sleeper in the Tomb of Dreams
4th Edition
Level 8
33 pages
0

Something stirs in the dark heart of the Warwood, and in response something stirs in the stars. A simple encounter with bandits on the road leads the PCs to a frightening place where even dreams are deadly. Cultists seek to free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long-dead evil paladin to stop cultists’ plan from coming to fruition. Pgs. 60-92

Cover of Pathfinder Adventure Path #3: The Hook Mountain Massacre (Rise of the Runelords 3 of 6)
Pathfinder Adventure Path #3: The Hook Mountain Massacre (Rise of the Runelords 3 of 6)
Pathfinder
Level 7
56 pages
1

Them Ogres Ain't Right... The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what ties to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war true?

Cover of Murder in Velen
Murder in Velen
5th Edition
Level 10
18 pages
0

The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served. Was the harbormaster a victim of larceny gone awry, or is something more sinister afoot in Velen? Murder in Velen is a 4-hour standalone adventure set in and around the port city of Velen, which is located in the peninsula nation of the same name in southwestern Faerûn. Velen is designed for a party of five 10th-level player characters, but it can easily be scaled by adding or removing creatures.

Cover of A Little Bit of Thievery
A Little Bit of Thievery
5th Edition
Level 1
7 pages
0

A Little Bit of Thievery is an unconventional freeform adventure for level 1 characters. The players are contracted to steal a magic item at a noble's fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right? Although it is specifically written for the 5th edition’s basic rules, the adventure can be dropped into any rules system or campaign with minimal modification. (Pay What You Want)

Cover of Rescue at Rivenroar
Rescue at Rivenroar
4th Edition
Level 1
42 pages
0

In “Rescue at Rivenroar,” the player characters must brave the depths of ancient catacombs in search of prisoners taken from the town of Brindol in a midnight raid. The hobgoblins, bandits that style themselves after an invading horde from long ago, have taken refuge in a dungeon under a ruined mountain fortress, and the PCs must clear them out to find the captive townsfolk and the treasures taken from Brindol. “Rescue at Rivenroar” also marks the first step in a great journey - the Scales of War Adventure Path, which spans 30 levels and put the PCs at the crux of events that shapes the world for centuries to come. While the scope of this adventure isn’t as grand, it represents the seed from which an epic tale will surely grow. Pgs. 4-45

Cover of Heathen
Heathen
4th Edition
Level 5
31 pages
0

The search for a missing paladin takes the PCs deep into the heart of a frontier torn apart by cult wars—and face to face with an ancient evil. The paladin Jaryd set out to find and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior. Pgs. 29-59

Cover of DDEX01-14 Escape from Phlan
DDEX01-14 Escape from Phlan
5th Edition
Levels 5–10
27 pages
0

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?

Cover of A Test of Faith
A Test of Faith
5th Edition
Levels 5–6
11 pages
0

Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters of level 4-5. I would love to hear any feedback you have after looking over/running the adventure. Cover art provided by Marco Ortiz https://www.facebook.com/marcosartcommissions/

Cover of An Icy Heart
An Icy Heart
3rd Edition
High Level
7 pages
0

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn’t posed much of a threat or even taken much notice of political events around her. Last week, a king’s prophet had a vision of golems made of ice that wouldn’t melt smashing through the royal castle walls, and of crops frozen under sheets of ice formed by the white dragon’s breath. Alarmed, the king has sent word that he desires someone brave enough to go to the dragon and find out whether she’s about to attack. If she is, the party must stop her before it’s too late. But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. The player characters (PCs) have to figure out what’s going on—then decide on their own what they should do about it, while the fate of a king and his castle hangs in the balance.

Cover of DDEX02-05 Flames of Kythorn
DDEX02-05 Flames of Kythorn
5th Edition
Levels 1–4
30 pages
0

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

Cover of Precious Cargo
Precious Cargo
5th Edition
Level 2
6 pages
0

A ship captain, Alyse Carl, double crossed the Thieves Guild Ebonclad in the past. Alyse and her ship, the Spearhead, has recently returned to port in Kintalla. Seeing an opportunity, the guild sends out a crew of its newer members to settle the debt. The mission has three major objectives: to discredit the reputation of the trader captain Alyse Carl, to turn the goodwill of her crew against her, and to relieve her of ownership of her longship, the Spearhead. The party can use whatever resources it desires to complete the mission, but is under orders not to kill Alyse Carl.

Cover of H3 Pyramid of Shadows
H3 Pyramid of Shadows
4th Edition
Levels 7–10
96 pages
0

In ages past, the wizard Karavakos made a deal with devils, which resulted in him being trapped in an extradimensional pyramid, unable to escape. His only hope for escape is to lure adventurers into the Pyramid, in hopes that they will destroy his splinters and return his power to him. But his wife Vyrellis, whom he slew in a rage when the Pyramid formed, still lingers in spirit and wants nothing more than to see him laid low... Although set to allow PCs to just fight through each encounter, tips are included for PCs negotiating with the factions trapped in the pyramid.

Cover of Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Pathfinder
Levels 4–5
57 pages
0

Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery conclusion. Can they discover the cause of this epidemic before it’s too late?