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331 adventures found
Cover of PL3 - Fane of the Oralites
PL3 - Fane of the Oralites
5th Edition
Levels 4–7
24 pages
0

After your last adventure you had the opportunity to explore the surrounding countryside including the Ravines of Bedic where you discovered the entrance to an old section of forgotten lands of the Abalore. A quick sketch and you return back to town to do a little research. The hidden trail in the ravines appears to have led you to your next adventure with untold riches!

Cover of The Chest of the Aloeids
The Chest of the Aloeids
AD&D
Levels 6–8
21 pages
0

From the magazine: "Brave are the mortals who take on the tasks of the gods - and dreadful their fate if they fail." This adventure is heavily themed on Greek mythology, using Greek gods as NPCs and even sending the PCs back to ancient Greece to obtain the main object of the quest. Eventually the PCs find the chest that they seek, which actually holds the god Hermes inside. He was being held by the Aloeids, two brother cyclops. After rescuing him, the PCs may gain his favor and perhaps the favor of more Greek gods.

Cover of RM4 House of Strahd
RM4 House of Strahd
AD&D
Levels 6–13
64 pages
0

Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. "House of Strahd" is a revision of the classic gothic horror tale I6: Ravenloft, one of the most popular adventures ever produced for the AD&D game. This version is updated for the AD&D 2nd Edition rules, and those from the Ravenloft campaign set. Count Strahd is now more powerful, and his castle is even more terrifying! TSR 9418

Cover of NQ2 - Oversight Pass
NQ2 - Oversight Pass
5th Edition
Levels 2–4
18 pages
0

NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy...

Cover of Night on Devil's Peak
Night on Devil's Peak
5th Edition
Level 6
25 pages
0

On the night of the rare Witch Moon, a binding spell placed over the mighty devil Tchernabog finally breaks. Will the characters be able to survive the night of boiling hellfire, furious undead, and diabolical mayhem Tchernabog orchestrates from atop Devil's Peak? Night on Devil's Peak is an apocalyptic, events-based survival adventure for 6th-level characters. It takes about 5-6 hours to complete and includes: -The awakening of a CR 24 devil, mighty Tchernabog! -A powerful holy relic the characters can wield in battle -Two diabolical new monsters: Tchernabog and giant flaming skeletons -Combat cards for each monster, PC, and special treasure -Gorgeous digital maps (with and without grid) for virtual table tops

Cover of The Burning Plague (3.5)
The Burning Plague (3.5)
3rd Edition
Level 1
12 pages
0

A sickness has come unto the simple mining community of Duvik’s Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town’s guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers. Can these noble heroes prevail within the depths of Duvik’s Pass, or will they too fall victim to the perils of The Burning Plague? The Burning Plague is a DUNGEONS & DRAGONS adventure designed for a party of four to six characters of 1st level. Dungeon Masters (DMs) should feel free to adjust the adventure as necessary to accommodate groups not falling within this range. However, given the fairly low power level of the inhabitants of the mines at Duvik’s Pass, it should be noted that parties consisting of 20 or more total levels are unlikely to find satisfactory challenge within The Burning Plague.

Cover of Gauntlet of Flame
Gauntlet of Flame
5th Edition
Levels 5–10
27 pages
0

The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame?

Cover of UK3 The Gauntlet
UK3 The Gauntlet
AD&D
Levels 3–6
38 pages
0

Indomitable it stood for centuries, a symbol of order in a world of chaos. Bastion of the pass through the Kamph Mountains, the very stones of the Keep of Adlerweg were the stuff of legends. What evil power had strength enough to take it? How were its defenses swept aside? Fell creatures now attend the battlements that overlook the only pass between Berghof and the sea. This is not a pretty problem to be solved by the militia of the local villages. These and more may be needed to withstand the mayhem stirred up by the fall of the keep. Indeed, if the Keep is not retaken, and retaken soon, the Hold of the Sea Princes itself may not be secure. Now is the time for heroic action. Aided by the Sentinel, former protector of the legendary Guardians of Adlerweg, have you the courage and the determination to rid the keep of its sinister occupants? UK3: "The Gauntlet" (1984), by Graeme Morris, is the third UK-series adventure and the second half of the two-part Adlerweg series. It was run as the final round of the GamesFair 1983 AD&D Open (and won by a RuneQuest fan!). It was then published in 1984. TSR 9111

Cover of DQ1 - Yoke of the Slavers
DQ1 - Yoke of the Slavers
5th Edition
Levels 1–3
17 pages
0

Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers head east to rescue their family and fellow villagers!

Cover of Adventures by FishPirate - Supplement I: People of Phandalin
Adventures by FishPirate - Supplement I: People of Phandalin
5th Edition
Levels 1–30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has added information. The rest of the material here is new. 2 New Backgrounds; 2 New Feats; 3 New Adventure Hooks

Cover of The Known Gnomes
The Known Gnomes
5th Edition
Levels 4–6
13 pages
0

The Known Gnomes are a Gnomish adventuring party who must use their size to save Lady Kaja Foss from a horrible fate. This module is a level 5 primed adventure that requires an entirely Gnomish player character party. Come Gnome it up! This module was inspired by the porter Known Gnome by Off Color brewery located in Chicago, Illinois. 'The Known Gnomes' is meant to be fun and zany module for those looking to crack skulls and be silly. Included in a separate link (https://www.dmsguild.com/product/256719/The-Known-Gnomes-Maps--Extras) are: Maps Keeper Maps (Color & Low-Ink BW) Player Maps (Color & Low-Ink BW) Trap Prop

Cover of Shattered Souls
Shattered Souls
5th Edition
Levels 5–10
22 pages
0

The Shades of Bodach Ridge Whitepeak has a dark history of black magic originating with the evil witch Skruul the Reaper. The dark rituals she conducted seemed sure to plague the region, until a plucky group of adventurers thwarted her plans sending her into a state of perpetual fractured undeath. Now souls scatter from her old haunt on Bodach Ridge. What could have set these souls free?

Cover of SD4 - Safari on Dragon Isle
SD4 - Safari on Dragon Isle
5th Edition
Levels 4–5
31 pages
0

After enjoying a bit of free time in Cullifield while some members of your party finish their training, you hear word of a quick trip out to sea. Further investigation leads you to understand a certain list needs fulfilled and a drunken sea captain is willing to split the profits. Well, no need to sit around on your hands…let’s hit the waves!

Cover of SD13 - Garnet Gorge
SD13 - Garnet Gorge
5th Edition
Levels 12–14
24 pages
0

This scenario was originally designed for five PCs of 13th level as a one-shot. A string of successes by the party has resulted in a high demand for their services. This new challenge involves an intrusive Ancient White Dragon extorting funds from the countryside of San Doral. Can your party cross Garnet Gorge and show this nasty Wyrm who’s the boss?

Cover of Beyond the Vale of Madness
Beyond the Vale of Madness
5th Edition
Levels 1–2
? pages
0

"It was already a freezing morning when you set out for the legendary Castle of Madness – the mysterious castle that is said to emerge from blizzards once every seven winters. " In this short treasure hunt for one 2nd level player, you'll brave an frigid mountain, an icy cave, and a haunted castle to bring home a pile of loot. Written as a digital gamebook, you will keep track of your character's hit points, spells, and inventory on your character sheet, and keep track of enemies using your own scratch paper. The game will play GM and all enemies.

Cover of Race to the Yellow Lotus
Race to the Yellow Lotus
3rd Edition
Levels 4–5
48 pages
0

"An army on the move, an ancient artifact, its purpose long forgotten, and the sinister plans of an unknown foe: When these elements combine, it's bad news for the good-aligned cities of the Blood Plateau. A massive band of orcs is marching on the Monastery of the Yellow Lotus, intent upon taking the "Flower That Does Not Bloom." The heroes must trek through goblin-infested tunnels and monster-filled woods ahead of the orcish horde, in a deadly Race to the Yellow Lotus." This adventure is the second in the "Tales from the Blood Plateau" series, but works well as a standalone or an intro to another campaign. Though the party does not actually engage the Death Knight/Blackguard antagonist, he is the primary driving force behind the events of the adventure. Published by MonkeyGod Enterprises and Highmoon Press

Cover of Them Apples
Them Apples
AD&D
Levels 1–3
12 pages
0

The village of Wistil is known for only two things: amiable halflings and tasty red apples. Someone has spoiled this year's crops and the halflings are scrambling to figure out how to respond. A band of stout folk set out from the town searching for answers; but, they have gone missing. The heroes are called in to investigate. Includes a random encounter sidebar, an overland map, and a map of the hill giant's hovel.

Cover of Mists of Akuma: Scourge of Róbai-Shita Temple
Mists of Akuma: Scourge of Róbai-Shita Temple
5th Edition
Levels 3–4
42 pages
0

Heroes are needed in the mountainside town of Shibai—though thought to be spared from the horrors of the demonic Mists of Akuma, recently the supernatural haze has started to fall onto the settlement and a monster lurks through the evil fog. Despite the presence of the infamous Mubo Brothers, hired by the local mayor, a Sukochi bengoshi calls upon the party to get to the bottom of what ails Shibai. The truth of the matter lay within Robai Shita Temple, though what the adventurers find inside may see them undone!

Cover of The House of the Brothers
The House of the Brothers
AD&D
Levels 6–10
6 pages
0

Old fog giants never die - they just slowly fade away. The House of the Brothers is an AD&D® game scenario for 3-6 characters of levels 6-10. Parties composed of less-experienced players should have higher levels, while seasoned players may be able to handle this adventure with lower-level characters. This scenario is designed to fit into the WORLD OF GREYHAWK™ Fantasy Setting. It takes place in hex M5-127 on the WORLD OF GREYHAWK boxed-set maps, three hexes north of Loftwick in The Yeomanry, on the border of the Jotens mountain range. If desired, this encounter may be used to expand a campaign using the supermodule GDQ 1-7 Queen of the Spiders, or it may stand alone. Of course, the scenario can be easily adjusted to fit into nearly any campaign world. The entire adventure may be dropped into a single evening's play. Pgs. 26-31

Cover of PL2 - Issue in the Canyon
PL2 - Issue in the Canyon
5th Edition
Levels 2–4
17 pages
0

Adventuring in the Principality of Lockerbie continues with Issue in the Canyon. Your party has enjoyed the advantages of being considered a hero but as the days’ progress, it is back to normal in Gormell. After having a bit of ale at the local tavern you notice a wagon caravan has arrived in town and the people are abuzz over their arrival. Noticing that some of employees are a little beat up, you find yourself in the sheriff’s office being told of a brazen, humanoid attack on the merchants. Looks like you just found a job opportunity!