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341 adventures found
Cover of FC6 - Cairn of King Eddles
FC6 - Cairn of King Eddles
AD&D
Levels 5–7
22 pages
0

After spending a little time going through dusty old tomes and documents your group has discovered a tapestry offering you clues to a long dead and buried king. Since kings are usually buried with their riches and no information shows that his tomb has been located perhaps a little grave robbing may be in order! This adventure has several wilderness spots for exploration as well as an old burial cairn with several levels. The only problem is that the king isn’t really “dead” in the normal sense.

Cover of Assault on Gumdrop Mountain
Assault on Gumdrop Mountain
5th Edition
Levels 5–6
8 pages
0

Welcome to Assault on Gumdrop Mountain. This is designed to be a fairly tough adventure for 5th and 6th level Dungeons and Dragons characters using the 5th edition of rules. In it, the characters wade into such nasty circumstances that only the assistance of a hallucinogenic elixir makes it possible for them to act at full capability. While under the effects of the drug, the characters perceive the world as a candy-infused landscape and monsters as sugary assailants. The adventure is broken into 9 fairly small chapters containing one significant event or a connected series of small events.

Cover of FA6 - Qualtorian's Gap
FA6 - Qualtorian's Gap
AD&D
Levels 5–8
18 pages
0

For those seeking high level adventure in the dead lands of the Adurite Empire the trail leads through Qualtorian’s Gap. This area was once a breadbasket of agricultural success that fed a great deal of the empire. Qualtorian, a retired general, knew that the best friend to an army was its filled stomach. After leaving the military he set to creating vast wheat fields and arbors for food and drink needs. Decades after his death and the fall of the empire this land is teaming with humanoids and other creatures to challenge your PCs!

Cover of UK6 All That Glitters...
UK6 All That Glitters...
AD&D
Levels 5–7
32 pages
0

Jungle, tomb rading style adventure that sets the group to a new locale, with it's own eco systems and cultures. Exploration adventure, with glint of gold as a catalyst. The adventurers accidently find a map, which leads them to this unknown land. "Can you unravel the map's mysteries and find your way to the promised treasure? Or will your dreams end only in death and an unmarked grave far from home! Only the bravest characters of levels 3-5 will live to discover that all that glitters is not gold, but much, much more!" TSR 9126

Cover of An Icy Heart
An Icy Heart
3rd Edition
High Level
7 pages
0

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn’t posed much of a threat or even taken much notice of political events around her. Last week, a king’s prophet had a vision of golems made of ice that wouldn’t melt smashing through the royal castle walls, and of crops frozen under sheets of ice formed by the white dragon’s breath. Alarmed, the king has sent word that he desires someone brave enough to go to the dragon and find out whether she’s about to attack. If she is, the party must stop her before it’s too late. But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. The player characters (PCs) have to figure out what’s going on—then decide on their own what they should do about it, while the fate of a king and his castle hangs in the balance.

Cover of CCC-SCAR01-02 Glister By Light
CCC-SCAR01-02 Glister By Light
5th Edition
Levels 1–4
32 pages
0

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters Part 2 of Kossuth's Kiss

Cover of Winter of the Witch
Winter of the Witch
4th Edition
Level 22
35 pages
0

A cold winter wind blows from the Scourge Mountains, but its origins are not of this world. And with it come horrifying stories of a fey who walks the land. Cold, beautiful, and deadly, she turns every mortal she touches into a statue of ice, and she seems determined to blanket the entire north in a blanket of frost. It is the Winter of the Witch…and if the archfey Koliada is not stopped, it could be the world’s last. “Winter of the Witch” starts with the PCs receiving an urgent but somewhat cryptic message from the skeletal knight, Sir Keegan. They find the skeletal knight a helpless victim of an aggressive interrogation by an undead minion of Orcus and his demonic thugs, who are attempting to extract the location of something called the Sun’s Sliver from the stubborn knight. The PCs fight their way into deep ruins, defeat the demon lord’s toadies, and retrieve the Sun’s Sliver. Once the PCs have recovered the Sun's Sliver, they must confront the Winter Witch in Winter's Heart, the witch's icy sanctum in the Feywild. Only there can they confront the cold-hearted archfey and save a section of the world from a wintery doom.

Cover of CM5 Mystery of the Snow Pearls
CM5 Mystery of the Snow Pearls
BECMI
Level 10
32 pages
0

One of four magical, snow white pearls protecting Tarylon has been stolen! And you, a Companion level elf, are responsible for its safe keeping. Now the very existence of your beautiful village is threatened unless you can find the powerful pearl. Milgor, the evil wizard with an evil sense fo fun, challenges you to find the pearl, and return it to Tarylon. This adventure uses a "Magic Viewer" - a piece of colored film - to reveal the hidden results of the player's choices. This includes encounters, puzzles, and traps. TSR 9128

Cover of A Wyvern's Return
A Wyvern's Return
5th Edition
Levels 3–4
12 pages
0

Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city.

Cover of GDQ1-7 Queen of the Spiders
GDQ1-7 Queen of the Spiders
AD&D
Levels 8–14
152 pages
0

Ranked in 2004 as the single greatest adventure of all time by Dungeon magazine, this is a compilation of three series of modules: the G series "G1-2-3 Against the Giants" (G1 Steading of the Hill Giant Chief, G2 Glacial Rift of the Frost Giant Jarl, G3 Hall of the Fire Giant King), the D series (D1 Descent into the Depths of the Earth, D2 Shrine of the Kuo-Toa, D3 Vault of the Drow), and Q1 Queen of the Demonweb Pits. The characters begin by attempting to stop giant raids that have become prolific. They find out that the giant alliance is caused by the drow. They then descend into the Underdark in order to find the drow and stop their sinister plan. TSR 9179

Cover of Stonehell Dungeon: Down Night-Haunted Halls
Stonehell Dungeon: Down Night-Haunted Halls
OSR
Levels 1–7
134 pages
0

Beware All Who Enter These Benighted Halls of Stone. Within Lies No Solace Nor Any Comforts of Home. Toiling For Our Crimes We Must Dig Where We Dwell, With No Freedom or Mercy In Our Vast Stony Hell. Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. The monsters of Stonehell Dungeon are waiting to meet you. Won't you come in? Published by Three-Headed Monster Games.

Cover of Temple of the Four Winds
Temple of the Four Winds
4th Edition
Level 19
6 pages
0

Every priest in the city dreamed last night of a forgotten temple carved into the side of a nearby mountain. In the dream, a storm raged deep within the temple, and the dreamers knew instinctively that evil forces sought to unleash that storm upon the surrounding lands. Pgs. 120-125

Cover of FP10 - Church of Scakla
FP10 - Church of Scakla
AD&D
Levels 5–8
13 pages
0

The Holdfist Mountain range hosted many battles during the Troll Wars and during the dark years many villages, shrines, and castles were destroyed. When the fighting was over the villages were rebuilt so that farmers could resupply the duchy and the former strongholds were lost to the sands of time. One of these forgotten areas is the Church of Scakla and is said to be home to lost magical items...

Cover of Ravager part 2 Lord of Dust and Death
Ravager part 2 Lord of Dust and Death
AD&D
Levels 7–9
11 pages
0

A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. The characters must destroy the source of his power and defeat him before he can complete his evil plans. Pgs. 11-21

Cover of G3 Hall of the Fire Giant King
G3 Hall of the Fire Giant King
AD&D
Levels 8–12
16 pages
0

Just as the trail led from the STEADING OF THE HILL GIANT CHIEF to the frozen wastes where was found the GLACIAL RIFT OF THE FROST GIANT JARL, so the adventure in the latter place has let (or transported) the intrepid party to what they hope will be their last challenge. They are about to venture into the hot and smoking barrens which are in effect Muspelheim, the home of fire giants. This module contains background information, referee's notes, three level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the last of a three-part expedition adventure which also employs DUNGEON MODULE G1 (STEADING OF THE HILL GIANT CHIEF and DUNGEON MODULE G2 (GLACIAL RIFT OF THE FROST GIANT JARL). TSR 9018

Cover of SQ8 - Pillar of Darkamo
SQ8 - Pillar of Darkamo
5th Edition
Levels 5–7
16 pages
0

A lost island, a magical pillar, the promise of lost treasure...what more could intrigue adventurers? The history of Torusak is filled with interesting events but when a hurricane actually made it into the Grona Bay and destroyed cities, more questions than answers have presented themselves. Is your group ready to investigate this "magical pillar"?

Cover of Crashed UFO
Crashed UFO
5th Edition
Levels 11–15
7 pages
0

In this adventure, designed to last for a 3-4 hour session, the player characters encounter (or are directed to) a mysterious object in the mountains: A strange, silvery disc around one hundred feet across. If they make it past the deadly laser turrets and the very hungry sole survivor who lurks inside the only viable entry, they can explore the derelict craft. They will find several magic items, including a solar-powered laser pistol, as well as evidence of the ship's dead masters: The brain-eating illithid. But with technology comes other ways to stay alive over long periods of time, and the greatest danger is accessed by pushing the only lit button in the entire ship...

Cover of Upon the Icebound Terrace
Upon the Icebound Terrace
5th Edition
Levels 6–7
1 pages
0

This adventure is suitable for four 6th to 7th level PC's and may be completed in a single session. Oithois the exceptional ice mephit and his foul underlings have uncovered a powerful relic at the entry to ancient ruins. The monstrous mephits seek to crack a hole between the material plane and their icy home world. Oithois plots to lead an army of elemental lackeys and conquer the civilized outposts of the north. This ice mephit has studied the machine and is confident he can open a gateway to the elemental plane of ice. PCs are approached by a frostbitten traveler, who pleads with them to assault the terrace. The adventurers must mount an attack against the mephits, contend with an unintentionally summoned young white dragon, and defeat Oithois upon the icebound terrace.

Cover of Reign of the Ice King
Reign of the Ice King
5th Edition
Levels 9–11
14 pages
0

Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of many of its heroes. Now, a new menace has moved in beneath the shadow of Kelvin’s Cairn and threatens devastation to the townsfolk of Termalaine. The adventurers are visiting the frozen region of Ten Towns when they see smoke rising from the town of Termalaine. Upon entering the town they find unimaginable destruction and many casualties. A Frost Giant, named Hrimnar has moved into the old Verbeeg Lair at the foot of Kelvin’s Cairn. He has demanded tribute from the poor peoples of Termalaine and let them know what happens if they do not pay him adequately. The quest to save a town from a tyrannical, giant overlord may spell the doom of the adventures as they face off against Hrimnar’s minions and even worse, his pet dragon, Ormrfrost.

Cover of The Oni That Ruined Jinglemas
The Oni That Ruined Jinglemas
5th Edition
Levels 5–10
20 pages
0

Barric Jingle promised the whole region he would deliver all kids presents in a single night! How he intends to do that, no one knows. It was no long before the promise reached an oni, who took hold of the warehouse Barric works in and kidnapped him! It's up to you adventurers to go through a fully industrial cabin full of weird toys and conveyor belts to save Barric. The adventure features widely different encounters with tons of surprises and environment to interact with. Aventura completamente traducida al ESPAÑOL This adventure was created for the RPG Writer Workshop 2020 with accessibility in mind.