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Cover of Precious Cargo
Precious Cargo
5th Edition
Level 2
6 pages
0

A ship captain, Alyse Carl, double crossed the Thieves Guild Ebonclad in the past. Alyse and her ship, the Spearhead, has recently returned to port in Kintalla. Seeing an opportunity, the guild sends out a crew of its newer members to settle the debt. The mission has three major objectives: to discredit the reputation of the trader captain Alyse Carl, to turn the goodwill of her crew against her, and to relieve her of ownership of her longship, the Spearhead. The party can use whatever resources it desires to complete the mission, but is under orders not to kill Alyse Carl.

Cover of CCC-SALT-01-01 Rumors of Riches
CCC-SALT-01-01 Rumors of Riches
5th Edition
Levels 1โ€“4
29 pages
0

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

Cover of Don't Leave the Path
Don't Leave the Path
5th Edition
Levels 1โ€“2
13 pages
0

The companions find adventure outside Lake-town and are given the chance to discover why even the hardiest of adventurers shun the forest of Mirkwood and its depths. In the process, they go and see Elves, meet a crazed hermit, and stumble into a wood of ancient and angry trees. Published by Cubicle7

Cover of GPH2: Coral Palace of the Marid (5e)
GPH2: Coral Palace of the Marid (5e)
5th Edition
Levels 12โ€“15
40 pages
0

๐‚๐จ๐ซ๐š๐ฅ ๐๐š๐ฅ๐š๐œ๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Œ๐š๐ซ๐ข๐ ๐“๐ก๐ž ๐’๐ž๐œ๐จ๐ง๐ ๐ข๐ง ๐š ๐’๐ž๐ซ๐ข๐ž๐ฌ ๐จ๐Ÿ ๐‰๐ž๐ฐ๐ž๐ฅ ๐‡๐ž๐ข๐ฌ๐ญ๐ฌ ๐š๐ญ ๐ญ๐ก๐ž ๐„๐ง๐ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฏ๐ž๐ซ๐ฌ๐ž Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica. ๐€ ๐ƒ&๐ƒ ๐Ÿ“๐„ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐Ÿ๐จ๐ซ ๐Ÿ’-๐Ÿ• ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐Ÿ๐Ÿ๐ญ๐ก-๐Ÿ๐Ÿ“๐ญ๐ก ๐ฅ๐ž๐ฏ๐ž๐ฅ. ๐Ÿ’๐ŸŽ ๐ฉ๐š๐ ๐ž๐ฌ.

Cover of DDEX02-03 The Drowned Tower
DDEX02-03 The Drowned Tower
5th Edition
Levels 5โ€“10
31 pages
0

Stop evil cultists of the Crushing Wave. The party rescues a member of the Brotherhood of the Cloak in Mulmaster (local mage guild); Drayson Fivestar. Drayson asks them to investigate the murder of his colleague. After some urban investigation, the investigation leads to a former guard tower of the Zhentarim, now occupied by elemental cultists. The tower was submerged in mud, but recently uncovered. The party faces of with the cultists. (Large page count, but feasible as a one shot after some editing, will probably take two sessions at most)

Cover of Trail of the Hungering Dead
Trail of the Hungering Dead
5th Edition
Levels 13โ€“16
16 pages
0

Do you want your players to feel like they are in a zombie movie, struggling against a deadly horde that tries to surround them, overpower them, and bear them down to the ground to be devoured? This is an adventure that can threaten even the stoutest of characters, and is not recommended for parties of levels 12 or below unless they are larger than normal. This module is designed to take 4-8 hours of play and cover a single day, depending on the partyโ€™s speed of play and how thoroughly they decide to explore. It includes suggestions and some plot hooks that can be used to tie this easily into a variety of long-running campaigns, or it can be run as an indepdent adventure. The players will come upon a sacked town, figure out what happened, track an item whose theft has ominious implications for the region, and explore a partly-flooded old temple to end the threat. It's primarily combat-focused, but there are a few areas where exploration and route choice makes a difference, as well as traps if the party goes for the optional temple treasury. The antagonists in this module are mostly ghasts and ghouls, but the module title and cover page are deliberately selected to not spoil this. These are greater ghouls and ghasts that can challenge higher-level characters, backed up by mobs of lesser ghouls that can surround, paralyze, and devour the weak and unlucky, led by a Warlord whose aura can drive even the stout-hearted into forgetting their plans in a moment of madness.

Cover of Lord of Gloomthrone
Lord of Gloomthrone
5th Edition
Level 12
27 pages
0

Agents of evil are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed! Led by the priestess Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.

Cover of The Well of Wishes
The Well of Wishes
5th Edition
Levels 1โ€“3
6 pages
0

Step into the pixie village of Pleppil, a strange and enchanting place filled with a group of fey creatures whose society revolves around the accumulation of shiny objects. Every home in Pleppil is adorned with dozens, if not hundreds, of various objects that glimmer in the sunlight or glow by the light of the moon. The pixies frequently roam to nearby towns and roads to steal new shinies from unsuspecting townsfolk and travelers. While most pixies make their homes high up in the trees, similar in size and design to birdhouses used by some of the wealthier city folks, one pixie by the name of Quillen is left on the forest floor. When Quillen (or Quill as his friends call him) was young, he was attacked by a wizard when trying to scavenge a copper coin. He survived, but his wings were mangled and he lost the ability to fly. The damage was so great that no pixie healing magic could repair his poor wings. Quill is not one to give up hope on regaining his flight, however. On one of his recent travels with his trusty porcupine steed, Spike, he found a group of tall folk meandering through the forest. Always a curious pixie, Quill crept up close and did some eavesdropping. He heard them discussing a wonder called the Well of Wishes. This place is said to contain waters that can cure any ailment โ€“ hopefully even destroyed pixie wings! Now Quill seeks a group of adventurers who will join him on this exciting and potentially dangerous journey into the heart of the forest to find this Well of Wishes and finally regain his flight!

Cover of Encounters in the Savage Frontier
Encounters in the Savage Frontier
5th Edition
Levels 1โ€“8
72 pages
0

What could happen while traveling the vast Savage Frontier? Just about anything! Encounters in the Savage Frontier includes 24 unique encounters of various difficulty that can be used while the adventuring party travels the Savage Frontier. It also includes several new creatures and magic items, digital hand-drawn maps (10 as downloadable .jpg files), and original artwork. Some of the encounters are short and brief, while others may take you a full gaming session to complete. Available for Fantasy Grounds

Cover of CCC-MELB-01 A Single Tearfall
CCC-MELB-01 A Single Tearfall
5th Edition
Levels 5โ€“10
35 pages
0

An injured young fisherman stumbles into Elventree with a brightly colored egg in his arms. He claims it fell from the sky and broke his rowboat. When he swam to the shore an elf with skin of ash attacked him and tried to take the egg. Will you help him keep it safe, Adventurers? The Module This module is 35 pages of adventurer's league fun centered around a mysterious egg that has fallen from the sky, a journey into the Feywild, and a meeting with an Archfey. It rewards exploration, social bravery, and the combats are well tuned for the tier with interesting enemies. Also Included! There are 15 map files included with this document that cover Dungeon Master, Player, gridded, gridless (for use with your Virtual Tabletop of choice!), and greyscale! In addition, there's a high resolution artwork of the Archfey present in the module.

Cover of Infernal Machine Rebuild
Infernal Machine Rebuild
5th Edition
Levels 5โ€“10
111 pages
0

A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant placesโ€”and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad!

Cover of Kobold King's Labyrinth (WBW-DC-LAB-01)
Kobold King's Labyrinth (WBW-DC-LAB-01)
5th Edition
Levels 1โ€“4
28 pages
0

"Can you solve the Labyrinth within 13 hours and get back what was stolen from you?" A 4-Hour Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems. This adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the labyrinth, or they will lose what he stole from them forever. "It's only forever, not long at all..." Pillars of Play: Skill challenges and exploration. Minimal/optional combat. Content warning: Non-consensual theft Adventure Inspiration: Jim Henson's Labyrinth (1986)

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5โ€“7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of PL1 - Encounters at Gormell
PL1 - Encounters at Gormell
5th Edition
Levels 1โ€“3
18 pages
0

PL1 โ€“ Encounters at Gormell is the initial adventure for the campaign in the Principality of Lockerbie. This series of adventures are set in the land known for the large city of Kettlespit and the capital of Xado Keep. The land resides to the south of the mountain range called the Spines, home to a devastating series of magic wars years ago. This land was the site of many battles and skirmishes and the western reaches are still very dangerous. This offering provides information on the village of Gormell and a variety of different scenarios to get your first level players up to second level and beyond!

Cover of The Brightness of Mornstead
The Brightness of Mornstead
5th Edition
Levels 5โ€“8
8 pages
0

The Brightness of Mornstead This challenging, three-hour, one-shot adventure is intended for parties between levels 5-8. Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, a man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life. However, not all is as it seems in this tale of lore, mystery, and betrayal. Will the dragon be slain by mighty heros or will the horrors of the living dead return to cover the land? Adventure Features Flavor text and pre-written quotes let the DM jump right in with minimal prep time. A level-scaling table for on-the-fly-customization of the final battle. NPC information and backgrounds. Multiple plot points that can be expanded into a full-fledged campaign.

Cover of CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
5th Edition
Levels 5โ€“10
16 pages
0

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the townโ€™s already- precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Four hour adventure. Also contains information about the town of Elmwood. Part One of the Misaligned Trilogy

Cover of BMILL 01-03 Amaratha's Secret
BMILL 01-03 Amaratha's Secret
5th Edition
Levels 3โ€“4
25 pages
0

In this climbing adventure, characters journey into the White Peaks mountains to find the source of a rare gem, which is driving the coup in Whitehorn.

Cover of CCC-GSP01-01
CCC-GSP01-01
5th Edition
Levels 1โ€“4
21 pages
0

Ragvala, also known as the "Coinmaker," is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, there are rumors that his friendโ€™s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest.

Cover of Against the Kraken
Against the Kraken
5th Edition
Levels 1โ€“2
9 pages
0

This fast-paced action adventure is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken. Content in english and spanish. Published by Victory RPG.

Cover of What's Mine is Ours
What's Mine is Ours
5th Edition
Level 3
17 pages
0

After escaping the oppressive rule of the hobgoblin empire, a tribe of goblins stumbles across a long-abandoned iron mine that would make the perfect home for them, if only it wasnโ€™t already full of dangers. What lurks in the mine is however a secondary problem for the goblins, as they know that hobgoblin scouts will be hot on their heels. Looking to gain a valuable ally, they turn to the local town of Cathric for help. Under orders from the Marquess of Cathric, your band of adventurers is tasked with ensuring that the mine can provide a steady source of iron. Of course, this will mean helping the goblin tribe to get the mine working and defending them from their old masters. Your players will have to face off against the monsters in the mine, a hobgoblin scouting party and some over enthusiastic mining equipment, all while trying to put on a brave face in front of three trainee goblin fighters. Content warnings: spiders, enclosed spaces, displaced populations, authoritarian regimes. It is also implied that a monstrous creature is wounded by another monstrous creature.