Hi! I am pleased to present the official English-language release of the Italian best-selling adventure: La Seconda Alba Nera – The Second Black Dawn! If anyone is looking for a good starter adventure for 5th edition but wants something a bit grittier and darker may I recommend it. The Second Black Dawn is coming ... The king is missing. Hordes of undead spread across the kingdom like a plague. Outlaws attack and pillage defenseless villages. A party of adventurers is called upon to explore the region and investigate the mysterious disappearance of the king. Main Features: - A compelling, dark adventure estimated to last over 30 hours of gameplay and bring the characters from 1st to 5th level. - Five new monsters and one new weapon - Random encounters designed specifically to integrate with the tone of the adventure. - A list of music suitable for use as a soundtrack to accompany the adventure, to engage the players and emphasize the adventure's atmosphere. - Four pre-generated characters usable for the adventure. - Hypertext links in both the index and the text and bookmarks included. - An optimized PDF also available in a printer-friendly version. Find out what is bringing the kingdom to its knees... before it’s too late! Thanks to Marco Fossati for the translation and Simon Collins for the English-language editing. Any questions, please ask!
This scenario was presented to Gryphcon's 30th anniversary last year. The party finds themselves coming to the Triland on their way to Taco Del Toro. This island chain is unique in that it has a land mass made of clouds, hovering over the island. Upon landing, your group discovers that the governor's child has been abducted by a Cloud Giantess. Time for your hero hats...
A Dreams of the Red Wizards Epic The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils! Part Five of the Storm King’s Descent series of adventures. A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18 This adventure also includes rules for single-table play. Content warnings include: cold weather hazards, possession, and slavery
Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete...
Stormy seas rock your vessel, tossing her about like a toy in the jaws of a hound. Thunder rolls in the distance. Then, an arc of lightning splits the sky, and the sound like an exploding fireball all but bursts your eardrums. Your mainmast, struck by lightning, burns, splinters, and topples onto the deck like a felled oak. The last thing you hear is the cracking of wood as the deck explodes into splinters, and the ship is torn asunder. All goes black. You awaken in shackles, half-submerged in water, and surrounded by salmon-pink coral. You survived, but what fate awaits you now? The sound of soggy footsteps echo down the hallway. A creature approaches with an answer. This week’s encounter is Coral Colosseum, a combat encounter in which the characters must prove themselves as worthy gladiators to escape the clutches of a ruthless sahuagin baron. This encounter can serve as a follow-up to Encounter of the Week: Sharkfin Shipwreck, or as a stand-alone mini-adventure. It could also serve as an introduction to Ghosts of Saltmarsh, which releases on May 21st, 2019.
A search for the ghostly dragon of the Deadwaters. The sage's deal is simple: The more you learn about the dragon, the richer you get. In this adventure, the bard Rondelle offers players rewards for learning all they can about a mysterious dragon that has been sighted in the area. Pgs. 22-38
After hunting for the Pirates of Ebor along the coastline, you witness a strange event. A great colossus is seen as you travel along the coastline and you are informed that it is the “Artifact at Gegios”. As you put into port, you make inquiries and decide to investigate further, after all, an artifact is usually useful! Is your party strong enough to uncover the truth of this legend?
The Shades of Bodach Ridge Whitepeak has a dark history of black magic originating with the evil witch Skruul the Reaper. The dark rituals she conducted seemed sure to plague the region, until a plucky group of adventurers thwarted her plans sending her into a state of perpetual fractured undeath. Now souls scatter from her old haunt on Bodach Ridge. What could have set these souls free?
While resting in the merchant City of Gurdikar, a merchant approaches the party to investigate the disappearance of his nephew, whom he believes was betrayed by a rival house. The party must go into the into the mountain valley to find the missing nephew, return him if alive and discover any evidence of suspected treachery. Pgs. 43-51
A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon.
An ancient power has started to rise and threatens a small town. Venture into dark caves and put an end to the power creating the skeletons within. Intended for 6 characters level 5-10 Approximately 6 hours of play Featuring 7 new monsters A transforming boss encounter Easily set in your own world, Theros, or Ferun Can be run with the basic rules Full of unique art a map handout for your players and maps for your VTT You can lean into horror or you can keep it PG. Suitable for gamers young and old for one long session or three shorter sessions.
Farms in the hamlet of Winterton are being raided at night. Who, or what, is doing the raiding is a mystery. Animals have disappeared and now a visiting merchant has gone missing. The only clue is a blood drenched hat sitting in the snow along a stretch of road. Blood in the Snow is intended as a small side-adventure set in Winter, in a tiny village in the Bay of Spirits. A desperate clan of goblins are raiding the settlement and the player characters have been asked, or hired, to help. Published by Roan Studio
After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’ if someone else did for you!
Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes “doing the right thing” comes only in shades of black. Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region. In addition to a world full of intrigue and complex character choices, purchasing this adventure includes: An Official Adventurers League magic item certificate Printable portrait cards with roleplaying tips for important NPCs Gridded reference maps for combat encounters Condition icons to help track character status Special Certificate Holder ideal for event play NEW: Season 8 Item Unlock Handout - prints 9 to a page, one for every player! * Looking for an adventure to run at your special game day or convention? This adventure includes a “certificate holder” that features specially created art of the adventure’s magic item. When printed in colour and on card stock, it perfectly frames the official AL magic item certificate from this adventure and makes for an unforgettable souvenir. About the Swords Below the Moonsea Saga The saga consists of three adventures, with this adventure serving as a stand-alone prelude. The series continues with Six Striking Swords and Six Swords Unbound, the two of which should be played in tandem.
Laveth, Lolth's half drow daughter, is plotting to seize power from her chaotic evil mother.
An inexperienced eladrin leader leaves herself dangerously exposed to her enemies. An exiled hag schemes to rebuild her army. A bog troll conspires to overthrow. A child is kidnapped. PCs find themselves in the middle of a power struggle between competing forces, each seeking to dominate the feywild territory known as the Unbound Regions. Trapped in the feywild until they complete the quest, the adventurers must deal with the curious culture of the fey by striking deals, battling opponents, and ultimately deciding which competitor they will support.
With your first set of adventures firmly under your belt you are relaxing and basking in the glory of a job well done. While at the local tavern imbibing in some well-earned spirits, a commotion can be heard outside. As you step outside the villagers are pampering two children who apparently just rode into town on a very sweaty and tired pony. An arrow is sticking out of the mount’s flank. As the animal is removed the townspeople pepper the children with questions as both are obviously afraid. It would appear the drinks will have to wait.
The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour. This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters and new magic items. The encounters are easily adapted to almost any campaign setting. The text also includes optional changes that DMs may consider when running the adventure for their own campaigns. This side trek encounter is the second of a three-part "Fey's Bargain" encounter series.
For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers.
Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? A straightforward dungeon crawl with combat and opportunities for role-playing. The party is tasked with investigating strange noises coming from Blackstone Cave, an abandoned smuggler's lair. They find kobold cultists have moved in, but they're not the average dragon cultists.