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Cover of The Tomb of Mercy
The Tomb of Mercy
5th Edition
Level 8
12 pages
0

The players and the DM compete in a race against time to see if all humanity can be saved, or if the fiendish servants of the Hells can corrupt the world for their own nefarious purposes. Special time-keeping and resurrection mechanics are included to keep the pace exciting and the plot moving. Prepare to delve into the long-forgotten Tomb of Mercy!

Cover of Swords of the Moonsea: Five Adventures
Swords of the Moonsea: Five Adventures
5th Edition
Levels 1–10
132 pages
0

nside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower Hive (SFBAY-04-01): What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? The White Well (PDXAGE-01-01): The Gommurg Clan of hill dwarves rarely deal with outsiders. The dwarf clan’s isolation has gifted them with great skill and wealth. Unfortunately, their pride has made them vulnerable to an ancient power confined centuries ago. An exile has magically foretold the clan’s destruction. This diviner is the only one who knows how to stop the evil threatening the Gommurg. Tier 2 (Level 5-10): The Barrows of Solina (STORM-01): Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. The Dark Hunt (PDXAGE-02-01): The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the land. Under Earth & Stone (SFBAY-04-02): A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.

Cover of CCC-MELB-02 The Sunken Sepulcher
CCC-MELB-02 The Sunken Sepulcher
5th Edition
Levels 1–4
28 pages
0

A group of dwarves in the Hulburg region are in need of help. Strange lights have been seen at night and a deadly terror has struck their mining camp. Venture into the ancient ruins and discover the source of this terror before it's too late.

Cover of TC1: Into the Haunted Forest
TC1: Into the Haunted Forest
Pathfinder
Level 1
20 pages
0

A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious. The Forest King is long dead and no one has seen his priceless regalia in many years, lost as it is to the depths of his haunted domain. Now the objects must be found if justice is to be served, but an eternal guardian stands watch, ready to deal with all intruders.

Cover of Dungeon Crawl Classics #78: Fate's Fell Hand
Dungeon Crawl Classics #78: Fate's Fell Hand
Dungeon Crawl Classics RPG
Level 2
36 pages
0

Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos! Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short! An exploration-based adventure for 2nd level PCs, Fate's Fell Hand challenges new and old players alike. Only the most cunning of PCs can hope to thwart the machinations of three dire wizards and escape Fate's Fell Hand!

Cover of The Menace of Merric
The Menace of Merric
5th Edition
Levels 1–3
53 pages
0

This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's. Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High Forest. The elders of Merric have decided to hire and groom an adventuring group to ensure they have a balancing force against the invasion. Soon it becomes clear that there is something far more dangerous than Orcs threatening High Forest and if the children of Merric will ever be safe again, someone needs to stand between them and the evils that lurk in the dark.

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of DDEX03-01 Harried in Hillsfar
DDEX03-01 Harried in Hillsfar
5th Edition
Levels 1–2
45 pages
0

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Are these the machinations of Hillsfar, or something more?

Cover of Factions of Phandalin - Old Owl Well
Factions of Phandalin - Old Owl Well
5th Edition
Level 5
29 pages
0

This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, the characters are tasked with exploring the depths of the Old Owl Well.

Cover of Pathfinder Society Scenario #1: Silent Tide
Pathfinder Society Scenario #1: Silent Tide
Pathfinder
Levels 1–5
16 pages
0

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Cover of Mists of Akuma: The Yai Sovereign of Storms
Mists of Akuma: The Yai Sovereign of Storms
5th Edition
Levels 7–8
28 pages
0

Soburin’s human nobility are not the only rulers that are in need of outside agents since the corrupting fogs reappeared; even oni warlords have found the Mists of Akuma to bring challenges, obstacles, and threats beyond their ken. Yona, the undisputed master of the secret city of Tsukisasu, lost control of her throne only a few weeks ago to a strange creature that capered out of a storm intermingled with the supernatural haze, and her agent Xiqzoxix is keen to remove the usurper as soon as possible. The PCs are the group ze has chosen for this momentous task and should they accept the oni bengoshi’s offer, a deadly set of trials await them on top of the mountain—though the longer they dally, the more powerful their adversary grows. To defeat Obiemashita the party will have to first find Tsukisasu, covertly investigate the town, and then disrupt the yai sovereign of storm’s rituals and slay it before all hell breaks loose, spilling untold violence down onto the already embattled lands of the prefectures below! Will you conquer Tsukisasu or be subsumed by the storm? In The Yai Sovereign of Storms you’ll find… A monstrous adventure set in Mists of Akuma, an eastern fantasy noir steampunk campaign setting for the latest edition of the world's most popular roleplaying game The secret monstrous city of Tsukisasu and a collection of its oni citizens 2 maps by cartographer Mike Myler: the hidden settlement of Tsukisasu as well as Yona’s Fortress The Mists of Akuma themselves and the new misted condition 2 new attributes to posit the unique aspects of the campaign setting in the minds of your players: Dignity and Haitoku The adeddo-oni template and 10 new monsters: adeddo-oni hunchlings, adeddo-oni samurai, adeddo-oni ninja, gaki, hebikontorra, monsuthant, tikbalang, Xiqzoxix the oni bengoshi, the Katana of Rizushi Kantaro, and the Yai Sovereign of Storms Obiemashita

Cover of DDAL07-14 Fathomless Depths of Ill Intent
DDAL07-14 Fathomless Depths of Ill Intent
5th Edition
Levels 11–16
34 pages
0

The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done! A Four-Hour Adventure for 11th-16th Level Characters

Cover of The Sunless Citadel 3e
The Sunless Citadel 3e
3rd Edition
Level 1
32 pages
0

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. This adventure is a first level adventure for beginning players set in the dungeon of the fallen fortress.

Cover of Pathfinder Society Scenario #6–01: Trial by Machine
Pathfinder Society Scenario #6–01: Trial by Machine
Pathfinder
Levels 1–5
22 pages
0

More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

Cover of DDEX02-13 The Howling Void
DDEX02-13 The Howling Void
5th Edition
Levels 5–10
46 pages
0

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

Cover of I3-5 Desert of Desolation
I3-5 Desert of Desolation
AD&D
Levels 5–9
128 pages
0

Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. Gradually, the winds change direction, bearing a thin streak of white mist toward you from the pyramid. It swirls and takes shape as a faceless man dressed in ancient robes and an ornate head-piece; moonlight shining through his ghostly body and robes, he lifts his arms toward the pyramid and speaks. It was magic that conveyed you all to Bralizar, and an ancient map that guided you through the pass in The Dustwall. But it was, after all, the tales that finally brought you to this place - tales of endless wealth, of spirit-guarded pyramids, of crystalline obelisks, of gemstones with mysterious properties. Now, as the haunted voice of the spectre before you begins his tale, you wonder if the treasure and the quest are worth the price...perhaps your very lives. Are you really the heroes of the prophecies, those who will overcome the foretold tests, and those for whom the treasure awaits? It is time to search your hearts before you venture further into the Desert of Desolation. An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set in the Fabulous Forgotten Realms TSR 9199

Cover of Pathfinder Adventure Path #2: The Skinsaw Murders (Rise of the Runelords 2 of 6)
Pathfinder Adventure Path #2: The Skinsaw Murders (Rise of the Runelords 2 of 6)
Pathfinder
Level 4
60 pages
0

The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next victims!

Cover of A1-4 Scourge of the Slavelords
A1-4 Scourge of the Slavelords
AD&D
Levels 7–11
128 pages
0

"... an Adventure to Challenge the Bold..." Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again! The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land. This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains. TSR 9167

Cover of The Passenger
The Passenger
5th Edition
Levels 10–12
18 pages
0

Mr. P has a job for you. You must investigate three robberies that took place in Waterdeep in the past few days, and connect them to whoever is responsible. All clues lead you to a certain mansion, but it is certain that the raid will not be easy, as they are always watching, always one step ahead... Who's watching you ask? What do you mean? No one is watching.