A community for lazy dungeon masters
1748 adventures found
Cover of GPH1: Alabaster Palace of the Dao (5e)
GPH1: Alabaster Palace of the Dao (5e)
5th Edition
Levels 11โ€“14
36 pages
0

๐€๐ฅ๐š๐›๐š๐ฌ๐ญ๐ž๐ซ ๐๐š๐ฅ๐š๐œ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐ƒ๐š๐จ ๐“๐ก๐ž ๐…๐ข๐ซ๐ฌ๐ญ ๐ข๐ง ๐š ๐’๐ž๐ซ๐ข๐ž๐ฌ ๐จ๐Ÿ ๐‰๐ž๐ฐ๐ž๐ฅ ๐‡๐ž๐ข๐ฌ๐ญ๐ฌ ๐š๐ญ ๐ญ๐ก๐ž ๐„๐ง๐ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฏ๐ž๐ซ๐ฌ๐ž Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. ๐€ ๐ƒ&๐ƒ ๐Ÿ“๐„ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐Ÿ๐จ๐ซ ๐Ÿ’-๐Ÿ• ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐Ÿ๐Ÿ๐ญ๐ก-๐Ÿ๐Ÿ’๐ญ๐ก ๐ฅ๐ž๐ฏ๐ž๐ฅ. ๐Ÿ‘๐Ÿ” ๐ฉ๐š๐ ๐ž๐ฌ.

Cover of The Wizard's Amulet
The Wizard's Amulet
5th Edition
Level 1
25 pages
1

The Wizardโ€™s Amulet is a short, introductory adventure for six newly created good-aligned 1st-level characters. The adventure revolves around Corian, a fledgling Sorcerer. While an apprentice, Corian discovered a letter written by a wizard named Eralion, who it is said some years ago attempted to become a lichโ€”and failed. Accompanying the letter was a mysterious amulet with strange markings. Joined by newfound companions, Corian set off in search of Eralionโ€™s keep and his supposedly unguarded treasure. But Corian is not alone in desiring to unlock the mystery of Eralionโ€™s fate. Darker, more evil forces have designs on the secrets reputedly hidden with Eralionโ€”forces willing to stop at nothing to obtainโ€ฆ The Wizardโ€™s Amulet.

Cover of The Demonplague Part 1: The Frozen Necromancer
The Demonplague Part 1: The Frozen Necromancer
5th Edition
Levels 1โ€“4
162 pages
0

The Frozen Necromancer is a three-part adventure for Fifth Edition that takes player characters from levels 1 to 4. This adventure is the first in a storyline of four modules called The Demonplague that can be used as an entire campaign that takes characters from level 1 to 20. The entire adventure (or just pieces, characters, or encounters from The Frozen Necromancer) can be dropped into any fantasy setting with minimal changes

Cover of The Mirror's Shard
The Mirror's Shard
5th Edition
Level 5
22 pages
0

A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.

Cover of Jungle Treks
Jungle Treks
5th Edition
Levels 1โ€“10
36 pages
0

Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon your guide, escaping lizards, and foes who have come to settle debts, your jungle trek gets interesting before you even leave the tavern! If Looks Could Kill - Crossing paths with a merchant prince's expedition can be very lucrative. The expedition members' agendas present interesting choices, as do the dangerous denizens of the swamp. Ambush from Above - Grung acrobats? With a team mascot? What is going on here? Mystic River - Traveling downriver suddenly comes alive with dangerous white water, carnivorous plants, a brontosaurus' tail... and an unusual spectator! Mudslide - It's been raining for days, and that rumble isn't a dinosaur! Run for your lives, and watch the creatures in the mud! Beautiful Plumage - Ancient ruins are now home to beautiful but dangerous singers. A batiri queen demands revenge and her tribe's totem awakens! Perfect for DMs running Tomb of Annihilation: Each adventure fully supports levels 1-10 Ready to run fun, with maps, art, and complete monster statistics Is traveling through the jungle getting dull? Drop in one of these innovative encounters providing interesting roleplay and combat experiences! Party unsure of where to head next? Each scenario provides links both to other Jungle Trek adventures and to Tomb of Annihilation plot points. Provides hours of play!

Cover of CCC-UCON-01 Blood and Fog
CCC-UCON-01 Blood and Fog
5th Edition
Levels 5โ€“10
26 pages
0

Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurerโ€™s League adventure set in the Quivering Forest.

Cover of Treaty of the Tiger King
Treaty of the Tiger King
5th Edition
Levels 1โ€“3
17 pages
0

A lone king arrives at the city's bustling harbor with hopes of negotiating peace for his people in a distant land. But an assassination attempt puts his mission in danger and reveals the king's hidden enemies. Can the characters protect King Rami and help him gain the political influence needed to achieve a lasting peace treaty? Treaty of the Tiger King is a diplomacy-focused, urban one-shot for 1st-3rd level characters. It take about 3-4 hours to complete and includes: -Social events, intrigue, and hidden assassins -Respect-earning mechanics that influence a treaty negotiation -Combat cards for each monster, PC, and special treasure -High quality digital maps for use with virtual tabletops

Cover of CCC-GHC-BK1-01 Into the Border Kingdoms
CCC-GHC-BK1-01 Into the Border Kingdoms
5th Edition
Levels 1โ€“2
10 pages
0

"Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harkerโ€™s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature?" A Two-Hour Adventure for 1st and 2ndLevel Characters The tavern the characters are staying at are attacked by skeletons. Where have they come from and why have they attacked?

Cover of The Horrors Beneath Hopen'er Asylum
The Horrors Beneath Hopen'er Asylum
5th Edition
Levels 6โ€“7
27 pages
0

The corrupt town guard of the Styes refuse to help when a mysterious monster begins to slaughter the residents of Hopen'er Asylum, an old decrepit mental aslyum. A call is put out for any adventurers willing to defeat this mosnter and save Hopen'er before it falls any further into madness... From the author of Murder on the Primewater Pleasure comes The Horrors Beneath Hopen'er Asylum. If you enjoyed that adventure then you will love this! This horror adventure takes place in and below Hopen'er Asylum. Originally designed to serve as an introduction to the location known as The Styes frorm the Ghosts of Saltmarsh campaign book, this adventure can be easily transferred to any setting (advice is given on how to do this). The characters will explore an abandoned underground wing of the mental asylum, before delving into a forgotten cave system to face an unknown enemy, a Dubh. The adventure is designed for 6th - 7th level characters and takes anywhere between 4 - 6 hours to finish. The adventure contains full colour maps, as well as VTT versions of the maps.

Cover of The Cage
The Cage
5th Edition
Levels 1โ€“8
29 pages
0

The Cage: A valuable trinket was stolen from the well-protected manor of the lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As it is the way of things, it turns out the problem is not as simple as it first seemed. A vile demon was trapped in the stolen orb and threatens to kill everyone in sight after its release! The package includes background information about the involved characters, a few details about the town of Beregost, several maps, and lots of adventure!

Cover of FVU2 - Reconnoiter into the Depths
FVU2 - Reconnoiter into the Depths
5th Edition
Levels 2โ€“4
19 pages
0

This scenario picks up where the Ga Mantse Tombs left off. As your party delves deeper into the natural caverns they begin to uncover more and more unusual amphibian creatures in their path. With the amount of bad guys youโ€™ve found in the tunnels it is hard to imagine what will be at the end! This adventure is the perfect segway to a much larger problem in the lands beneath Mellowmarble.

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5โ€“7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of SCHOOL TRIP
SCHOOL TRIP
5th Edition
Level 2
3 pages
0

Sometimes protecting the cargo is easy but getting the pay not so much. Work has been scarce, coin hard to come by, armor needs maintenance, weapons need to be sharpened and food is needed in the belly. Monsters on the road, on the other hand, are more and more common.

Cover of Wearers of Flesh
Wearers of Flesh
5th Edition
Level 3
32 pages
0

Did you know thereโ€™s a skeleton inside each of us? The players will find themselves in a community of scared anthropomorphic rabbits and exploring the lair of undead wizards looking for flesh to wear. There are opportunities for combat, roll play, puzzle-solving and exploration. This was written as a submission for the Summer Adventure Design Contest over at Bryce's Adventure Design Forum.

Cover of Blibdoolpoolp Rising
Blibdoolpoolp Rising
5th Edition
Levels 3โ€“6
18 pages
0

"For Blibdoolpoolp!!" "The power of the mind and belief are wonderous, often leading us to manifest things that arenโ€™t real. For the kuo-toa, this power is heightened, allowing their collective belief to manifest gods." Two tendays ago, a paladin of Torm was kidnapped by kuo-toa. In a strange turn of events, she was mistaken for a kuo-toa god, and whisked off to their underground lair. Barria has managed to pose as the god and now shakily leads a small faction of kuo-toa while trapped underground. With her influence being increasingly scrutinized, and with the different kuo-toa sects on the brink of civil war, itโ€™s a dangerous time, even for a โ€˜godโ€™โ€ฆ The heroesโ€™ mission โ€” rescue the paladin from the kuo-toa oceanic lair before sheโ€™s transformed into a kuo-toa god. The kuo-toa are an Underdark-dwelling race of fishlike humanoids. Different sects worship different god-like beings, each god manifested through the strength of a sectโ€™s collective zeal. Such โ€œgodsโ€ feature prominently in this adventure. Product Overview โ™ฆ 4 to 8 hours for four to five characters. โ™ฆ Scalable for 3rd-6th level. โ™ฆ High-resolution maps of the Kuo-Toa lair. โ™ฆ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish! โ™ฆ Includes plot hooks, handouts, rules for faction combat, and more!

Cover of DDEX01-11 Dark Pyramid of Sorcerer's Isle
DDEX01-11 Dark Pyramid of Sorcerer's Isle
5th Edition
Levels 5โ€“10
49 pages
0

Long unoccupied, the pyramid on Sorcererโ€™s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and itโ€™s up to you to keep whatever power dwells there out of their hands. An adventure for 5th-10th level characters.

Cover of Tangled Braids
Tangled Braids
5th Edition
Levels 2โ€“5
7 pages
0

A spirit is attacking a town โ€” no one knows why, but theyโ€™re determined to be rid of her. The adventuring party is recruited to investigate. However, what appears to be a simple haunting turns into a story of justice. Pgs. 43-59

Cover of Eaves of Mirkwood
Eaves of Mirkwood
5th Edition
Level 1
32 pages
0

The Eaves of Mirkwood: a 32-page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company finds themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth. Published by Cubicle 7 Entertainment.

Cover of Mischief Makers
Mischief Makers
5th Edition
Level 2
26 pages
0

The town of Oallhelm is small and remote โ€“ for years theyโ€™ve been prosperous, peaceful, and self-sufficient. That's why it was such a surprise when the hobgoblin Thetch Blindeye led a war band of goblins into town and started terrorizing Oallhelmโ€™s citizens! The PCs are on the outskirts of Oallhelm when they learn town square is overrun with the invaders โ€“ the goblins are now feasting in the streets, starting fires, setting traps, and terrorizing anyone left behind. They must drive out these mischief makers to save the town!

Cover of The Lost Temple of New Thundertree
The Lost Temple of New Thundertree
5th Edition
Levels 5โ€“7
9 pages
0

In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lordsโ€™ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isnโ€™t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient temple is discovered! Can your party survive long enough to learn the mystical secrets of Thundertreeโ€™s past and claim its riches? Includes maps and a new magic item! The Lost Temple of New Thundertree one-shot is designed for 5th-7th level characters. This thrilling adventure is well-suited for parties who have completed Lost Mine of Phandelver or are roaming the Sword Coast region (ie: Neverwinter, Phandalin, Helm's Hold, Port Llast, Triboar, etc.) as part of Dragon of Icespire Peak or Storm Kingโ€™s Thunder, but these campaigns are certainly not required. Though it takes place in Thundertree, the adventure can easily be moved to other settings. Content warning: undead; water hazards; tentacles