This solo adventure is designed as an adventure to teach the PC that sometimes you need help in solving tough problems. The adventurer learns that Ortella the Druid is seeking assistance in obtaining spell components to help the local village. It seems that the community has a magical phantasm causing problems in its lake and they need help in the form of Ortella and Ortella needs your help!
Sometimes you can just be in the wrong place at the wrong time... Sheltering from a savage storm, a group of fledgling adventurers find themselves trapped by circumstances and powerful forces from a bygone age. Escaping from dark and dismal caverns, the heroes must brave a nightmarish trek through haunted and hostile terrain, pursued by an mysterious assailant to the very walls of Anduria – home of the greatest civilisation in the world. On the edge between madness and salvation, they must broker a deal with shadowy cults and political powers to determine not only their own fate, but potentially that of the Eternal City itself.
The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brough calamity to his home. Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the mad fantasies of his own history. To save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord. TSR 9476
Far north of the Denali homeland is the Archipelago of Tyr and home to dangerous seafarers. Tyr is well-known as the land of the Minotaur that does allow some foreigners to visit albeit with less than perfect hospitality. Originally used as a one-shot with the Denali campaign characters, King Pellet sent the party north to investigate a trade deal and look into reports of some type of incendiary weapon…
Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We've even included a way to link several of the adventures, allowing you to run a short and quick campaign. The adventures use basic 5E creatures, custom creatures, and several Kobold Press creatures. Each adventure is written for a specific party level, but we've also included suggestions on how to adjust each adventure for a weaker or stronger adventuring party. In addition to fun adventures, you'll also find a few new magic items and NPCs to add to your game.
A Villain with a Vison A stolen jewel leads to the heart of the swamp, where one man’s thirst for vengeance threatens to destroy an entire town. Pgs. 68-92
It Fell From The Sky is a science-fantasy adventure for 7th-9th level characters in which the player characters investigate a meteor that turns out to actually be a crashed interplanar craft containing advanced technology and alien creatures.
Your party has finally made it to Queen’s Point only to discover that the military was already aware of the approaching humanoid army and dealt with them. After a rest and training period in the large city you now have to decide what to do next. The large seaport has plenty of options but a curious problem has been brought to your attention. A large giant north and west of the city is harassing the shipping lanes with random boulder tossing. Word has it that a nice reward is available to anyone able to solve this problem. Did I mention a Medusa also has a proposition for the party?
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge. Part 2 of the Evenflow Saga.
As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small proportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where n one can hear you scream. This is an RPGA competition scenario. Four hours is allocated for its completion.
Trailer: https://www.youtube.com/watch?v=DMof0oYyfVI The people of Vesswood suffered many moons at the hands of the nocturnal demon-worshiping Werewolves of Werdenthal. Spawning from an ancient monastery hidden deep in the old wood, this cult of bloodthirsty beasts grow their pack by infecting nearby villages with their curse. A hefty bounty on each werewolf pelt was set, luring in bands of mercenaries, specially equipped to combat lycanthropes. Dozens of monster hunters tracked the beasts into their lair & assaulted the monastery from all directions. However during the hour of victory, the accursed wolfmen conjured foul magic that caused a cataclysmic earthquake upon the monastery, wiping out hunter & monster alike. Now the monastery lay in ruins at the bottom of a pit of bone, rubble & carrion... with all those pelts, silvered weapons, powerful relics & lycanthropy antidotes left unguarded… hopefully. Includes: 40+ pages and 24 areas of adventure! (4-6 sessions of gameplay) Adventure site offering a multitude of ways to approach & conquer it. An isometric map for players to plan their descent. New Grotesque, Dangerous & Powerful monsters New Magic Items filled with Forbidden Power Starting Village of Vesswood Simple rules for lycanthropy. Night & Day cycle that greatly impacts the adventure site. About: Pit of the Flayed Wolfmen is a location-based adventure centered on exploring a recently decimated hideout of a cult of werewolves that has been taken over by a necromancer on a mission of vengeance against nearby settlements. Designed for Shadowdark characters of levels 4-5. The party will likely be seeking a cure for lycanthropy before the first full moon sets in. On this journey they are likely to fight grotesque undead, bargain with werewolves & evade the deathly gaze of a vengeful necromancer!
The city of Stonewood has seen a number of strange disturbances of late: grave robbings, disappearances, and recently a spate of murders. Adair Wyatt, a local merchant, has asked you to help him find his missing brother Dayton. His last known whereabouts? Stonewood's necropolis, where he works as a gravedigger... The Graveyard Shift is the first in the Adventure on Tap series. The adventure centers on the city of Stonewood but can easily be transferred to any medium or large settlement as long as there is a graveyard nearby and access to a local forest. The adventure was designed to have an equal balance of combat, exploration, puzzle, and role-playing encounters.
In your many adventures since ridding the world of Sukits the Butcher you have heard whisperings of his boss in the area. The name Bromide the Wicked has been passed around as a greater threat to the freedom in the area as he is the slaver boss. The Plainsmen have given your party the general direction of this evil man and ask for your help in the matter. Is your party ready to deal with the slaver issue and take down the network of traffickers?
Laveth, Lolth's half drow daughter, is plotting to seize power from her chaotic evil mother.
Hunt a terrifying predator in this adventure for 2nd-level characters set in the world’s greatest roleplaying game! A frightened tabaxi bursts into your tavern with his blood-soaked daughter, begging for aid. A ferocious beast known as the stalker injured her in a harrowing attack. What’s more, the injured girl was not alone when the stalker attacked, and she fears the beast has taken her beloved to be its dinner. The old tabaxi begs the party to enter the forest and eliminate the stalker. This second-level adventure is perfect for new DMs and players alike. Enter the dark Airedale forest, hunt the stalker, and save Edge of the World, or bring back his body. Included in this adventure: A quest to rid a forest of a terrifying predator. Ambushes, exploration, and intense last stands. Cold and dark forests dripping in cobwebs. 4 random encounters to help you extend the adventure as needed. Approx. 4 hours of fun. A gripping adventure for 2nd-level players. Visit the dark forest of Airedale!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods of Magic and gain access to untold arcane secrets. The Test of High Sorcery is the perfect adventure for new and veteran players looking to experience Dungeons & Dragons in a new way! It is a solo adventure, where your choices have meaningful consequences, but it also provides balanced rules to play with a group or a Dungeon Master. This 154-page tome features: - A sprawling adventure that fits perfectly as an expansion to any Dragonlance campaign, Dragonlance: Shadow of the Dragon Queen, or as a stand-alone replayable experience - A tale full of sorcerous intrigue, featuring many new characters alongside iconic favorites like Fistandantilus, Takhisis, Fizban the Fabulous, and the Gods of Magic - Innovative Destiny and Trait mechanics make your choices really matter—and ensure every mage’s Test of High Sorcery is a unique experience - Over 60 possible outcomes to determine which Order of High Sorcery you join and provide compelling new plot hooks for your character during future adventures - Dozens of unique locations with rich stories and sorcerous challenges that Dungeon Masters can use to create their own version of the Test of High Sorcery - New magic items and stat blocks, with mechanics that support clever use of enemies’ weaknesses and the environment against them - Four gorgeous sample characters, with interactive character sheets designed to be new-player friendly so that you can jump right into the story - A detailed primer on the history of Krynn and how it relates to the Mages of High Sorcery - A community survey when you finish to let you see how you compare to other mages taking their Tests of High Sorcery
A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more sinister? Why are they dragging the corpses of their victims away, and to where? Who commands them? Soon enough, they'll find out answers to those questions, or perish under the wrath of the haunted crops.
A Slumbering Serpent Hidden in the thick rainforest of Serpent Isle is a crumbled yuan-ti citadel. These foul snakefolk have been dormant for decades, but have been awoken in order to fill out some foul prophecy. Delving deep into their most sacred temple; Oss’Ithek, is the only way to uncover the dark secret which they hold so dear. Do you have the nerve to face the serpent?
The adventurers come across the campsite of a traveling carnival. The carnival-master is a beautiful and seductive tiefling named Synn. She asks the travelers to stay for dinner and watch the show. The entertainment is amazing and wonderful… up until the point that the act turns real. Suddenly, the party finds themselves immersed in a nightmare. Even if the protagonists survive, the unfortunate souls could be forever trapped in the cursed realm of Ravenloft. A 4-6 hour adventure for a party of 4-6 players of 3rd level.
Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.