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334 adventures found
Cover of The Legend of the Mist Flowers
The Legend of the Mist Flowers
5th Edition
Levels 5–6
106 pages
0

While exploring an uncharted island inhabited by sinister, otherworldly entities, the PCs are confronted with the ultimate dilemma: will they stop at nothing to uncover the forbidden secrets of an earlier age... or will they consign that ancient lore to be forever forgotten in the mists of time? Arriving at the correct choice may not be so trivial as it seems... A 5th-6th level adventure for An entire island to explore, with mysteries to solve and NPCs to interact with Challenging investigations and devilish enigmas Full-color art and beautiful handouts (even in digital format for online play) to engage the PCs Five new fearsome monsters ready to use in any campaign New feats and spells

Cover of Winter's Daughter
Winter's Daughter
OSR
Levels 1–3
24 pages
0

The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, warded by the sinister Drune cult. A fairy princess who watches with timeless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest of Dolmenwood. Published by Necrotic Gnome

Cover of DDAL07-09 Unusual Opposition
DDAL07-09 Unusual Opposition
5th Edition
Levels 11–16
31 pages
0

The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! A Four-Hour Adventure for 11th-16th Level Characters.

Cover of FO1 - Ruins of Linthar Keep
FO1 - Ruins of Linthar Keep
AD&D
Levels 3–4
11 pages
0

Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade!

Cover of C17-3  York Towers
C17-3 York Towers
AD&D
Level 6
100 pages
0

After handling a bit of diplomacy for the York Republic, the ruling council has asked for more assistance from you. Years before the western edge was not where it is now. A series to protective towers stretched out securing the land. Unfortunately for the country, those towers were taken by Giants of the region and pushed the York-ians to their current border. The council feels that your party is strong enough to go scout out the area and see if the land can be retaken. This adventure setting was designed for both 5th Edition rules AND 1st/2nd Edition D&D for the Filbar Campaign for six, sixth level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign.

Cover of The Darkening of Namjan Forest
The Darkening of Namjan Forest
5th Edition
Level 4
21 pages
0

No description available.

Cover of NC1 - Noteflame Coast
NC1 - Noteflame Coast
5th Edition
Levels 6–8
25 pages
0

As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is more of a sandbox style with several optional adventures.

Cover of The Demonplague Part 1: The Frozen Necromancer
The Demonplague Part 1: The Frozen Necromancer
5th Edition
Levels 1–4
162 pages
0

The Frozen Necromancer is a three-part adventure for Fifth Edition that takes player characters from levels 1 to 4. This adventure is the first in a storyline of four modules called The Demonplague that can be used as an entire campaign that takes characters from level 1 to 20. The entire adventure (or just pieces, characters, or encounters from The Frozen Necromancer) can be dropped into any fantasy setting with minimal changes

Cover of The Ruinous Palace of the Metegorgos
The Ruinous Palace of the Metegorgos
OSR
Levels 1–6
20 pages
0

Why Go to the Ruinous Palace? 1. Old Gold to be Stolen from Old Places 2. Rumors of Supernatural Fecundity and Ruination. What wizard would not wish to study such? 3. Nearby communities are hemorrhaging Livestock. The Dragon learns to hunt and gather. 4. A forest Unmolested for centuries… could become a fortune in Timber. Ruinous Palace of the Metegorgos is a new adventure from In Search of Games for your standard dungeon fantasy game. It's easily inserted into any campaign, requiring little modification to adapt to any of a number of dungeon fantasy systems (we recommend Lamentations of the Flame Princess). While written for levels 1-3, the adventure works well with parties level 4-6 as well.

Cover of One Night Strahd
One Night Strahd
5th Edition
Level 6
525 pages
0

One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short campaign for D&D 5e. It condenses and remixes the 200+ hour campaign of Curse of Strahd into a replayable adventure weighing in at 525 pages with 150+ illustrations, 12 maps, 16 encounters, 27 new magic items, and 60+ quick-play charts. With careful attention to the design of exploration, combat, and role-playing opportunities, our goal has been to make something for every DM and every table. After three years of extensive testing, we're proud to share this explosive adventure with you.

Cover of CCC-PDXAGE-01-01 The White Well
CCC-PDXAGE-01-01 The White Well
5th Edition
Levels 1–4
11 pages
0

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

Cover of Dungeon Crawl Classics #84A: The Tomb of Sotark the Destroyer
Dungeon Crawl Classics #84A: The Tomb of Sotark the Destroyer
Dungeon Crawl Classics RPG
Levels 4–5
4 pages
0

When the Purple Planet began its slow decline, factions arose to vie for the final resources of the dying world. In the days of the Last Wars, the Ascendant Masters used their knowledge of cybernetics and genetic engineering to create increasingly powerful and grotesque biological weapons. One such weapon was Sotark the Destroyer of the long lost House Memniscene. Damaged and placed in a cryogenic regeneration capsule, Sotark has slept away the ages while the House above him eroded away under the weirdling sun. Over time, the capsule has failed, but still Sotark sleeps on, diminished, but not destroyed.

Cover of The Scepter Tower of Spellgard
The Scepter Tower of Spellgard
4th Edition
Levels 2–4
96 pages
0

Protect the Future! At the height of Netheril's power, the fortress of Spellgard held many great secrets of the Empire of Magic. Now, only ruins remain... and one last guardian, the near-mythical Lady Saharel, whose prophetic visions draw the desperate and the doomed from across Faerun. But a dark presence in one of Spellgard's intact towers wants to control the power of prophecy for itself and remake the future in its own image.

An Overwhelming Sense of Loss
OSR
Levels 1–3
39 pages
0

This is not a Pay-what-you-want product, it's a DO-what-you-want product. An Overwhelming Sense of Loss - Or, The Occasion Of a Visit Into The Underworld By Way of The Grand Entrance To The Ancient Dwarven Fortress of Thrumi`Zud: SOMETHING brought down the mighty civilization. The sages say it was desperate invaders from below, escaping something even more horrible. Whatever it was, Thrumi`Zud was quickly overwhelmed and sealed, forgotten except in the stories of the old. The vast riches of the fabled Dwarves must surely be hidden within its depths. Perhaps you will be the one to rediscover them. Perhaps there are secrets better left unearthed. Horror lies within. You have been warned. ZH-01 is an adventure module for a party of five 1st through 3rd level adventurers and their henchmen. It has been exactingly designed to fit within almost any campaign milieu and to make running your players through it easy, providing just enough detail to spark your and your player’s imaginations into a wildfire of creative - collaborative - world-building. As long as you respect the OGL license and the Public Domain rules where they apply and the Creative Commons CC-BY 4.0 license where it doesn't, do what you will with this module. The module is yours to play with, change, alter, remix, resell or whatever. Have fun with it, I can't wait to see what you come up with!

Cover of The Pit
The Pit
AD&D
Levels 3–5
12 pages
0

What's waiting for you at the bottom? Adventurers are more than welcome - they're nourishment! Pgs. 4-15

Cover of WS2.5 The Ruins of Alaxar
WS2.5 The Ruins of Alaxar
AD&D
Levels 3–5
8 pages
0

The Ruins of Alaxar is a companion adventure made to go along with the events unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help characters in their exploration of the Sacred Plateau. Smoke still rises from the ruinds of the once mighty citadel of the Corsairs of Uthoria. Now, amid the ruins, the characters find that a deadly force still lurks, and they must end it if they are to find the new location of their quest's last hurdle, the Necrotic Pearl! This adventure is formatted to both 1E & 5E gaming rules.

Cover of CCC-SALT-01-01 Rumors of Riches
CCC-SALT-01-01 Rumors of Riches
5th Edition
Levels 1–4
29 pages
0

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

Cover of Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6)
Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6)
Pathfinder
Level 4
96 pages
0

The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!

Cover of Lost Citadel of the Scarlet Minotaur
Lost Citadel of the Scarlet Minotaur
OSR
Level 1
13 pages
0

A 1st-level dungeon crawl for Shadowdark RPG where the characters delve into a ruined citadel hunting for legendary treasures while avoiding the wrath of the infamous scarlet minotaur! Inside the citadel are secrets about the downfall of the warrior-cultists who once ruled it, three legendary weapons they wielded, and several factions of intelligent creatures to turn into allies or enemies. This adventure is part of the free, digital Shadowdark RPG Quickstart Set, which comes with two 68-page booklets (Player and Game Master guides), 8 pre-made characters with gorgeous art, and a form-fillable character sheet. Shadowdark RPG is what classic, old-school fantasy gaming would look like after being redesigned with 50 years of innovation. It's the world's greatest roleplaying game in a whole new light! Download the free Quickstart set here: https://www.thearcanelibrary.com/pages/shadowdark

Cover of FN8 - Codic Keep
FN8 - Codic Keep
AD&D
Levels 4–7
15 pages
0

While the name Codic Keep used to have prestige associated with it in the past, it is now a crumbling fortress blasted years ago by a large tornado. Now the ruin sits next to a swamp and is pretty much left ignored. Recently word has reached Feastelburg that strange lights have been noticed near the keep and many have wondered if the wanted criminal relative has returned to reclaim the property. Wanted posters of “Si” Codic have been circulating for quite some time with a reward of 1500 gp for his capture. Who’s up for a swamp trip?