Zhentish soldiers, Maerimydran drow, and Sharran cultists have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elminster's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale—but the Dalesfolk are ready to fight for their freedom, if only they can find true heroes to lead the way!
There's trouble in Allesley! An Eastbrook farm has been attacked and people slain. But by what? The people are frightened, the Reeve is concerned, and the Constable wants you to figure out what’s going on. The last time this happened, goblins attacked the town. Does this mean war? This is the first adventure in a series to come in 2017 which builds on the introductory mini-adventure in the Eastbrook starting area.
Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale? Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: Using his recently acquired Aethervane, Provost Faurious locates the only connection between the material plane and Dal Quor, a feyspire called Taer Lian Doresh that exists simultaneously in both planes. The player characters are sent to retrieve a powerful artifact, the Mind’s Eye, the petrified eye of a kalaraq quori. As the party enters the feyspire and negotiates with its eladrin lord, what are they willing to give up in return? Negotiations unveil a far deeper story, centered around the machinations of the Inspired of Riedra and the kalashtar they persecute. Can the characters navigate the shifting stories of nightmares and dream-touched fey for possession of the Mind’s Eye?
While exploring for hints of the Kobolds lair, an unexpected plea changes everything. This is the fourth and final adventure in a miniseries with the following adventures being: A Chance Encounter The Mystic Circle An Urgent Rescue In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printer friendly version of the adventure.
Bringing Diablo II to the tabletop. The legendary Diablo and Diablo II computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure. All a player needs is the Dungeons & Dragons(r) Player's Handbook (0786915501-8/00) to accompany the Diablo II game. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which will also include 64 pages of monsters, information for levels 1-30, and over 60 maps!
As your party closes in on the coast of the Newmack Sea you are greeted by a large group of the duke’s military. After gaining an audience with General Zulta you discover that your reputation has preceded you. The general asks your party if they could assist him in the capture of the rogue mage Oxidosus who is currently trapped in his island fortress. A cautionary note, if the players make poor decisions TPK is a very real possibility!
Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded peaks of the island, they range even further in their search for blood. And not only blood - the children of dwarf peasants often disappear if they are so unfortunate as to be out at night. Even the cities are no longer safe. The most recent victim was the Princess of Baylor, daughter of King Arman, who was taken in a midnight raid on the capitol city of At Toe within past weeks. King Arman has offered fabulous riches and land holdings with titles to the person or persons who can brave the stronghold of the Vampire Queen and return his daughter to him alive and well. But, in truth, he holds little hope. For even King Arman, Ruler of Baylor, Defeater of the Ten Orc Tribes, is afraid in his heart to face the Vampire Queen. Published by Wee Warriors, Distributed by TSR
𝐀𝐥𝐚𝐛𝐚𝐬𝐭𝐞𝐫 𝐏𝐚𝐥𝐚𝐜𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐃𝐚𝐨 𝐓𝐡𝐞 𝐅𝐢𝐫𝐬𝐭 𝐢𝐧 𝐚 𝐒𝐞𝐫𝐢𝐞𝐬 𝐨𝐟 𝐉𝐞𝐰𝐞𝐥 𝐇𝐞𝐢𝐬𝐭𝐬 𝐚𝐭 𝐭𝐡𝐞 𝐄𝐧𝐝 𝐨𝐟 𝐭𝐡𝐞 𝐌𝐮𝐥𝐭𝐢𝐯𝐞𝐫𝐬𝐞 Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat. 𝐀 𝐃&𝐃 𝟓𝐄 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐟𝐨𝐫 𝟒-𝟕 𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫𝐬 𝐨𝐟 𝟏𝟏𝐭𝐡-𝟏𝟒𝐭𝐡 𝐥𝐞𝐯𝐞𝐥. 𝟑𝟔 𝐩𝐚𝐠𝐞𝐬.
Ten days ride north of the great city, there is a small town named Treefall. Up until recently, this town was well known for its rich harvests, happy villagers, and prosperous weather. These days, however, the once-proud details from Treefall have turned darker. Instead of tales of unending prosperity, you hear hushed whispers of a great curse that has struck the once-happy village. Word has it that, where once roamed contented cattle, now strange beasts hunt by the moon's cold light and terrorize the hapless region. You have scoffed with the others at these stories. Despite the things you've seen in you adventures with your friends, the thought that such ill might befall such a sleepy town strikes you as terribly unlikely. There is plenty of evil in the world, true, but there are also much bigger and better targets. But, tonight despite the firmness of your disbelief, the stories come to find you. You have been traveling north along the roads on your own business, enjoying the rich fall colors and warm afternoons. Your camp os small and secure, with a roaring fire and meat cooking over the flame. It's one of those crisp autumn days that makes you long for a warm hearth after a long ride in the cool air. Still, the fire is good enough for now and you and your friends have a wonderful meal, talking and singing and laughing, anticipating a restful sleep beneath the blanket of stars. Until the beast attacks.
A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure includes: 2 New Monsters (including 1 New Beholder!), 3 New Magic Items, New NPCs, a Minecart Skill Challenge, Romantic Random Encounters for the Underdark!
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. At 589 entries, you can expect a lot of variety from this solo quest. There are several main paths your character could take, and numerous encounters and options on those paths (including short sub-threads designed for specific classes), making the number of possible adventures practically endless. Add to that the characteristics of your class, and the numerous variegated combat encounters, and it’s safe to say that no two run-throughs of Citadel of the Raven will be the same.
An Early-Level Adventure Game Module Suitable For The Osric Rpg System Or Any Other 1e Compatible System. A Shaft Has Been Discovered Below The Old Watchtower Outside Of Town. Worse Yet, A Boy Has Fallen Into It! Your Party Must Race Against Time To Save The Boy And Sift Through The Remains Of The Watchtower On The Hill!
Follow a crazy halfling into a vampire’s castle. Kingdom in the Swamp is an AD&D adventure for higher-level characters; 6th to 9th level would be suitable. While it is necessary to have strong combatant characters and at least one cleric, it is more important that the players be ready to find solutions beyond the sword or spell book. Adventure Background A few days ago, Candor Pletten, a halfling thief known more for his urban exploits, returned from a journey to the southern jungles and rain forests (or so he says). Few people have believed him in the past -- usually they have been too busy taking inventory of their possessions to even listen to him — but some are guessing that he may actually be telling the truth (certainly, he’s got a good story). Candor left town a couple of months ago with some other adventurers, but has come back alone. Most tavern patrons are of the opinion that he took his companions’ purses and ran, but why would he come back to town? And why, then, aren’t his former companions hot on his trail? Candor may be a thief, but he’s not a murderer. He even gets nauseated by cockfighting. Maybe the halfling's tale is worth hearing...
The lost Bloodtower has returned, arising from its earthen grave to stand as a mute sentinel over the fog-shrouded moorland. In the weeks since it's return, local travelers have spoken of new undead roaming the countryside. Pgs. 80-87
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious, spent...done. The burgeoning goddess decided she would dip her toe back into the lives of mortals, and quest to remember...to understand her own existence...But that was a lofty goal for a mind that had long ago begun to unravel. Instead...She is learning that all she has left is cruelty...and it was always cruelty that gave her power, so she now believes, to the woe of any who cross her path." Partly inspired by a scant notation by Carl Sargeant in 1992's TSR book Monster Mythology: "Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala appears as a foxwoman, a shapely fur-covered female with a fox’s head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebala’s realm of Vulgarea can be found on the 193rd layer of the Abyss. She is wily and vain. She favors beautiful things and collects jewelry and art, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring out of boredom. She loves gossip, and always insists on being the center of attention. Eshebala is a patron of evil shapeshifters who use their wits and wiles before resorting to violence." Eshebala is a true chaotic evil demon goddess, behaving 100% true to form, and an extremely challenging opponent to take down for your players. An unforgettable 262 page jaunt for Levels: 15-17, with multiple possible modes of play, including Party Mode for up to 12 players. Profusely and paintstakingly illustrated over the course of several years by an award-winning professional illustrator. No stock illustration in this beast! A loving, dark & insanely detailed exploration of the 193rd Abyssal Plane An exuberant nod to the most grueling, deadly dungeons ever created Rich encounters that play out in a unique way each time 100 + NEW CREATURES 200 + NEW TREASURES (& possibly the most illustrated treasury ever provided) 82 BOOKS for PCs to discover 70 + NEW SPELLS & RITUALS, INCLUDING DETAILED OPTIONS FOR DEMON SUMMONING 50 + NEW TRAPS, HAZARDS & EFFECTS (guaranteed to run amuck) 4 RANDOM TREASURE TABLES, including a TABLE OF GEMSTONES that would be useful in any campaign 2 NEW CLASS SHIFTS: the Demonologist & the Exorcist!
In Mulcrow, food - not music - soothes the savage beast. The adventure begins in the town of Griffondale whre the PCs encounter Jelmark, an emissary of the Duke of Mulcrow. Jelmark hires the party to help the witch Rudwilla prepare a special stew for a cantankerous bugbear chief who lives in the Rockforge Mountains. Bruggh the bugbear demans the stew once a year on his birthday.-- from the adventure. Pgs. 34-48
The village of Longbarrow faces a dire threat. Dozens of devils besiege the village to relieve the inhabitants of their souls. It is up to the heroes to put an end to the machinations of Igach, a sly devil in services of Azaketh. Seek out the source of the devil incursion, and deliver the helpless villagers! Igach's Reign of Terror is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. The adventure is the first of two chapters about the events surrounding Logrimm's Tower. The, yet to be released, second chapter deals with Logrimm's Tower itself and the characters' struggle to reach the top. With only minor adjustments, Igach's Reign of Terror can also serve as a 4 to 8 hour long one-shot adventure independent from Chapter 2.
Welcome to the dark heart of Forlorn, brooding Castle Tristenoira. In this stony ruin, ghosts rule the night and mortals quake in fear until morning comes. Few enter the gloomy halls of this keep and live to recross its crumbling drawbridge. Those adventurers who have survived such a foray tell eerie tales of half-seen shapes, shifting hallways, and ominous shambling beasts. "All is not as it seem sin Castle Tristenoira," they say through trembling lips. "Time itself has no meaning there." This adventure booklet is set entirely within the confines of Castle Tristenoira, and it serves as a climax to Melancholy Meetings, the other 32-page adventure booklet found in the Castles Forlorn boxed set. Eve of Sorrows brings together adventurers and the inhabitants of the castles three, providing a chance to solve several mysteries of this lonely domain. Included in Castles Forlorn - https://www.adventurelookup.com/adventures/castles-forlorn TSR 1088
As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faerûn, the Tarrasque awakens from a long slumber. How the Mighty Are Fallen, is an adventure designed for use with the Netheril: Empire of magic boxed campaign setting (which is required to play this adventure). Within these pages, the final heroes of Netheril can : Gather the spell components, that Karsus requires for casting his "most wondrous" spell, the only 12th level spell ever known. He just needs a few body parts from two creatures - A gold dragon and the Tarrasque. Reuinte lost lovers after they have been separated by death. Nopheu's wife was killed in a magical explosions, and now he's finally saved enough money for her to be resurrected. Certainly a dead body couldn't pose a threat to a band of stalwart heroes?! Follow the winds of fate to wherever Tyche delivers them. Numerous side adventures allow players to take their characters to a variety of different locations. Some heroes might want to follow the trail of the missing nether scrolls, while others might want to join the resistance and fight Karsus and the other archwizards. But only the bravest hearts can take the first step... TSR 9540
You have no friends here What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts your every move A secret society of assassins, known only as the Ebon Fold, has been hunting down visitors to Lekar and killing them in a most grisly fashion; all that remains of the victims are desiccated husks that crumble to ash when touched... and you are their next targets. There is no escape When everyone who has befriended you is either dead or hunted by the authorities, you have no choice but to fight back. But the Ebon Fold is a numberless horde whose leader holds sway over death. How can you defeat enemies that won't stay in the grave? They strike from the depths of darkness and steal your life... one dagger stroke at a time. This 64-page adventure can be played independently, or as the opening challenge in the Grim Harvest series that continues with Death Ascendant and concludes with Requiem. Inside the package is a poster map that fully details asll 10 levels of the chilling complex known as the Well of Bones. TSR 9523