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Cover of Battle for the Undercity (5e)
Battle for the Undercity (5e)
5th Edition
Levels 7โ€“9
16 pages
0

๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ is a ๐ƒ&๐ƒ ๐Ÿ“๐ญ๐ก ๐„๐๐ข๐ญ๐ข๐จ๐ง adventure designed for a DMโ€™s use in any ๐…๐จ๐ซ๐ ๐จ๐ญ๐ญ๐ž๐ง ๐‘๐ž๐š๐ฅ๐ฆ๐ฌโ„ข campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (๐…๐ข๐ซ๐ž๐Ÿ๐ฅ๐ฒ ๐‘๐๐†, ๐•๐š๐ฆ๐ฉ๐ข๐ซ๐ž: ๐ญ๐ก๐ž ๐Œ๐š๐ฌ๐ช๐ฎ๐ž๐ซ๐š๐๐ž ๐Ÿ๐ŸŽ๐ญ๐ก ๐€๐ง๐ง๐ข๐ฏ๐ž๐ซ๐ฌ๐š๐ซ๐ฒ ๐„๐๐ข๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐‡๐ฎ๐ง๐ญ๐ž๐ซ ๐ญ๐ก๐ž ๐•๐ข๐ ๐ข๐ฅ ๐Ÿ๐ง๐ ๐„๐๐ข๐ญ๐ข๐จ๐ง ๐ฅ๐ข๐ง๐ž๐ฌ), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online). ๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day? ๐ˆ๐ง ๐ญ๐ก๐ข๐ฌ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐Ÿ๐ข๐ง๐: * Adventure background and hooks * Map to the Undercity * Detailed location guide * Suggestions to increase and decrease the Challenge Rating * Advice to customize the adventure to your party * New! Crimson Coins thieves' faction and characters * New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants * New! Corrupted Shield-Guardian monster variant * New! Ancient Revenant monster variant This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length. ๐€๐›๐จ๐ฎ๐ญ ๐ญ๐ก๐ž ๐š๐ฎ๐ญ๐ก๐จ๐ซ: Monica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐‘๐๐†.๐œ๐จ๐ฆ and ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐…๐ข๐œ๐ญ๐ข๐จ๐ง.๐œ๐จ๐ฆ.

Cover of Vecna Reborn
Vecna Reborn
AD&D
Levels 5โ€“7
64 pages
0

A chance encounter on the road marks the heroes as targets for an evil cult attempting to cause the rebirth of the lich god Vecna in the domain of his arch-foe, Kas. This act will free their master from his misty prison and allow him to gain vengeance upon his enemy at the same time. To learn more of the cultโ€™s mysterious plans, the characters explore a cache of ancient lore in Tor Gorak, the major city in Tovag. Clues lead them right to the heart of Cavitius, Vecnaโ€™s own domain. There, they must discover the secret way into the Shadowed Room, an ancient library that no longer exists in time or space yet can still be reached by using an arcane ritual. Learning this secret brings the heroes into conflict with Vecnaโ€™s priesthood and their powerful servants. TSR 9582

Cover of Mists of Akuma: Honorable Wills
Mists of Akuma: Honorable Wills
5th Edition
Level 8
92 pages
0

Andrew Engelbrite's gripping tale of intrigue and honor takes the adventurers from a chance encounter with a kindly elder matron in Hofuku Prefecture, across the sea to the polluted islands of Uragi Prefecture, and into a deathtrap of enslaved water folk under the control of madman! What you'll find in Honorable Wills: Kittiyona and Ikkitongaku: Details for 2 of Soburin's capital cities (including full page maps) 18 new monsters and NPCs ranging from the heirs Torimu to the mythical umibลzu sea monster Cosmetic Augments: A new type of invasive technological enhancement and the Bioartist Monastic Tradition Torimu Keep: A 20 page, 3 level, fully-mapped dungeon An epic module that will end with the PCs reaching 11th level! Published by Storm Bunny Studios

Cover of Mists of Akuma: Trade War
Mists of Akuma: Trade War
5th Edition
Levels 3โ€“12
374 pages
0

War brews beneath the emperor's notice, nature convulses as unholy demons bring woe to entire prefectures, and hobgoblin mercenaries wearing powerful machine armor march in greater numbers than ever before. Will you rise to save the empire or is Soburin destined for destruction? Soburin is beset upon by dark forces from its ancient pastโ€”not only the evil mists that transform men into monsters, but now too the return of a potent necromancer set to bring about a reign of agony, despair, and death! In the looming crisis the immortals that have treated the world as their gaming set are gathering their agents and pawns, deploying unique warriors across the continent with goals as mysterious as they are. It is within this epic game of intrigue that the adventurers become entangled as they undertake quests for the governmental bengoshi in the Sukochi, Yokuba, Ikari, Hakaisuru, Fuson, and Gekido prefectures as well as visit the enigmatic Tsukisasu, city of oni. Demons begat by the entities that consumed nature plague the party during their travels as do a very special gang of smugglers, the gun-toting Mubo Brothers, and the bloody hobgoblin mercenary erikotera warriors suddenly far more populous across the countryside than ever before. By the time all is said and done the PCs take part in a furious mass battle, nail-biting race through an undead dungeon, and finally an epic fight against an ancient evil atop the Hone-Noroi bone tower before it all comes crashing down! This extensive adventure path takes characters from 3rd to 12th level and includes all previous Mists of Akuma modules (Scourge of Rรณbai Shita Temple, Feud Primordial, Fangs of Revenge, Cursed Soul of the Scorpion Samurai, Yai Sovereign of Storms, and Revenge of the Pale Master) paired together with connecting material that creates one intensive campaign sure to delight GMs and players for months on end! It would be exhausting to list everything that's inside of the 374 pages of Trade Warโ€”here are some quick highlights and if you think this book is for you, peruse the table of contents (below) and sample PDFs. Over 50 maps 90 different NPCs and monsters 6 highly-rated adventure modules ranging from straightforward dungeon crawls to sandboxes of intrigue and back (and 2 sidequests by Andrew Engelbrite and Dirk van de Rijt) 8 new class archetypes: survivalist barbarians, smuggler bards, acrobat monks, tumbler rogues, enigmatic eye warlocks, desperado warlocks, and wizards of the inside out 32 new martial arts stance feats including new weapons martial arts stances Hyperlinks throughout to make accessing statblocks from the core rules a breeze Rules for mass combat An epic 9-level bone dungeon inspired by Buddhist hells Mists of Akuma character sheets

Cover of Expedition to the Demonweb Pits
Expedition to the Demonweb Pits
3.5 Edition
Levels 9โ€“12
223 pages
0

Visit the Abyss. Meet Demon Lords. Kill Everything. In the heart of the Demonweb, Lolth surveyed the Grand Council Chamber and the demon lords assembled by her invitation. Throaty growls indicated a dispute amond Yeenoghu's pack. Obox-ob's insect swarms chittered while Demogorgon ranted from the central podium. The other emissaries seemed restless. Across the hall, Graz'zt met Lolth's gaze and smiled. The demon queen shivered with a tingle of foreboding This Dungeons & Dragons adventure takes characters from the planar city of Sigil to the darkest corners of the Outer Planes, gathering resources to battle the forces of Lolth, Demon Queen of Spiders. The player characters must navigate a carefully spun web of treachery and deceit to reach the violent heart of Lolth's domain and put an end to her sinister dreams of conquest. This campaign adventure is designed for characters of levels 9-12 and features an easy-to-use combat encounter format and player handouts. This book also presents new prestige classes and magic items for player characters. For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual.

Cover of Murder in Velen
Murder in Velen
5th Edition
Level 10
18 pages
0

The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served. Was the harbormaster a victim of larceny gone awry, or is something more sinister afoot in Velen? Murder in Velen is a 4-hour standalone adventure set in and around the port city of Velen, which is located in the peninsula nation of the same name in southwestern Faerรปn. Velen is designed for a party of five 10th-level player characters, but it can easily be scaled by adding or removing creatures.

Cover of The Debt Owed
The Debt Owed
5th Edition
Level 2
22 pages
0

A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isnโ€™t so keen to just let someone take what they are owed. This family may have more sinister secrets that they wish to keep hidden.

Cover of Pandora's Apprentice
Pandora's Apprentice
AD&D
Levels 1โ€“5
4 pages
0

A boxful of trouble. Sugar and spice and everything nice, that's what little girls are made of - but not this one! Think of this short adventure as 'Home Alone' meets AD&D. An apprentice to the town's wizard accidentally got into the cursed items while her teacher was away. Now she's acting strangely and playing a dangerous game of hide and seek with the party! Pgs. 44-47

Cover of Wedding Bells
Wedding Bells
5th Edition
Level 3
10 pages
0

A political wedding is threatening a major source of income for the Thieves Guild Ebonclad. Ebonclad would like to see the affair disrupted and the couple never wed. Such a job may be risky, and its outcome could very well start a war if done poorly or without subtlety. Thatโ€™s why a team of promising agents has been assigned to handle it. The missionโ€™s goal is to disrupt the upcoming wedding of Camilla Swain and Leโ€™Nal Beshiin, to ensure Ebonclad keeps a revenue stream open that their marriage would surely close. The caveat is, neither the bride nor the groom are to be harmed. This will mean the party will have to come up with a method to disrupt the wedding as itโ€™s happening, while avoiding suspicion. As a bonus, the party members can rob wealthy guests or steal wedding presents. The mission is open-ended, giving the players full reign to decide how they will work towards a successful outcome. It lets you work to guide player decisions based on the information presented here, or improvise results based on the playersโ€™ actions.

Cover of CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
5th Edition
Levels 1โ€“4
39 pages
0

A series of unusual heists has both the thievesโ€™ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

Cover of Bzallin's Blackspher
Bzallin's Blackspher
AD&D
Levels 12โ€“15
24 pages
0

Into the void. It all started with two wizards feuding now a sphere of annihilation and a daemon princess threatens the whole town. It is up to the party to stop things before the city is destroyed. Pgs. 24-47

Cover of CCC-MAG01-03 The Clock that Didn't Tick
CCC-MAG01-03 The Clock that Didn't Tick
5th Edition
Levels 12โ€“15
30 pages
0

Mystery in the Moonsea! Disappearing shipments, missing alchemistsโ€”and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this yearโ€™s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. Combat optional but possible. Role-playing opportunities abound.

Cover of Pathfinder Adventure Path #79: The Half-Dead City (Mummyโ€™s Mask 1 of 6)
Pathfinder Adventure Path #79: The Half-Dead City (Mummyโ€™s Mask 1 of 6)
Pathfinder
Level 1
91 pages
0

The Mummy's Mask Adventure Path begins with "The Half-Dead City," an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?

Cover of The Palace of Plenty
The Palace of Plenty
3.5 Edition
Levels 8โ€“12
25 pages
0

The fair Yayosei were the children of an ancient tribe of benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.

Cover of Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6)
Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6)
Pathfinder
Level 5
92 pages
0

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal a long-buried secret and a treasure locked away for ages. Their journey will set them against the scum of Westcrownโ€™s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the cityโ€™s midnight curse. This volume of Pathfinder Adventure Path includes: โ–บ โ€œWhat Lies in Dust,โ€ a Pathfinder RPG adventure for 5th-level characters, by Michael Kortes. โ–บ Revelations on and rules for joining Golarionโ€™s most feared law bringers, the infamous Hellknights, by F. Wesley Schneider. โ–บ Diverse and exotic treasures recovered from across Golarion by the Pathfinder Society, by Craig Shackleton. โ–บ The unfortunate return of Radovanโ€™s gangster past in the latest chapter of the Pathfinderโ€™s Journal by Dave Gross. โ–บ Seven new monsters by David Eitelbach, F. Wesley Schneider, and Hank Woon.

Cover of Sharn III, City of Monsters
Sharn III, City of Monsters
5th Edition
Levels 5โ€“9
43 pages
0

Sharn is paralyzed. Half of the council was under the control of roach thralls for the last 20 years, and with the conspiracy revealed the government apparatus is at a standstill. The criminal organization Daask rises from the underbelly to take control of the chaos and further destabilize the city.

Cover of Key of Destiny: Age of Mortals Campaign Volume One
Key of Destiny: Age of Mortals Campaign Volume One
3rd Edition
Levels 1โ€“6
175 pages
0

An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical keyโ€”so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. The adventure contained within these pages will take a group of heroes from city to ruins, from wasteland to dungeon, and from despair to hope. It presents new creatures, spells and magic items. Published by Sovereign Press.

Cover of Where There's Smoke
Where There's Smoke
5th Edition
Levels 1โ€“2
26 pages
0

The trade coster Commus is up to something big, and its rivals want to know what it is. The PCs must investigate the situation before things get too hot to handle. Where There's Smoke is a single session adventure for four to five 1st level characters. It is an urban adventure, taking place in a large town or small city. The adventure also includes 5th edition write-ups of two creatures from the 3rd edition Monster Manual II - the Ash Rat and the Grimalkin.

Cover of Dungeon Crawl Classics #53: Sellswords of Punjar
Dungeon Crawl Classics #53: Sellswords of Punjar
Dungeon Crawl Classics RPG
Level 1
32 pages
0

Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-Kingโ€™s ambitions threaten to unleash a horde of shadow-horrors upon Punjarโ€™s huddled masses. You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar. An introductory adventure designed specifically for first level characters, Sellswords of Punjar is an urban Dungeon Crawl Classic unlike any other. It includes a full-color double-sided battle map to allow your characters to fully experience the perils of Punjar! This stand-alone adventure can also be used to launch a campaign in the epic fantasy world of รereth.

Cover of Nine-Tenths of the Law
Nine-Tenths of the Law
AD&D
Levels 7โ€“10
14 pages
0

Expect a surprise when you open a magic jar. The evil wizard had a fail-safe plan for survival. It worked perfectly - almost... Pgs. 58-71