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200 adventures found
Cover of No Time for the Wicked: Trapped on the Cyre 1313
No Time for the Wicked: Trapped on the Cyre 1313
5th Edition
Levels 3–4
37 pages
0

All aboard! An investigation turned Groundhog Day horror mystery, this unique puzzle-like sandbox-on-rails adventure traps your players onboard Cyre 1313: The Mourning Rail. This lightning-rail train and its passengers are stuck in a time loop with no escape, cursed to ride forever in the endless mists of Ravenloft. The PCs wake up again & again, unable to leave the train's time loop until they figure out how to stop it. Each new day in the loop is a new chance to delve into the mystery and stop the forces responsible for the endless cycle. Why is Cyre 1313 stuck in time? How will the PC's escape? Who is the nefarious mastermind at the front of the train? How the players answer these questions is up to them! Product Overview: 37 pages for running a 6 to 9 hour adventure for three to five players of 3rd or 4th level. Time tracking and other systems to create the time loop. High resolution maps of each train car. A complex web of puzzle pieces for PCs to play with. Tips and tools to scale with player level, change difficulty, and add complexity. Suggestions on how to make it your own. Perfect to integrate into your Ravenloft, Eberron, or homebrew campaign! Product created free of AI generated content

Cover of Whispers of the Vampire's Blade
Whispers of the Vampire's Blade
3.5 Edition
Level 4
32 pages
0

A Brelish spy steals and defects with a powerful magic sword and the adventurer's have been hired to track down and recover the item. This adventure features a lengthy chase overland on horseback, on a train, and an airship. Along the way the adventurers will also have to deal with third parties seeking to recover the sword for themselves, such as Warforged agents of the Lord of Blades who have hired halfling mercenaries riding glidewings (pteranodons), and Emerald Claw raiders piloting an opposing airship. This adventure can be run stand-alone or as a sequel to The Forgotten Forge and Shadows of the Last War.

Cover of Floating Rock
Floating Rock
AD&D
Levels 5–9
3 pages
0

While travelling across the ocean by ship, the party is attacked at night by by the infamous Floating Rock bugbears. What makes this band of pirates unique is their lair: they live on the shell of a gargantuan sleeping sea turtle as it drifts around in the ocean current. Pgs. 24-26

Cover of CCC-BMG-MOON13-1 Lure of the Reefs
CCC-BMG-MOON13-1 Lure of the Reefs
5th Edition
Levels 11–16
35 pages
0

Ships have disappeared amongst the Norheim Islands, almost all of them carrying refugees from Norland. An expedition, sent to find the cause, has similarly vanished without a trace. Most blame lack of experience with the treacherous local waters, but a few whisper of a more sinister cause, something that lures the desperate to their doom. Initiates of the Flame are looking for powerful adventurers to help since the authorities have more pressing trouble.

Cover of CCC-KUMORI-01-01 Wreckers
CCC-KUMORI-01-01 Wreckers
5th Edition
Levels 1–4
21 pages
0

Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Wreckers is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017. Includes: Adventure .pdf in English and Spanish Magic Item Certificate .pdf All maps as high-res .jpg

Cover of Between a Dragon and His Wrath
Between a Dragon and His Wrath
AD&D
Levels 3–5
10 pages
0

"Between a Dragon and His Wrath" is an adventure for a well-balanced party set in the lands of Nordmarr. Although the adventure is best set a generation after the War of the Lance, the DM should have little trouble placing it in other times in Ansalon's history.

Cover of Scourge of Scalabar
Scourge of Scalabar
AD&D
Levels 1–3
18 pages
0

Pirates and powderkegs. An undersea menace has the merchants of Scalabar up in arms. A strange sea monster is plaguing the trade ships near Scalabar, a coastal city. You have arrived in Scalabar at the behest of Sora Calhaigne. The lady of House Calhaigne needs brave heroes to investigate the loss of her galleon, the Morning Star. She has reason to believe that the sea monster is not what it seems. Includes a list of random city encounters, a keyed map of the port city, Scalabar, as well as a simple overland map of the Scalabar coast, a map of a typical two-story warehouse, a keyed map of the pirate caves, and a keyed map of the ship Thresher. Pgs. 10-27

Cover of Gates of Neverdeath
Gates of Neverdeath
4th Edition
Level 1
14 pages
0

The task seems easy enough: accompany a mysterious traveler and her equally mysterious package from Waterdeep to Neverwinter. In the Jewel of the North, tasks are seldom easy, though. News travels fast and the Red Wizards of Thay have learned of the traveler and the object she carries. Now a Necromancer readies an ambush for the adventurers and their ward, intent on stealing the item for his own sinister purpose. A prelude to the Lost Crown of Neverwinter Encounters season and connected to the release of the Neverwinter Campaign Setting.

Cover of CCC-GAD02-02 Voyage of the Kraken's Wake
CCC-GAD02-02 Voyage of the Kraken's Wake
5th Edition
Levels 5–10
56 pages
0

There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.

Cover of ALQ1 Golden Voyages
ALQ1 Golden Voyages
AD&D
120 pages
0

Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides teh source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place. DM Notes There are multiple options for plot hooks which is nice, of course they all lead to the same spot, follow clues that take you to all corners of the Crowded Sea to find a Great Treasure. TSR 9366

Cover of Adventures By FishPirate: Mud of Rygar I & II
Adventures By FishPirate: Mud of Rygar I & II
5th Edition
Levels 1–2
50 pages
0

The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now contains Part I: Into the Mud, and Pat II: Out of the Mud. It includes new monsters, a new settlement with brief descriptions of many of the townspeople and buildings, maps, new feats, and new weapons.

Cover of AT3 Playing Down the Dawn
AT3 Playing Down the Dawn
AD&D
Levels 5–7
12 pages
0

The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous cursed lowl, and evne magical reverberations from distant Roslof Keep! Complete the Adventures of the Emperald Serpent trilogy with this module. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of U1 The Sinister Secret of Saltmarsh
U1 The Sinister Secret of Saltmarsh
AD&D
Levels 1–3
31 pages
0

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous, forgotten treasure. What is its sinister secret. Made for 5-10 character of levels 1-3, contains maps, handouts and encounter descriptions. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom for beginning adventures with the AD&D rules. TSR 9062

The Pirates of Senag Island
5th Edition
Levels 7–9
13 pages
0

An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. A Minotaur clan have recruited outlaws and formed an alliance with Sahuagin in order to establish a pirate outpost on a formerly abandoned island and have begun raiding up and down the coast...

Cover of River Rats
River Rats
AD&D
Levels 4–6
6 pages
0

Player's pickup the quest from the Greyhawk Adventurer's Guild to escort a barge down the Nyr Dyv.

Cover of Ancient Cargo
Ancient Cargo
5th Edition
Levels 2–4
6 pages
0

Something stirs in the waters surrounding Port Wadegrave, a strange presence which has sown fear and discord throughout the coastal town, and sailors fear to cast out upon the waves! Can anyone get to the bottom of these mystery monster sightings and make the port safe once more? Ancient Cargo is a sea-faring adventure for Dungeons & Dragons 5th edition in which the Player Characters (PC’s) must defend a ship against a host of oceanic threats if they hope to complete their journey to Port Wadegrave. This adventure is designed for characters of 2nd to 4th level and is optimised for four characters with an average party level of 3. The adventure is setting agnostic and can easily fit into any published or homebrew world.

Cover of Out of Luck: A one-shot heist with hijinx and heart
Out of Luck: A one-shot heist with hijinx and heart
5th Edition
Levels 4–8
26 pages
0

Take down a brutal crime boss in this one-shot heist with hijinx and heart. Explore Umizu, a seedy coastal steampunk city-state inspired by pre-modern Japan. Umizu is a Radiant Citadel locale that never got a full adventure--until now! Out of Luck features a cursed tanuki statue, a baby’s birthday party, and a steamboat fireworks battle! This one-shot includes everything you need to run a memorable caper: - Full-Color VTT-compatible steamboat bathhouse maps (DM and Player versions) - 8 Hand-drawn portraits and tokens for monsters and NPCs - Player handouts, a suspicion tracker, and three new stat blocks - Compatible with the Radiant Citadel or the Golden Vault; run as a one-shot or as part of a campaign - Thoroughly playtested and reviewed; over 30 players and DMs have gone through the adventure - A printer-friendly version Synopsis The Independent Merchants of Bright Moon Pier are sick of the Safe Oceans Society’s protection racket. After negotiations turn violent, the merchants opt for subterfuge. They hire the characters to infiltrate Boss Yashima’s birthday for her infant daughter and trick Yashima into accepting a cursed artifact, the Idol of Misfortune. Will this be a clean caper, or will the characters find themselves out of luck?

Cover of An Artist's Errand
An Artist's Errand
AD&D
Levels 6–8
23 pages
0

To a reigar, art doesn't imitate life, it is life. "An Artist's Errand" is an AD&D Spelljammer adventure for 4-6 good-aligned characters of level 6-8 (about 35 levels total). The module assumes the party is familiar with spelljamming. The party should include at least one spell-caster, preferably a wizard, but a party of resourceful (and powerful) fighters and rogues should be able to complete the adventure. PCs with an understanding of navigation, elvish, and engineering will come in handy as well. The party need not own a spelljamming ship to complete this adventure. Pgs. 8-31

Cover of Plunder & Peril
Plunder & Peril
Pathfinder
Level 4
64 pages
0

Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?

Cover of The Lobster
The Lobster
5th Edition
Level 7
20 pages
0

The retired Captain and pirate hunter, Old Man Blood has been finding lobsters appearing dead on his lawn for the last week without any rhyme or reason. Concerned he asks you to look into it for him before his lawn is overrun with lobsters. A one-shot 4-6 hour comedy sea-side adventure designed for characters of 7th level. Upon accepting Blood's mission, you'll explore the town of Saltingrad and meet the eccentric villagers that inhabit the quaint fishing town, unraveling this bizarre mystery. When the answers reveal themselves in an epic, strange and humorous conclusion, your players will be sure to talk about this adventure for weeks to come, or at least question what they experienced.