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196 adventures found
Cover of Ironwood Gorge
Ironwood Gorge
OSR
Levels 2–5
42 pages
0

"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ragtag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..." "Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older editions of the world's most popular fantasy role-playing game and its clones such as Labyrinth Lord and OSRIC. The material is also easily adaptable to any other class and level based fantasy role-playing game. Ironwood Gorge serves as part two in the Blackmarch sequence of adventures, but is built to function just as well as a one-off adventure, a drop-in-a-hex location for sandbox games, or as a kick start to a new campaign. The module includes keyed maps detailing both the Bleak Tower: a living, breathing refuge for adventurers; and Ironwood Gorge: a cave complex with over 100 keyed areas of traps, monsters and mayhem. The module is illustrated throughout with original artwork and includes appendices detailing new monsters, magic items, and spells. Whether you are looking for an out-sized adventure to usher the hardiest characters to the intermediate levels, or a fully-realized location to plunder for maps and ideas, Ironwood Gorge is a treasure from the old-school of gaming..." An alternative to B2 - Keep on the Borderlands

Cover of The Anthropophagi of Xambaala
The Anthropophagi of Xambaala
OSR
Levels 1–3
66 pages
0

Ancient port city on the edge of a desert. The city is stratified by social class and some of the slaves have formed a cannibal cult to Kthulhu. City + hexcrawl + dungeon. The Anthropophagi of Xambaala™ takes players into an action-packed realm of adventure: the mythical world of Hyperborea, a sword-and-sorcery campaign setting inspired by the fantastic fiction of Robert E. Howard, H.P. Lovecraft, Clark Ashton Smith, and others. This adventure is inspired by Robert E. Howard’s “The Man-Eaters of Zamboula” and by various short tales of H.P. Lovecraft and Clark Ashton Smith. It is designed for use with Astonishing Swordsmen & Sorcerers of Hyperborea ™(AS&SH™), a role-playing game descended from the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson. AS&SH is compatible with most traditional fantasy role-playing games (c. 1974 to 1999) and their modern simulacra, such as OSRIC™ and Swords & Wizardry™. This work is both a setting and an adventure. The setting describes the town of Xambaala, noting key people, locations, and local lore. The adventure proper provides players with a variety of environments and the several factions fighting over them for their own goals. With a bit of skill and luck, stalwart adventurers may emerge richer and maybe wiser. The situation that will develop in Xambaala will be determined by the players’ choices.

Cover of A Lion in the Ropes
A Lion in the Ropes
OSR
Levels 2–4
27 pages
0

Lord Galveston's lands are plagued by murders. For the past several months people have been disappearing. Some bodies have turned up, their corpses found along the banks of the river. Strange tracks of a cat-like creature have been found around the villages, and rumors abound that a charon fiend, a dreaded beast of chaos, has come from the nearby wood and settled in the area. The latest victim is the Deacon of the Four Saints Church in Capendu. His body, found in the river, sent the alarmed villagers in search of aid. The adventure unfolds in the lands of the aged Lord Galveston and plunges everyone into a twisted tale of wild beasts and the restless dead.

Cover of Barrowmaze
Barrowmaze
OSR
Levels 1–5
? pages
0

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze? Barrowmaze Complete (BMC) is a classic megadungeon for use with any old school fantasy role-playing game. BMC includes everything in Barrowmaze I and II in the same book in addition to new material, art, layout, and cover art by Ex-TSR artist Erol Otus. Barrowmaze Complete will keep your players on their toes and your campaign going strong. BMC is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This edition includes art by the aforementioned TSR artists Erol Otus, as well as Tim Truman, Jim Holloway. New old-school artists include Peter Pagano, Cory Hamel, Stefan Poag, Zhu Bajie, Stephan Thompson, and others.

Cover of Battle for Carrion Vale
Battle for Carrion Vale
OSR
Levels 3–7
39 pages
0

This morning, the forces of Law and Chaos clashed at Castle Yennagor. The battle raged all day, but as darkness fell, a cataclysmic explosion destroyed most of the castle and leveled both armies. Now, as night claims the vale, flickers of life return. Survivors make camp, flee the field, or continue the fight. Scavengers creep over the dead. And one question remains unanswered: what happened inside the castle? This is a dark sandbox adventure. Players take the role of battlefield survivors. They can choose which side they are on (or neither), and they can choose their goal, such as to escape the field with their lives, to plunder the dead, or to reach the castle and finish the mission. ADVENTURE TYPE: Mid Level / Combat / Diplomancy / Battlefield / War / Dark Fantasy / Factions DESIGN NOTES This adventure is intended for mid-level characters around Level 6-7 Players navigate a battlefield full of competing factions and gruesome situations 30 unique encounter locations 70+ original magic items 30+ original monsters One map and multiple illustrations Estimated play time: 1-4 sessions (4-16 hours)

Cover of The Snake's Nest
The Snake's Nest
OSR
Levels 2–4
11 pages
0

The first of three adventures - The Snake's Nest An 11-page adventure for OSE SAVE THE MALATIR The Malatir tribe has escaped the goblin hordes that invaded their home after a catastrophic defeat. They have since found refuge in a narrow canyon, occupying some ancient ruins. With them, they have brought six wyvern cubs, their holy creatures. But snake eyes lurk in the shadows, watching over them, waiting for the perfect moment to strike and steal the tribesman and use them for their dark rituals. With few days left before the whole tribe is snatched from their beds, can the heroes save the Malatir and get all the riches inside the snakemen's nest? EXPLORE THE NEST Venture inside the nest and fight the evil snakemen in their home, a half submerged dam with a complex terrain and many twists and turns. The snake's nest is a low level Old School Essentials adventure for a party of 1-4 players. Perfect for a one shot or a random encounter in an hex crawl. Many thanks to my friends [AntioniosAntani](http://instagram.com/antionosantani), [Francesco de Carlo](http://instagram.com/francesco.de_carlo/) and [MarilailaKek](http://instagram.com/marilaila_kek/) for their cover art, illustrations and page inlays.  Download it now at [Itch.io](https://mrpilgrimtomes.itch.io/the-snakes-nest).

Cover of The Belly of Gargantuel
The Belly of Gargantuel
OSR
Levels 1–2
14 pages
0

The carcass of a gigantic sea monster is now a small dungeon... Gargantuel was a gigantic sea monster (a whale? a prehistoric serpent? the Kraken? Leviathan itself?). She used to roam the high seas, destroying ships and devouring everything. Some of the people she swallowed survived in her belly. One of them, the sailor Torsti Seppänen, actually managed to turn the place into a comfortable habitat. One day, Gargantuel passed away. Her body now lies out in the open, luring the carrion-eater, the curious, the foolish. Strange creatures and artifacts await in the mounds of decaying flesh, and the insane Torsti Seppänen will do everything to defend his “home” from intruders. Statted for Lamentations of the Flame Princess, usable with any OSR type game. Hosted by eldritchfields.blogspot.com

Cover of Barrow of the Raging Storm
Barrow of the Raging Storm
OSR
Levels 1–3
3 pages
0

Your party approaches a barrow at the base of the mountain. A raging storm brews overhead, and as you approach, a bolt of lightning strikes down on the peak of the mound, lighting up the world all around you. A thunderclap momentarily deafens you, and as your eyes adjust to the resuming grey of the dark day, you see a flicker of firelight emerging from the two gaping holes built into the side of the hill. You’ve found the pirates camping within the Barrow of the Raging Storm. As I delivered it to my players, the premise of this Midnight Sun adventure is that some pirates have been attacking ships returning from raids. They have been stealing the loot and the corpses of any slain Nords. Among their victims, a ship from Valthis returns to tell them that the pirates sailed upriver (to hex 506), where I placed the Barrow in my Shadowdark RPG campaign. The adventurers started from there and explored the dungeon thoroughly. The adventure was created using the tools described in the Shadowdark RPG core rules. I created it in about 6 hours between 2024-03-08 and 2024-03-09 and ran it for my group on the 9th. It took about 2.25 hours to play to completion. The party consisted of two level 1 characters and one level 2 character. I had so much fun making and running this that I will continue creating more Midnight Sun Adventures, so stay tuned!

Cover of Against the Hydra
Against the Hydra
OSR
Levels 2–4
26 pages
0

A 26-page low level adventure for OSE and other OSR rpgs. "The swamps? Oh, that's a long time since someone got out of there. Vines and crocodiles they say in the big city. But down here we don't believe everything they say up there. Everyone knows what's up with the swamp! The hydra is hungry! We tried to hunt it down last year... that's how i got this wooden stump! What? you? killing the Hydra? well... i didn't make you out for the brave type, that's all..." -Old Mika, fisherman of Gren Against the Hydra The swamps near Gren are infested with strange creatures preying on travellers, the hydra has begun her yearly hunt and the river woman’s daughter has vanished. Last year the neighbouring towns have all gathered together to mount an expedition inside the swamp, but none returned. With nothing more to do priests, druids and citizen have gathered a 2000 gold pieces to clean out the swamp and save the river woman’s daughter from certain death. The adventure comes with detailed tables to explore the swamps, a complex dungeon riddled with encounters, treasure and lore for you to explore. Handouts are also included in the adventure pdf, for you to give to your players and excite their imagination.

Cover of Fever-Dreaming Marlinko
Fever-Dreaming Marlinko
OSR
Levels 2–4
72 pages
0

Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. Contains background and hooks for the city's four city quarters, two complete dungeon adventure sites, two new players classes (Mountebank and Robodwarf), Chaos Index with escalating events/triggers scattered throughout the city, news generator with full news briefs and hooks, and tiger-wrestling mini-game.

Cover of ASE2-3: Anomalous Subsurface Environment
ASE2-3: Anomalous Subsurface Environment
OSR
Levels 2–4
147 pages
0

"The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth!" "ASE2-3 – Anomalous Subsurface Environment" expands upon the ASE1 module, exploring the second and third levels of a vast underground complex in a unique post-apocalyptic setting blending fantasy, science fiction, and bizarre elements. Extensive list of bizarre and unique items and monsters. Written for Labyrinth Lord

Cover of Imperial Vault 19 and Other Dark Places
Imperial Vault 19 and Other Dark Places
OSR
Levels 1–5
30 pages
0

A collection of five one-shot adventures for Cairn! Imperial Vault 19 A grieving widow in the forest begs you to save her baby. A hedge witch has taken the infant down into an old imperial vault where she uses the child’s Chaos tears in alchemical potions. And who knows what old treasures might still be hidden in the vault? Unless it’s not that kind of vault… Barrow of the Blood Baron Face off against vampire bats, vampire thralls, and a vampire noble, as well as a few other creatures that have clawed their way into this once-armored vault. Discover works of art, exotic wines, enchanted clothing, and filthy weapons. Negotiate with the guards and intruders alike, using clever words or whatever stake-like objects are close at hand! Tomb of the Tin Templar Encounter electric jellyfish, tinker gnomes, and the rusted corpse of the noble Sir Tristan, as well as a few other creatures that have drifted into this marvelous mechanical vault. Discover windup toys, clockwork companions, and baffling devices. Negotiate with the guards and intruders alike, using clever words or whatever rusty objects are close at hand! Priory of the Primate Priest Defy root trolls, monkey monks, and a beguiling dryad, as well as a few other creatures that have found their way into this marvelous living vault. Discover magical armor, haunted skulls, and the bonest of the apes' victims. Negotiate with the guards and intruders alike, using clever words or whatever living objects are close at hand! Fane of the Fey Fellmonger Match wits with guild goblins, pixies, and a living skin suit, as well as a few other creatures that have spirited their way into this disturbing leathery vault. Discover arcane clothing, deadly sewing tools, and a fey lord who isn't entire dead yet. Negotiate with the guards and intruders alike, using clever words or whatever sewing objects are close at hand! New PC Background: The Dungeoneer! In addition to some unusual delving gear, select one of 10 unfortunate results of a recent delve-gone-wrong, as well as one of 13 helpful boons or tools from a recent delve-gone-right.

Cover of V3 The Misty Isles
V3 The Misty Isles
OSR
Levels 1–3
48 pages
0

Precis Intermedia brings back this setting sourcebook for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Misty Isles briefly describes the people and events for nine islands, and includes maps for each. Each is full of inter-related danger, intrigue, and adventure that can be woven into entire fantasy campaigns. While hit points and armor class are provided when needed, the First Edition RPG or an OSR equivalent (B/X recommended) is required for actual rules and their descriptions. This piece of gaming history is a must for collectors and old school gamers. With the original on the extremely rare list, this classic reprint of The Misty Isles has been remastered for a clean print, and is readily available at a low cost.

Cover of Kidnap the Archpriest
Kidnap the Archpriest
OSR
Levels 1–2
54 pages
0

The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff. Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring: a city (with a map) a fortress (with interior and exterior maps) two hectic days and nights a guide to designing your own heists. glorious black and white art by Luka Rejec scheming cardinals, frantic servants, and secret plots By the author of the CoinsandScrolls blog and Tomb of the Serpent Kings.

Cover of EQ1 The Cursed Ring
EQ1 The Cursed Ring
OSR
Levels 1–3
8 pages
0

(EQ1) The Cursed Ring is a generic fantasy short adventure for low-level players, themed around puzzle hunting, traps, and monster combat. It is designed to be solved in approximately 5-6 hours, depending on the size of the party and skill of the players. This adventure takes place in a cursed fortress, where they must find a powerful mythical ring capable of granting great power, in exchange for enormous sacrifices. Players must recover the ring and get out of this dangerous place alive.

Cover of The Cursed Chateau (Expanded Edition)
The Cursed Chateau (Expanded Edition)
OSR
88 pages
0

The dead are all mad in this place. Jaume made the most unfortunate mistake of seducing Ysabel and taking her virginity — a sacrilege for which the sentence was death. Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother. Join them. This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Death is just the beginning.

Cover of SM10 The Pit of Panzar
SM10 The Pit of Panzar
OSR
Levels 6–9
124 pages
0

In City Year CY444 the greatest Dwarf mage of all time, Archmage Panzar, mounted his Flying Pig and rode up to the Necklace to do battle with Guth-Targ Greller Ak Terraak, an Efreet, and her army in her asteroid palace. Despite his great magical powers, Panzar failed and his burnt and petrified body fell from the asteroid and crashed down upon a hillside somewhere in the Borderlands. His fall drove a narrow pit into the hillside to a great depth, although neither his body nor his legendary magical equipment were ever recovered. But now a seal ring bearing the mark of the House of Panzar has been found in a riverbed thirty miles west of the border city of Karan. The river is fed by streams emerging from the hill above it – Dol Jint. Could this large hill be the final resting place of the great mage and, more importantly, all his loot? The Pit of Panzar has over 300 encounter locations over 5 levels, this is a MEGA-DUNGEON scenario that follows the Dunromin University Press paradigm of Great Quality at the best possible value for money. The Pit of Panzar is designed for OSR and AD&D 1st and 2nd Edition, or pretty much any TTFRPG, intended for 5 to 8 adventurers of 6th to 9th level

Cover of A2 Slag Heap
A2 Slag Heap
OSR
Levels 3–5
24 pages
0

The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, before the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Barren Wood. There in the deeps of the forest stands the legendary Slag Heap - an ancient complex of unknown origin and terrifying reputation for years ago the Heap served the Horned God's minions as a bastion against the fey of the Barren Wood. But now all the forest is hostile to outsiders, whether good or ill. The men of the Barren Wood are fierce, independent, and distrustful of outsiders. Facing them is a daunting task in the best of times and now they seem to be protecting one of their own. Discovering the real powers in this region only brings the characters closer to doom as they travel to piles and heaps of slag and detritus that was once a glorious abode and temple to the dark powers before the age of man. Also available for 5E

The Well of Frogs
OSR
Levels 1–2
32 pages
0

“Down below, beneath Cassidum’s stinking alleys and crumbling palaces, lie twisting passages and musty chambers with the secrets of the old days, and the subterranean dens of lowlife scum. But now, sordid disappearances haunt the Piazza dei Rospi, while the Literators’ Guild and Barbers’ Guild wage a bloody turf war for the surrounding streets. The key to these mysteries is a richly carved marble well decorated with the carvings of four ugly bullfrogs, whose depths hide things worse still. Some who descend shall win riches and battle-glory, while others will only find horrid death… down in The Well of Frogs!” A 32-page city and dungeon adventure for 1st to 2nd level characters by Istvan Boldog-Bernad, The Well of Frogs describes a neighbourhood of the crumbling city of Cassidum, its teeming alleyways the haunts of thieves and lowlives. But below the surface lie worse things still, left over from the days of the old empire or repurposed by dangerous eccentrics. Visiting the underground could not be easier: the Well of Frogs, in the middle of the infamous Piazza Dei Rospi, lies in plain sight, and nobody will prevent the brave and very foolish from descending into its maw. This is a module which has killed a respectable amount of player characters in playtest, more at its debut at North Texas RPG Con, and is ready to kill again. It can be used as a one-off, or as a nexus point for an extended campaign. The adventure features illustrations by Dorottya Fulop (who also did the cover), Ferenc Fabian, Vincentas Saladis, Graphite Prime, as well as the Dead Victorians and the Robot Overlords.

Cover of LLA007 Oak Grove Whispers
LLA007 Oak Grove Whispers
OSR
Levels 1–3
43 pages
0

Ages ago, a religious order known as the Druun practiced rituals from inside sacred oak groves, ceremonial pools, and stone henges. In time, the Church of Law and Order suppressed the Druunic teachings, and the ancient holy sites were lost, forgotten, or converted to other uses. One such former site is located in the capital city of Dolmvay in the center of a small neighborhood known as Whiteoak Square. This neighborhood has recently been experiencing a strange phenomenon: At night, small dancing lights have been seen floating throughout the neighborhood. The residents were afraid of this sorcery at first, however, the lights seem to exude a feeling of peace and contentment, and the locals have grown used to them. How it Started: A few weeks ago, a butcher named Walton Brand was clearing out his cellar when he stumbled upon a secret underground passage that led to an ancient Druun hall. This hall was filled with lost relics, arcane lore, and forgotten treasures of the Druun. Walton told his friends, Loomis the Baker and the chandler Stefan of Walsbury, and the three men began sneaking away from their wives at night to dress in Druun finery and pretend to be men of wealth. A harlot named Red Kirsten was hired to attend them as they drank, feasted, and cavorted in the sacred hall. Unbeknownst to the revelers, the Druun hall still retained some of its magical powers and their merriment awakened the ancient guardian spirits of the grove. These creatures, known as faerlings, are the lights that have been seen dancing throughout the neighborhood. The faerlings were given life by the revelers' glee, and they project that joy and happiness onto the other residents of the neighborhood. This glee, however, is about to turn to horror. . . Oak Grove Whispers is a Labyrinth Lord™ adventure designed for 3-6 characters of 1st-3rd levels (about 10 levels total). The adventure is broken up into three chapters that take place in a small neighborhood located in the capital city of Dolmvay (the Labyrinth Lord is free to substitute any medium- to large-sized city from his own campaign world). Oak Grove Whispers involves a mixture of roleplaying, investigation, and dungeon crawling, so a diverse range of classes is recommended. As the adventure is set in a civilized city, the characters must also be careful their interaction with NPCs does not land them on the wrong side of the law. Published by Small Niche Games