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A Second in Time
5th Edition
Levels 1โ€“2
5 pages
0

A dispute erupts between a trade ambassador and a wealthy merchant and the players are hired as champions only to learn that they face a brutal and savvy opponent. Will the players be a second in time? "A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right and the thirst for blood is nigh unquenchable. Gold may be the currency of the realm but justice is paid for in blood...

Cover of The Alchemist's Alcove
The Alchemist's Alcove
5th Edition
Levels 4โ€“6
10 pages
0

This is the laboratory of High Alchemist Sureves Epans. He led a group of alchemists in research for many years, but recently there was a bit of a mishap. He discovered his wife was cheating on him with one of his employees and while in a drunken stupor trying to create a discreet potion to deal with the two of them, he let loose an infectious plague on the lab which turned all but a lucky few in the facility into shambling husks of their former selves., fused with their own creations as their minds turned to know but one thought - rage. This dungeon has rules to modify all encounters for a group of players levels 4 through 6 and is intended for a party of four. If you have more players, feel free to adjust the difficulty up one level for each additional player or simply tune the monsters to your needs. This dungeon contains many original enemies, a unique puzzle, and an environment that is meant to bring a sense of terror and anxiety on your players. I consider this to be the Horror-themed adventure of the module so feel free to add some creepy music and extra details along the way to bring the area to life (or death).

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ’ The Middle Tower
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ’ The Middle Tower
5th Edition
Levels 6โ€“7
15 pages
0

๐๐š๐ซ๐ญ ๐Ÿ’ of the Tower of Bondage โ€œThe Middle Towerโ€ introduces Olive Slime and Slime Creatures from notable 1e AD&D fame as well as another of Aumvorโ€™s tortured servants. In this adventure you will go deeper into the tower and find: โ— 26 encounters โ— More enslaved wraiths โ— More traps โ— More slime โ— More phylacteries โ— More danger Discover the Undying Oneโ€™s library and find tools needed to defeat him, if your players are to escape the tower alive. This release also includes a side view of the tower to better understand the layout of the dungeons. ๐€๐ฅ๐ฌ๐จ, ๐Ÿ๐จ๐ซ ๐ญ๐ก๐จ๐ฌ๐ž ๐ฐ๐ก๐จ ๐ฎ๐ฌ๐ž ๐‘๐จ๐ฅ๐ฅ๐Ÿ๐ŸŽ, ๐œ๐จ๐ฆ๐ข๐ง๐  ๐ฌ๐จ๐จ๐ง: Roll20 Map Pack for Roll20, featuring plain maps for players, without the secret doors and other goodies marked. Coming very SOON. Look for it on DMโ€™s Guild.

Cover of Sharn I, The Missing Schema
Sharn I, The Missing Schema
5th Edition
Levels 1โ€“5
52 pages
0

This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and the Skyway. This adventure has it all. There are roleplaying opportunities, underground exploration, interesting NPC's, a flying chase scene on flying vessels, and a BBEG with enough charisma to captivate any player.

Cover of The Night Hunter
The Night Hunter
5th Edition
Level 1
15 pages
0

When the characters set up camp in the forest, they catch the attention of a supernatural evil called the Night Hunter. Can they survive its increasingly audacious attacks and discover the true nature of what is hunting them in the night? This short horror scenario takes about 2 hours to complete and is for four or five 1st-level characters. Download it for free in the YouTube video walkthrough link! Inside the The Night Hunter, you'll find: -A new bogeyman monster tied to local folklore -The Arcane Library's signature format to make running the adventure effortless -Combat cards for monsters, PCs, and special treasure -Beautiful VTT maps with and without grid by Lantern's Light Maps

Cover of The Bansheeโ€™s Tale
The Bansheeโ€™s Tale
5th Edition
Levels 3โ€“5
5 pages
0

The residents of Castle Gealladh have been visited by an ominous banshee with a warning: โ€œLeave or dieโ€. Your adventuring company finds themselves drafted by a wizard named Milo Tenpenny and tasked with investigating the castle and ridding it of undead. In your investigation, you will find that there is more to this warning than it seems โ€” and that something far worse than spirits haunt this castle.

Cover of FR-DC-LIGA-02 - House of Shadow
FR-DC-LIGA-02 - House of Shadow
5th Edition
Levels 5โ€“10
46 pages
0

The Dark Lady has spread chaos and ruin across the Dessarin Valley, causing great misfortune to nearly all adventurers and guilds that visit. Thus, it is time to endeavor to bring this power to heel, helping save the Savage Frontier or deal with this threat in a more permanent way. Dive into one of her lairs, Rundreth Manor, survive the horrors within, and end her tyranny. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A stand-alone adventure. Part of the Forgotten Wyrms Anthology. Content Warning: Slavery, sexual coercion, charm and physical contact (illusions), cannibalism, mental torture.

Cover of Underdark Side Treks
Underdark Side Treks
5th Edition
8 pages
0

This is Underdark Sidetreks, ๐š๐ง ๐จ๐Ÿ๐Ÿ๐ž๐ซ๐ข๐ง๐  ๐จ๐Ÿ ๐ญ๐ก๐ซ๐ž๐ž ๐ฌ๐ข๐๐ž-๐ญ๐ซ๐ž๐ค๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ๐ซ ๐Ž๐ฎ๐ญ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐จ๐ซ ๐š๐ง๐ฒ ๐”๐ง๐๐ž๐ซ๐๐š๐ซ๐ค ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง. Whatโ€™s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xornโ€™s Madness encounter. Duergar Outpost adventure โ€“ A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity of safe travels. Written by Jim Sharkey, contributor to Sword & Sorcery Studiosโ€™ Creature Collection 3 & Lost Lands and Frog God Gamesโ€™ Book of Lost Spells.

Cover of Menagerie of Mysteries
Menagerie of Mysteries
5th Edition
Level 6
8 pages
0

In this level 6 adventure for 4-6 players the party comes across a man named Johann Dhomm who was transporting animals in cages to his private island where he has a menagerie (a kind of zoo) that he eventually wants to open to the public. But the animals have escaped and he asks the party to try and catch them alive for him. However, the animals are actually quite dangerous and range from Gazers to a Wyvern.

Cover of Curse of the Gumdrop Ooze
Curse of the Gumdrop Ooze
5th Edition
Levels 3โ€“4
6 pages
0

An adventure site for 3-5 characters of levels 3-4. Featuring two new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas! It's National Gumdrop Day on February 15th, and the forthcoming release entitled THE HAG'S HEXES has a candy hag and its candy-coated minions, so we're releasing this exclusive, seven-encounter adventure site featuring two new monsters -- the enticing Gumdrop Ooze and the cursed Crul -- to celebrate!

Cover of SQ5 - Oracle of Nyo
SQ5 - Oracle of Nyo
5th Edition
Levels 1โ€“2
16 pages
0

As you begin your path to adventuring fame, fate brings you a gift. The military is attacking a humanoid army not too far away but their powerful force has splintered the insurgents. Different groups of aggressive humanoids are now off on their own and the military is overwhelmed trying to track them down. Word has it that one such group is headed to the revered Oracle at Nyo! Your time has come and fame is within reach!

Cover of The Goblin Bathwater Incident
The Goblin Bathwater Incident
5th Edition
Level 1
54 pages
0

Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality itself. Contents: This beautifully made, 54-page adventure offers: A fully fleshed out, setting-agnostic starter area, brimming with colourful NPCs and hooks for adventure. Balanced encounters to bring characters to level 2; then some more devious encounters on their way to level 3. Three mini-dungeons built on the design philosophy of the "5 room dungeon method" Multiple big, cinematic set-piece boss encounters what will make your players feel epic. A facetted intrigue, which does not immediately suggest a simple, ready-made solution but invites the players to come up with their own, personal approach. Why pick this adventure? Hey, my name is Marius. This is my first time publishing on the DMs Guild but I wouldn't call myself a newcomer. I started playing Pathfinder 1e back in 2014. When I took over as our group's DM in 2019, we swapped over to 5e. We have run many, many modules and adventures since. Currently I play three games a week. In short: You could say I'm hooked. I created The Goblin Bathwater Incident as the ideal adventure for in-between your big modules, but it isn't a simple little adventure. With a playtime of about 30 hours, it still manages to hit that sweet-spot, where it establishes context, makes you grow fond of NPCs, and makes those big bossfight wins so much sweeter, all without taking more than a few sessions. The Goblin Bathwater Incident is different from many of the 1st tier adventures in that it pits the characters against traps and monsters, but also asks difficult, open-ended ethical questions, where a simple strategy of "apply sword to head of bad guy" will not cut it.

Cover of PL5 - Phoenix Island
PL5 - Phoenix Island
5th Edition
Levels 5โ€“7
22 pages
0

After carving out quite the reputation, you and your associates have been summoned to meet with the local regent. As you wait in the audience chamber you notice that the furnishings appear to be in the middle of an upgrade. After being introduced to the slovenly king, his vizier explains the task ahead of you. Apparently the monarch wants to decorate his throne room and wants a Giant Ape as the showpiece. As luck would have it, rumors point to a nearby island in the Jarteach Mereโ€ฆ

Cover of A Titan's Dream
A Titan's Dream
5th Edition
Levels 3โ€“5
28 pages
0

A Titanโ€™s Dream is a D&D 5e adventure that invites your party to a conflict between three mountain tribes that are competing for a dreaming Titanโ€™s power. Through the adventure, a party of four or five level 3 characters gain two levels. It takes 4 to 6 four-hour sessions to finish the adventure. The adventure is structured into three acts: 1. The party meets the Visig tribe and learns their customs. They join a ritual run that takes them across the region and discover a necrotic affliction. The act culminates with a battle against a warlock of the Undying tribe and undead beasts. 2. The party seeks out a sage to learn about the trials of strength. They explore the harsh mountains, face fabled beasts, and the Fastus and Undying tribes as they complete the three trials. 3. With the trials complete, the party enters a Titanโ€™s resting place and their dreams. They explore memories from a bygone world and return for a final confrontation between the three tribes.

Cover of The Throne of Bone
The Throne of Bone
5th Edition
Levels 6โ€“10
16 pages
0

It all begins with a simple request (doesnโ€™t it always?) from an old farmer. The request โ€“ protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesnโ€™t stay that way. Not at all. Soon, the adventuring party will find themselves in the thick of it as they solve puzzles, avoid traps, fight for their lives, and endure witty taunting. And in the end, they discover an artifact that may, or may not, be useful to them. This adventure includes a cursed shield, a new undead creature, and a new artifact. Total party experience earned is approximately 14,500.

Cover of C5 Falls the Divide
C5 Falls the Divide
5th Edition
Levels 5โ€“8
20 pages
0

Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, a temple and barracks. From there they terrorized the surrounding country, raiding the villages of Alice, Greenbriar and Ends Meet until at last the rangers gathered against the Cult and overthrew it. They drove them from their walls and those they did not slay, fled into the Darkenfold to the south. The castle has sat thus ever since, a grim testament to the gods of the old world. The forest has consumed it and only the memories of men keep it alive. But within its abandoned walls lie the shadows of yesteryear. For the tomb of Kah M Thir was never found and the secrets of the priests of the Red God never fully revealed.

Cover of TB4: The Crucible
TB4: The Crucible
5th Edition
Level 7
65 pages
0

People in the Blight begin to awaken at night burning with an all-too-real fire. Most of them die horribly, spouses or lovers staring in shocked horror at their sudden death throes in the grip of consuming flames. A few of the truly unlucky actually manage to survive -- if living in such a state can be called survival. There seems to be no rhyme or reason in the victims of these incinerating dreams, as those among the high and low fall victim to its touch, and the locals each pray that he or she will not be next. Now no one dares to sleep. By renowned author and creator of the Blight, Richard Pett, The Crucible is a 7th-level stand-alone adventure of urban horror set in his own crooked city of the Blight. This adventure may not be suitable for children below the age of 13.

Cover of Mirrors of the Abyss
Mirrors of the Abyss
5th Edition
Levels 15โ€“17
266 pages
0

"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious, spent...done. The burgeoning goddess decided she would dip her toe back into the lives of mortals, and quest to remember...to understand her own existence...But that was a lofty goal for a mind that had long ago begun to unravel. Instead...She is learning that all she has left is cruelty...and it was always cruelty that gave her power, so she now believes, to the woe of any who cross her path." Partly inspired by a scant notation by Carl Sargeant in 1992's TSR book Monster Mythology: "Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala appears as a foxwoman, a shapely fur-covered female with a foxโ€™s head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebalaโ€™s realm of Vulgarea can be found on the 193rd layer of the Abyss. She is wily and vain. She favors beautiful things and collects jewelry and art, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring out of boredom. She loves gossip, and always insists on being the center of attention. Eshebala is a patron of evil shapeshifters who use their wits and wiles before resorting to violence." Eshebala is a true chaotic evil demon goddess, behaving 100% true to form, and an extremely challenging opponent to take down for your players. An unforgettable 262 page jaunt for Levels: 15-17, with multiple possible modes of play, including Party Mode for up to 12 players. Profusely and paintstakingly illustrated over the course of several years by an award-winning professional illustrator. No stock illustration in this beast! A loving, dark & insanely detailed exploration of the 193rd Abyssal Plane An exuberant nod to the most grueling, deadly dungeons ever created Rich encounters that play out in a unique way each time 100 + NEW CREATURES 200 + NEW TREASURES (& possibly the most illustrated treasury ever provided) 82 BOOKS for PCs to discover 70 + NEW SPELLS & RITUALS, INCLUDING DETAILED OPTIONS FOR DEMON SUMMONING 50 + NEW TRAPS, HAZARDS & EFFECTS (guaranteed to run amuck) 4 RANDOM TREASURE TABLES, including a TABLE OF GEMSTONES that would be useful in any campaign 2 NEW CLASS SHIFTS: the Demonologist & the Exorcist!

Cover of Far11 - Archives of Steinhรคuser
Far11 - Archives of Steinhรคuser
5th Edition
Levels 4โ€“7
19 pages
0

In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhรคuser. This location is known as a vast repository of knowledge. You set out and quickly realize that the Grey Cloaks, a group of evil knights, is ahead of you yet againโ€ฆ

Cover of NC7 - Giant Foothold
NC7 - Giant Foothold
5th Edition
Levels 5โ€“7
25 pages
0

The bustling metropolis of Saydown City is the largest settlement in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the โ€˜heartโ€™ of the creature has been stolen and you accept the job to uncover the loss!