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Cover of In the Heart of the Forest
In the Heart of the Forest
5th Edition
Levels 4–7
18 pages
0

An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6. There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player! In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven Circle members have disappeared within the last year. Inside the forest, they discover several undead beings, including a wood woad, who guides them to Adelle. She and her Circle learned a year before of a sorceress’s plan to extend her power beyond the forest, a death sentence for the village of Redvale and the lands beyond. Adelle is the last one left. Adelle is suspicious of the party at first, but she might help them get to the center of the forest to investigate the dark sorceress and try to put a stop to her destructive plans. This adventure sets a mysterious woodland ambiance that lends itself to an immersive one-shot experience! This Adventure Includes: -Full one-shot adventure for levels 5 or 6 -Two sidekick characters (or DMPCs) with handouts for your player -Two new sidekick classes and unique leveling tables: the archer and the Circle of the Phoenix druid -Mechanics for running a sidekick -Beautiful art -Well-rounded NPCs -Two custom NPC stat blocks -A new custom creature and -Two custom magical items

Cover of FRC1 Ruins of Adventure
FRC1 Ruins of Adventure
AD&D
Any Level
96 pages
0

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter and Mike Breault-four names familiar to all AD&D game fans. It uses the same setting, locations and characters as the classic computer game Pool of Radiance by Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pool of Radiance. TSR 9238

Cover of FQ6 - Vortex at the Temple
FQ6 - Vortex at the Temple
AD&D
Levels 4–6
31 pages
0

FQ6 – Vortex at the Temple continues the quest for the missing pages of the Codex of Gamber Dauch. This adventure takes the PCs to the ancient temple of Kabish Mo-Del a former druidic stronghold. Once there the party will have to battle creatures and puzzles to continue. If successful the party may just find themselves in a foreign land and have to find their way back home!

Cover of Cult of the Ebon Destroyers
Cult of the Ebon Destroyers
Pathfinder
Level 8
32 pages
0

A malignant cult has taken root in the mystical and magical realm of Jalmeray. Known and feared throughout distant Vudra, the cult of Dhalavei has expertly destroyed organizations and societies from within for millennia. Now a new sect of the sinister Cult of the Ebon Destroyers has its sights set on Thakur Kharswan of Jalmeray, and the magistrates and bureaucrats behind the throne must hunt down and eliminate the cult before the unthinkable happens. If only there were someone they could trust to behead Dhalavei's cult before the assassins do the same to their beloved ruler…

Cover of DDEX03-06 No Foolish Matter
DDEX03-06 No Foolish Matter
5th Edition
Levels 1–4
21 pages
0

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

Cover of The Mirror's Shard
The Mirror's Shard
5th Edition
Level 5
22 pages
0

A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.

Visitors from Above
AD&D
Levels 4–8
20 pages
0

"One night, a piece of the sky fell to earth..." "Visitors from Above" introduces the DM and players to the concept of flying ships, alien races, and space travel as described in the AD&D SPELLJAMMER boxed set. The adventure is compatible with AD&D 2nd Edition rules and the Monstrous Compendium, but can easily be played with only AD&D 1st Edition rules. "The adventure is designed for 4-9 characters of 4th-8th level (a maximum of 30 total levels). "The PCs begin in the city of Neverwinter and must venture upriver through the Neverwinter Woods to Mount Hotenow."

Cover of The Siege of Grimm Iron Peaks
The Siege of Grimm Iron Peaks
5th Edition
Level 5
31 pages
0

This adventure has been designed as a one shot adventure for 4-8 players, pregen 5th level characters included, in 4-6 hours. It tells a classic story of the "good" races oppressing the "dark" races, with their warlike expansionist ways.

Cover of FD6 - Ossuary of the Bear
FD6 - Ossuary of the Bear
AD&D
Levels 2–5
19 pages
0

Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to make themselves legends?

Cover of AC3 The Revenge of Rusak
AC3 The Revenge of Rusak
BECMI
Levels 4–6
8 pages
0

Princess Arelina rushed from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure you weapons…. Wonderfully descriptive, isn’t’ it. Well, now you can see for yourself with the 3-D DRAGON™ tiles. Use the DRAGON™ Tiles to bring your DUNGEONS & DRAGONS™ an ADVANCE DUNGEONS & DRAGONS™ adventures to life. This package includes 3-D figures, featuring tents, trees, carts, a waterfall, and characters. A sheet of 2-sided tiles including trails, streams, creatures, and other wilderness features. A wilderness mapping grid is included to help you lay out wilderness encounters quickly. The 3-D DRAGON™ Tiles also comes with a special D&D® adventure, “The Revenge of Rusack.” TSR 9145

Dzeebagd: Under Dark and Misty Ground
OSR
Levels 2–4
34 pages
0

Characters track the kidnapped Evanna to a goblin outpost with a dungeon underneath. They must successfully infiltrate the stronghold to rescue her and get out, before the goblins can mount a counter offensive against them.

What You Don't Know
3.5 Edition
Levels 2–3
4 pages
0

A short adventure for the Midnight campaign setting from Fantasy Flight Games. An important resistance member has been captured by the Shadow, and the adventurers are called upon to ensure--through any means necessary--that the information he knows is not passed on to the enemy.

Cover of Castles & Crusades I1 Into the Unknown: Vakhund
Castles & Crusades I1 Into the Unknown: Vakhund
OSR
Levels 1–2
26 pages
0

No introductions are necessary for I know well who you are, my intrepid adventurer. A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which is it fellow, the easy or the hard road you are after? I fear you have gone beyond yourself, and here in Inzae your mistake may be your doom. For beyond yonder door is a fearful world clinging desperately to life. Its denizens struggle against a vast array of malignant forces that seek to drag them deeper into the pits of the Maelstrom. And even here, in this backwater called the Reintier, you will find no respite from this meaningless and overwhelming struggle. So take heed traveler, take heed as you enter the Graffenvold, it will do you well to remember that this is a deadly world and lest you take care, you will be engulfed in its dying spasms. Traveling south in the goblin kingdoms is always frought with danger. So many will go only so far as the Baron's outpost, The Vakhund, The Watchdog Tower, and reside there in safety while merchants and others fare their way down the road. But what happens when the Vakhund is attacked by goblins, orcs and bandits? A princess is kidnapped, and only a dangerous trip into the dark, infested goblin kingdoms will reveal the answer. A Castles & Crusades adventure intended for 4-8 characters of levels 1-2, Vakhund: Into the Unknown marks Part 1 in the thrilling Death on the Treklant Trilogy and introduces the grimly realistic World of Inzae. Those brave enough to enter her Maelstrom and become heroes shall linger long in the halls of valor and memory.

Cover of Jaunt: Blood in the Snow
Jaunt: Blood in the Snow
OSR
Levels 2–4
18 pages
0

Farms in the hamlet of Winterton are being raided at night. Who, or what, is doing the raiding is a mystery. Animals have disappeared and now a visiting merchant has gone missing. The only clue is a blood drenched hat sitting in the snow along a stretch of road. Blood in the Snow is intended as a small side-adventure set in Winter, in a tiny village in the Bay of Spirits. A desperate clan of goblins are raiding the settlement and the player characters have been asked, or hired, to help. Published by Roan Studio

Cover of The House under the Moondial
The House under the Moondial
OSR
Levels 3–4
100 pages
0

There is a witch in the wilds, a goddess unremembered, and a madman. There is a circle of stone - who knows what lies beneath? The villagers are distraught: their children! replaced by fae! The villagers are distraught: who heeded their plea? Ravenous inquisitors, that's who. Oh, and adventurers... This investigative folkcrawl adventure module contains: * an isolated village full of secrets, riddled with strange traditions, * adventure sites and dungeons populated by peculiar denizens, * a small Fae Realm to explore, weird and perilous, * a terrible fae threat and too many curses, * unlikely friends, and foes nobody expects! An OSR adventure module for character levels 3-4, designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs. Includes a fully-linked interactive PDF, a fillable Referee's Toolkit, and player-friendly VTT maps.

Cover of FD2 - Graveyard of the Battle Lord
FD2 - Graveyard of the Battle Lord
AD&D
Levels 2–4
17 pages
0

While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region. One group of adventurers did discover the resting spot a months ago but also located the trapped gate of the cemetery. Can you two brave adventurers do better?

Cover of The Cult & The Tribe
The Cult & The Tribe
5th Edition
Level 7
29 pages
0

The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into the swamp and find out what's happening. As if that wasn't enough, demons are roaming the countryside, summoned by cultists of the Fraternity of Tharos, one of whom is secretly an important person in the town. Can you help the lizardfolk and keep the town safe?

Cover of The Raven's Call
The Raven's Call
5th Edition
Level 3
32 pages
0

Meet the Trollkin… And Drive Them Into the Sea! The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next. Then, one escaped villager begs strangers on the road for help… And gives them the chance to shine as true heroes striking down raiders of pure evil. The Raven’s Call is an adventure for 3rd level characters that brings mythic power and a true rescue story for 5th Edition, and introduces locales and NPCs that players will never forget. It offers new monsters and new magic in the unique style of Wolfgang Baur, one of the leading RPG adventure designers.

Cover of Sons of Gruumsh
Sons of Gruumsh
3.5 Edition
Levels 4–8
31 pages
0

This adventure takes place in the Moonsea of Faerûn. The players have been brought to Melvaunt to search for the missing scions of the city's great families. To the north, in Thar the orc tribes converge on the ruined fortress of Xul-Jarak, flocking to the banner of a charismatic warlord. There, he intends to sacrifice the scions of the great families of Melvaunt in a bloodritual to Gruumsh. The players will escape Melvaunt, search along the wilderness of Thar for the Fortress of Xul-Jarak, and then explore the dungeons of the ruined fortress and hopefully rescue the scions before they are sacrificed. There also is a Web Enhancement by Eric Cagle on the archives of wizards of the coast's website designed to scale the adventure to level 8. For example, it replaces the Owlbear with a Tyrannosaurus. This is an easy to scale adventure with much of the player's difficulty coming from intelligently avoiding problems, choosing how to approach each floor in the most tactical way, and quickly adjusting when something goes wrong. The adventure has sidebars including common orc battle cries (In Orc!), ready to use orc names, weather and random encounter table in Thar, a description of what happens if the party fails or partially succeeds, and suggested minis for each of the encounters. There is even an extended description of the bloodspear ritual, an event the party is not meant to encounter in a normal run. The appendix is detailed for all the humanoid characters including the scions and their equipment, the named villains, and variety of unnamed orcs the party will encounter. The fortress also offers an opportunity to introduce the players to the Underdark and the Zhentil Keep. There is a passage to the Underdark the players can accidentally explore, and return to later. Emissaries from Zhentil Keep have come to watch the ritual and have their own motivations. These npcs provide an opportunity for exposition and role playing at a point which otherwise might be combat heavy, acting as a valve for the first floor - helping or hurting the party with subtle magic should the difficulty be off.

Cover of Irtep’s Dish
Irtep’s Dish
5th Edition
Levels 6–8
18 pages
0

Irtep’s Dish is an adventure for characters from 6th to 8th level. This adventure requires the skills of a rogue or some other expert at traps, a cleric or character that can heal allies and offer beneficial bonuses to the team, a wizard or other master of the arcane arts, and a fighter to take care of “the heavy lifting.”