A community for lazy dungeon masters
1731 adventures found
Cover of Let it Be
Let it Be
5th Edition
Level 4
15 pages
0

𝐓𝐡𝐞 đ­đĄđąđ«đ đšđđŻđžđ§đ­đźđ«đž 𝐱𝐧 𝐭𝐡𝐞 đ”đ©đ«đąđŹđąđ§đ  𝐒𝐚𝐠𝐚. It would take a lot to force the PCs to ally with the very orcs that have been causing them so much trouble recently. But what have those damnable orcs stirred up in the abandoned copper mines? A four hour adventure for 4th level player characters.

Cover of Factions of Phandalin - Mount Hotenow
Factions of Phandalin - Mount Hotenow
5th Edition
Level 5
23 pages
0

This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, characters are sent to climb a volcano and stop a band of Orcs from allying with Fire Elementals.

Cover of Invasion from the Planet of Tarrasques
Invasion from the Planet of Tarrasques
5th Edition
Level 20
27 pages
0

Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting. What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep? How about a whole planet full of tarrasques ready to rumble? If that sounds exciting, then Invasion from the Planet of Tarrasques is for you. Halaster Blackcloak died... but then he came back... with reinforcements...

Cover of Villa Loviati
Villa Loviati
5th Edition
Levels 17–20
9 pages
0

On the eve of her wedding, Sita Obarskyr, princess of Cormyr, has vanished. The only clue: an invitation from Irina Ruthven, an avatar of Loviatar. Can the adventurers meet with Irina, face their hidden desires, and help Sita? This adventure explores the theme that avoiding pain is avoiding life. It’s light-hearted, kink-positive, and erotic. Eroticism is a dance with our senses. It’s about anticipation, about wanting rather than getting. It is not pornography, and need not be sexual or romantic. Because the characters’ desires shape the narrative, it is important to talk to your players beforehand. Ask them if desire is something they want to explore in their characters, and if they are willing to share narrative responsibilities with you.

Cover of The Travelling Salesman
The Travelling Salesman
5th Edition
Any Level
44 pages
0

A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned windows are smeared with age-old dirt and hint at the vast array of interesting objects inside. The shop belongs to Yannik Willowbough, an exhausted-but-jovial halfling with a passion for helping others. At least, it belongs to Yannik now. It was once home to a lich, Verdenia Siskin, who has recently concocted the perfect way to exact her revenge. She just needs a party of adventurer's to turn to her point of view. This adventure contains: - A (hungry) planes-travelling magic shop and former home of a powerful lich. - A lich who takes particular delight in winding adventurers around her little finger to do her bidding. - A planar tear that threatens to pull the whole town (or more!) into the Shadowfell. - A spooky house of delights. - NPCs whose motives will be thoroughly questioned by the party. - A 3—10 hour adventure for a party of any level and composition - Depending on the outcome the party may also benefit from: - A planes-travelling base of operations - A recurrent NPC quest-giver and/or helper - A devious, and eternally patient, antagonist. - Four original hand-drawn maps to support combat and exploration, with seperate versions suitable for VTTs. - Advice for new DMs to run this adventure smoothly. - A separate accessible adventure pdf. This adventure was written as part of the Storytelling Collective's Write Your First Adventure workshop. Content warnings: Horror, gore

Cover of An Uneasy Truce
An Uneasy Truce
5th Edition
Levels 6–8
14 pages
0

The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?


Cover of Potions 11
Potions 11
5th Edition
Levels 4–5
17 pages
0

This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time. This is ideal for a well-rounded party in which each player can show off and play a vital role in the mission’s success as they rob an evil potion master blind! Players can obtain potions of Heroism, Invisibility, Flying and Mind Reading. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense end-of-the-world campaign.

Cover of Perilous Awakenings
Perilous Awakenings
5th Edition
Levels 6–10
35 pages
0

"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening is an adventure for a group of 6th-10th level characters. It is set in the town of Valls, at the northern region known as the Bloodstone Lands, in the kingdom of Damara, in Faerûn, in Toril, in the Forgotten Realms. However, with little modifications, you can run this adventure in whatever world you wish. This adventure includes: PDF file including the 35-page adventure. 3 maps a simplified view of the town of Valls, Castle Valls and a part of the town, and Castle Vall's dungeon level, all ready to be printed or for use in the web. 10 new enemies between awakened objects, evil wizards, and one of the Witch-King's Book of Creation to antagonize the adventurers. The artifact known as the Book of Creation to tempt the adventurers into higher evil powers.

Cover of MHI - 13 Murder of the Doge
MHI - 13 Murder of the Doge
5th Edition
Level 7
14 pages
0

Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters) have run it, it has been a smash! Like all of our offerings, you SHOULD customize it to fit your needs.

Cover of Quarrelling Muses
Quarrelling Muses
5th Edition
Levels 11–13
2 pages
0

In an enchanted forest glade you come across two goddesses locked in a fierce debate. The muse of art and the muse of history want you to help them settle their quarrell once and for all, and they're not taking no for an answer. This is a single forest encounter.

The Mysterious Theatre of Macabre (english) / Das Mysteriöse MakeberitÀten Theater (Deutsch)
5th Edition
Levels 3–5
27 pages
0

This is an adventure for one or two sessions with a group of 3-5 players from the level 3rd-5th. In this adventure you will be getting into a story full of humor and horror that will lead up to a big and marvelous theatre performance. The beloved local bard was kidnapped by a mad theatre nerd of a necromancer, which uses the bard in his grotesque production. It is on your party to save him! To run this adventure you need a Monster Manual 5e from Wizards of the Coast. Included: 3 adventure hooks to choose from Quick-start to get you right into the game A full script for the final play for you to perform 3 battlemaps with and without grid (included as JPG) Map of the town also usable as a starting town for your campaign (included as JPG) Custom monsters “Actor Skeleton”, “Broom Skeleton”, “Reginald van Fare” (Necromancer) _________________________________________ Dies ist ein Abenteuer fĂŒr ein bis zwei Spielabende fĂŒr eine Abenteuergruppe der 3. - 5. Stufe. Dieses Abenteuer ist eine lachhaft schaurige und furchterregend lustige ErzĂ€hlung von einem Barden, welcher in einer feuchtfröhlichen Nacht von einem wahnsinnigen Dramaturg-Nekromanten in sein Theater entfĂŒhrt wird. Das ganze endet schließlich in einer pompösen AuffĂŒhrung. Um das Abenteuer zu leiten, benötigt man ein Monsterhandbuch, vorzugsweise in englischer Fassung, da die Referenzen sich auf die englische Version beziehen. Inkludiert: 3 Abenteuereinstiege von denen man auswĂ€hlen kann. Einen „Schnellstart“ um dich schnell zu Recht zu finden. Ein komplettes Drehbuch fĂŒr die AuffĂŒhrung. 3 Battlemaps mit und ohne Gitternetzlinien. Eine Karte fĂŒr SpielleiterInnen und eine fĂŒr SpielerInnen vom Dorf Höttingheim, welches auch gut als Startdorf fĂŒr eine Kampagne verwendet werden kann. In Höttingheim gibt es einiges zu entdecken und NSCs kennen zu lernen. 4 eigene Monster die im StĂŒck vorkommen. Deutsche Version hier: https://www.dmsguild.com/product/278151/Das-Mysteriose-Makaberitaten-Theater-2024-5e?view_as_pub=1

Cover of The Roadway of Wrath
The Roadway of Wrath
5th Edition
Levels 3–10
12 pages
0

This one-shot takes place in a post-apocalyptic, steam-punk style of world. Steam powered vehicles of bronze, iron, and steel are used by most civilizations and competition over areas containing water is heated and frequent in the middle of this expansive desert. In this adventure, the party finds themselves involved in the plot of a woman named Therra to kill off the oppressive overlord of one of these desert villages. The party must steal a group of these vehicles - choosing to split themselves between the massive fourteen-wheeled Ravager, the flamethrowing Firestarter, the spike-covered Skewer, and the two-wheeled vehicle known as the Sidewinder, as they flee across the wastelands. They will fight off goblin, kobold, and orc vehicles as the overlord gives chase and eventually faces off against them in a final battle of steel and steam. There will likely be a great deal of chaos - people leaping onto vehicles, being rolled under them, or performing risky but entertaining maneuvers . . . make sure to embrace these and turn them amazing scenes. It is more about having a great time than it is about following the rules, especially in this particular one shot.

Cover of The Night Auction
The Night Auction
5th Edition
Level 10
17 pages
0

Adventure Synopsys: The players are hired to investigate the death of the drowned sailor. Following the clues, the PCs discover more deaths, all linked to an event happening that very night, The Night Auction. The prized item of the night, the Demon Egg, has the power of birthing a powerful fiend into the mortal realm. As the PCs follow the trail of blood, they finally encounter the mysterious Houndmaster. As men die and bids raise the price of mortal life, who will remain to snatch the egg and claim the demon’s might? GM’s word: This adventure features social, investigative, puzzle and combat challenges, all wrapped in an exciting noir story. The villain designed for this adventure posses new unique abilities to test your players’ combat prowess. There are drawings, NPC portraits and puzzle handouts! Last but not least, The Night Auction features 5 brand new original and wicked items!

Cover of CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
5th Edition
Levels 5–10
16 pages
0

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already- precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Four hour adventure. Also contains information about the town of Elmwood. Part One of the Misaligned Trilogy

Cover of The Dark Forest (BoL)
The Dark Forest (BoL)
5th Edition
Level 8
4 pages
0

"The Dark Forest" is an elder shadow drake lair suitable for four 8th-level characters. This adventure can be completed in one session. A hidden grove within a dark forest has been home to a tribe of alseids for generations. The tribe's most recent leader and spiritual heart was an alseid shaman called Riatha the Raven. Within the grove lies an ancient ring of standing stones atop a burial mount. Here, Riatha conducted sacred nature rites to honor and bless the forest and the tribe. During one of these ceremonies, the ground rumbled and a column of dense black energy shot straight up from the burial mound and into the night sky. Thick darkness enveloped the area, and the suddenly blinded alseids heard terrible roars. An instant later, the darkness dissipated to reveal a mysterious pool ringed with skulls among the standing stones. Two large, dragon-like creatures with black scales and burning red eyes glared at the confused alseids. One the ground lay the body of Riatha, deathly still. Terror and chaos followed as the creatures brought swift and sudden death, killing most of the alseid tribe members with razor-sharp teeth and deadly, black breath. The alseids that survived the inital, bloody attack fled into the forest. They counterattacked a few hours later, desperate to reclaim their grove and recover the body of their beloved leader, but the attempt was a fiasco and they were quickly driven off. Now, the few remaining alseids hide in the forest, frightened and unsure of what to do next.

Cover of CCC-GHC-BK1-01 Into the Border Kingdoms
CCC-GHC-BK1-01 Into the Border Kingdoms
5th Edition
Levels 1–2
10 pages
0

"Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature?" A Two-Hour Adventure for 1st and 2ndLevel Characters The tavern the characters are staying at are attacked by skeletons. Where have they come from and why have they attacked?

Cover of Burial in Baldur's Gate
Burial in Baldur's Gate
5th Edition
Levels 1–2
12 pages
0

Burial in Baldur's Gate is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus or as a standalone module. A simple errand to help a friend reveals a mystery that will lead the characters to a grisly charnel house and the cults of the Dead Three. This is why you never do anybody a favor in Baldur's Gate. The adventure has everything you need to start a new campaign in Baldur's Gate, including: - a new adventure hook for Descent into Avernus - two short introductory dungeon crawls in the Lower City - notes for transitioning into Descent into Avernus - new motivations for characters to continue on to Avernus - four creature and NPC stat blocks, including the carrion crawler larva - a map pack with two maps by Dyson Logos Burial in Baldur's Gate also includes suggestions for combining this adventure with Escape from Elturel if you want to run a mixed party of characters from Baldur's Gate and Elturel.

Cover of DDEX03-06 No Foolish Matter
DDEX03-06 No Foolish Matter
5th Edition
Levels 1–4
21 pages
0

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

Cover of OP20 - Well, you want to play D&D?
OP20 - Well, you want to play D&D?
5th Edition
Level 1
6 pages
0

That’s it, you are done! Your stint in the guard service has come to a close and you are eager to begin your life as an adventurer. With a few coins in your pocket, you head towards the town gates to find fame and fortune. As you approach the city well, a crying child stops you and asks for your help. Do you have that friend, coworker, or family member interested in playing D&D but you don’t want to ‘throw them to the wolves’? This month’s free offering has you covered. Your PC is just getting out of his military stint and wants to carve out their future of fame and fortune. This scenario helps you, the DM, present the basic principles of gaming to a neophyte! This adventure setting was designed for 5th Edition AD&D AND an AD&D offering, for a single 1st level character, which is included for each! This adventure was designed to be a teaching scenario. Don’t forget to follow us on Twitter @FilbarRPG for news and offers.

Cover of DDAL07-18 Turn Back the Endless Night
DDAL07-18 Turn Back the Endless Night
5th Edition
Levels 17–20
41 pages
0

Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four of the Broken Chains Series.