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511 adventures found
Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.

Cover of Factions of Sigil - Siege of Haerton Fort
Factions of Sigil - Siege of Haerton Fort
5th Edition
Level 10
8 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. In this adventure, the Harmonium in Sigil request the characters travel to Haerton Fort in the Outlands to capture a fugitive, only for the characters to be caught in the middle of a siege!

Cover of Massacre at Fort Dolor
Massacre at Fort Dolor
4th Edition
Level 8
22 pages
0

The outpost of Fort Dolor has experienced an unprecedented stretch of peace in recent times. Then nearly the entire garrison disappears on a supposed routine patrol, and the town— still on the frontier— is left nearly defenseless. Can the adventurers dig to the bottom of the mystery at Fort Dolor before they, too, disappear? Pgs. 82-103

Cover of Scourge of the Sword Coast
Scourge of the Sword Coast
5th Edition
Levels 2–4
85 pages
0

The first part of the Dreams of Red Wizards adventure path originally published for the D&D NEXT Playtest. Following the events Ghosts of Dragonspear Castle, a new set of adventurer's will see some of the repercussions of that adventure. This adventure is intended to be continued in the Dead in Thay adventure (Note that they Dead in Thay 5e adventure featured in Tales from the Yawning Portal is missing a significant portion of interlude that links Scourge of the Sword Coast to the events within the Doomvault). The adventurers arrive when Daggerford is crowded with refugees from outlying lands. Goblins, gnolls, and orcs have been raiding the countryside. Now, food is scarce and tension is high. Blame for a theft has fallen on the refugees, and the Duke of Daggerford has forbidden more of the displaced from coming into town. After overcoming difficulties to enter Daggerford, the characters learn more about the raids. As they fight against the humanoids and delve deeper in the darkness that encircles Daggerford, the characters learn of Bloodgate Keep. After a final fiendish ambush, they’re ready to confront the real threat to the area. DM Note: This adventure points the adventurers strongly towards Bloodgate Keep but that location does not appear until the Dead in Thay adventure; at several points the party may feel drawn to explore that location rather than continue their investigations around Daggerford. However, since Bloodgate Keep is only eluded to as a source of great evil power, it can serve to easily segue to an entirely different adventure path. As a NEXT Playtest adventure, Scourge of the Sword Coast uses milestone leveling and the included stat blocks for creatures do not necessarily match or even appear in the 5e Monster Manual, nor do they have XP values or challenge ratings. In some places it will reference rules used in the Playtest but dropped or changed in the 5e release, these are unlikely to substantially impact gampley with 5e rules.

Cover of Bleak House: The Death of Rudolph van Richten
Bleak House: The Death of Rudolph van Richten
AD&D
Levels 5–12
160 pages
0

Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their objective is to see Ravenloft's foremost expert on the supernatural destroyed, shattered in spirit as well as in body. From the crumbling edifice of Van Richten's childhood home, an enemy long thought vanquished spins a web of powerful evils and lost souls, drawing Van Richten to his doom. And then a group of heroes gets trapped in the web as well.... This is a boxed set adventure containing 3 adventures: Whom Fortune Would Destroy: https://www.adventurelookup.com/adventures/whom-fortune-would-destroy The Baron: https://www.adventurelookup.com/adventures/the-baron Homecoming: https://www.adventurelookup.com/adventures/homecoming TSR 1141

Cover of Deicide
Deicide
5th Edition
Levels 1–20
296 pages
0

Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion. The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens. Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world. The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves. This campaign can work as a loose set of modular adventures, which can be easily picked separately and played as one-shots of different levels. Even their locations on the map might be moved, and events happening in particular towns can happen on others. The adventures include dungeon crawls, murder mysteries, sandbox urban quests, exploration on land and in the seas, inter-planar travelling, among others.

Cover of I10 Ravenloft II: The House on Gryphon Hill
I10 Ravenloft II: The House on Gryphon Hill
AD&D
Levels 8–10
48 pages
1

"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare at last is over. In the cold sunlight of a dying autumn, you step from your room at the inn and stroll along the friendly streets of Mordentshire. But, from the back of your mind the dream creeps forward to haunt you. Why do the faces of those who have befriended you now seem those of strangers? Why do those who called you here in terror, now seem to dismiss your task as a folly? More .. why are you advised so strongly, to forget about the House on Gryphon Hill ... the domain of the fair haired Count Von Zarovich, a name that cries out from your dark nightmare? You halt, as the swirl of events grow more confusing with every passing minute. Which is the dream ... and which the reality? TSR 9181

Cover of Light of Winter
Light of Winter
5th Edition
17 pages
0

Driven mad by the darkness of winter, the Prioress of the Red Abbey begins her work. After months of research and work in her lab, she found a way to summon beings of light to push back the darkness, if she could control their destructive natures. The characters find themselves investigating odd deaths, chasing weird weather phenomena and trying to help locals harmed by these creatures of light.

Cover of DDEX02-09 Eye of the Tempest
DDEX02-09 Eye of the Tempest
5th Edition
Levels 5–10
68 pages
0

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monastery is in terrible danger. Can you brave the elements and convince the monks to escape? An eight-hour adventure for 5th-10th level characters.

Cover of Bzallin's Blackspher
Bzallin's Blackspher
AD&D
Levels 12–15
24 pages
0

Into the void. It all started with two wizards feuding now a sphere of annihilation and a daemon princess threatens the whole town. It is up to the party to stop things before the city is destroyed. Pgs. 24-47

Cover of Sword and Crown
Sword and Crown
AD&D
Levels 3–5
64 pages
0

The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities can even commence, someone wages an attack on Prince Avan and kidnaps his daughter. And to whom do the regents turn to rescue the princess? The hosts, of course! The PCs must win their way past dangerous bandits and treacherous elves to discover a path through darkest caverns, where the slightest misstep mean death. And only then does the real threat become apparent! This adventure contains a 64-page book crammed with details about the setting, the situation, and the major characters, plus a full-color mapsheet. It is designed for use with the BIRTHRIGHT boxed set. TSR 3102

Cover of The King's Evil
The King's Evil
5th Edition
Levels 2–4
17 pages
0

Delbert's friend Thordyn has been wrongfully arrested and placed in quarantine inside the Lazar's Walls, where all those who have contracted King's Evil are banished to. It is your missing to infiltrate the settlement, and free Thordyn. The task will not be simple, as a crime syndicate rules the Lazar's Walls with an iron fist.

Cover of G1: Siege of Durgam's Folly
G1: Siege of Durgam's Folly
3.5 Edition
Levels 5–8
42 pages
0

An embattled outpost at the edge of the wilderness has finally been overthrown. Strange creatures patrol the land. A local hamlet is in ruins. But just who-or what-has taken over this once mighty fortress?

Cover of Citadel of the Raven
Citadel of the Raven
5th Edition
Level 3
166 pages
0

5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. At 589 entries, you can expect a lot of variety from this solo quest. There are several main paths your character could take, and numerous encounters and options on those paths (including short sub-threads designed for specific classes), making the number of possible adventures practically endless. Add to that the characteristics of your class, and the numerous variegated combat encounters, and it’s safe to say that no two run-throughs of Citadel of the Raven will be the same.

Cover of Courts of the Shadow Fey
Courts of the Shadow Fey
4th Edition
Levels 12–15
101 pages
0

Navigate court intrigue in the Shadow Fey realm to save the city of Zobeck. Earn status in the court through duels, quests, and negotiation to survive the machinations of factions and nobles to gain freedom for the city of Zobeck from the King and Queen of the Shadow Fey. Also available in 5e format.

Cover of True Level Adventure 1 The Keep of Stone and Silver
True Level Adventure 1 The Keep of Stone and Silver
AD&D
Level 1
7 pages
0

There is no particular overarching story here, just a prospect dungeon you can drop into your own sandbox and run as you see fit. This adventure is formatted to both 1E & 5E gaming rules.

Cover of CM3 Sabre River
CM3 Sabre River
BECMI
Levels 18–22
32 pages
0

You are the guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More Guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more interesting, like dinner. Relax while you can, friend, because these new arrivals are about to lead you to a crimson sailor, a cozy Tower of Terror, and a river with an aching heart. Sabre River includes a complete campaign setting, new NPCs, dungeon and wilderness encounters, and a mysterious story. TSR 9119

Cover of A Shroud for Aganatha
A Shroud for Aganatha
5th Edition
Level 11
4 pages
0

A bargain struck between a dwarf chieftain and a great divine power forms the heart of this adventure. The chieftain, unwilling to step down from her position as ruler, seeks a way to hide from the god. When the party rescues some of her kin, they are offered riches for recovering a long lost magical shroud with the power to obscure mortals from the eyes of the gods. But recovering the shroud draws the attention of the god’s agents, and the party must choose a side. In this storied and fate-filled adventure for eleventh-level and up PCs, the party must battle their way through a ruined dwarven armory before deciding the fate of the chieftain.

Cover of Icegate Keep
Icegate Keep
5th Edition
Levels 1–4
32 pages
0

Jarl Aelfric Whitehand of Jotunspine, one of the Moonshae Isles, is not happy. His ward, Cordin Wainthrower, has disappeared. Clues imply that Cordin has headed for a ruined keep deep in the Giantspine Mountains. The characters are tasked by the jarl to track down Cordin and bring him back to safety – the Giantspines are filled with many dangers including the legendary Winter King, a fey of great power. Will the characters force Cordin to return to the keep or help him in his quest to restore a family heirloom? If they help him, they must face the chilling depths of the crypt of Icegate Keep. Icegate Keep is an adventure for the first tier, levels 1 to 4. The adventure includes full scaling recommendations for each level, as well as four pre-generated PCs at each of the four levels. The adventure is designed to be tough for the pre-gen PCs, who have little magic to brave the icy mountains. It is estimated to take 4-6 hours to play. The adventure has several new monsters including Ice Wights, Ice Zombies, Frostsnakes, and the infamous Winter King. New magic items are also included such as the greatsword Frostreaver, the ancient Snowbane dagger, the Horn of the Howling Wolf, and the Throne of the Winter King. There is a player handout outlining the legend of the Winter King and three battlemaps showing separate levels of the small keep.

Cover of The Inheritance
The Inheritance
AD&D
Levels 1–3
10 pages
0

You've just inherited a castle! And now for the bad news... All it needs is a good cleaning out. Pgs. 6-14 & 36