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Cover of OA1 Swords of the Daimyo
OA1 Swords of the Daimyo
AD&D
Levels 1–6
64 pages
0

From the log of the Leaping Dolphin: "110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue...." Drawn by the lure of aventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning. Across the waters lie Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures. Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyami Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigue of the Orient. This adventure book set contains three adventures: Over the Waves We Will Go Riders of the Black Temple Lord of the Black Temple TSR 9164

Cover of B11 King's Festival
B11 King's Festival
BECMI
Levels 1–3
32 pages
0

Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also provides a full dose of excitement! Orcs, carrion crawlers, and villains challenge the characters' fighting skills, and a host of traps and puzzles confound their wits! TSR 9260

Cover of BMILL 01-03 Amaratha's Secret
BMILL 01-03 Amaratha's Secret
5th Edition
Levels 3–4
25 pages
0

In this climbing adventure, characters journey into the White Peaks mountains to find the source of a rare gem, which is driving the coup in Whitehorn.

Cover of Straw Bears (CCC-UCON-03)
Straw Bears (CCC-UCON-03)
5th Edition
Levels 1–4
31 pages
0

You return to the peculiar village of Basht for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn’t it? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The Straw Bears originally debuted at U-Con on November 2020. (https://www.ucon-gaming.org/)

Cover of Glaive of the Revenant King
Glaive of the Revenant King
5th Edition
Level 3
40 pages
0

Deep within the dark recesses of the Tomb of Nihalar, the final resting place of elven kings, the weapon of the wood elves of Imfe Aiqua stirs. Two individuals are drawn to the weapon—but only one can accept it. Who will take up the glaive of the revenant king and become the ruler of the forgotten elven city? Glaive of the Revenant King is a 3rd-level Fifth Edition adventure for 3-5 characters. Characters who survive the adventure should reach the 4th level by the adventure's conclusion. This is the major side quest in the Hand of Eight adventure path. It can be played as the kickoff for the larger adventure setting or as a one-shot adventure for your players. The campaign is intended to be set in the DMDave crowdsourced campaign world of Omeria. However, it can just as easily be inserted into any other mysterious, untamed wilderness. The adventure is written by renown Fifth Edition author, DMDave Hamrick. It's 40 pages of fast-paced fantasy adventure that includes zombie hordes, horrible monsters in dark forests, battles with orcs, and tombs filled with dangerous traps.

Cover of The Korranberg Chronicle: Nightmare on the Mournland Express
The Korranberg Chronicle: Nightmare on the Mournland Express
5th Edition
Level 6
30 pages
0

This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated 5th edition rules for running all sorts of encounters on the lightning rail. A bestiary appendix containing 9 stat blocks, including dragonmarked NPCs and nightmarish monsters! Enough material to run an alternate scenario: a train heist!

Cover of Black Sails Over Freeport
Black Sails Over Freeport
3rd Edition
Level 6
256 pages
0

Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them?

Cover of Blinsky's Toyshop
Blinsky's Toyshop
5th Edition
Levels 3–10
38 pages
0

Blinsky's Toyshop is our take on what happens to Blinsky and Piccolo during, or after the Curse of Strahd campaign. Blinsky, the toymaker in Vallaki with the cute monkey wearing a pink tutu, received a large inheritance from a long-time client. The client, Obtavius Swat, a retired adventurer and avid collector of toys, left his entire estate to Blinsky. The estate included coin, precious gems, art, and his collection of toys, some made by Blinsky and others he acquired during his travels. Blinsky used the fortune to pay a wizard to create a small island in the middle of Lake Zarovich, located just outside of Vallaki. He then paid masons and workers to build a fantastic new toyshop, which he designed to be an experience for both the young and old alike. Though the number of children in Barovia was increasing, mostly imparted to the devil Strahd’s downfall, Blinsky wanted to touch the inner child of the adults in the city. He wanted happiness. He wanted smiles. He named the castle Blinsky’s Toyshop of Marvels. One of the toys, a small silver tiara kept in a black satin-lined ivory jewelry box, was such a lovely piece. Blinsky couldn’t stand the thought of leaving it in the box. He already had enough gold and losing the small tiara wouldn’t be a large loss, so he decided to give it to his monkey – Piccolo (see Creatures of the Toyshop). He smiled at the thought of her running around in her pretty, shiny tiara. Sadly, as Barovian luck would have it, trapped inside the tiara is the sole of an evil gnome wizard named Aribetha Strangge. In his old age, Obtavious Swat forgot that he and his fellow adventurers used the tiara to imprison the gnome’s soul. Yesterday, when Blinsky placed the tiara on Piccolo’s head, silver tendrils cascaded from the tiara and into poor Piccolo’s skull, allowing Aribetha to control the monkey. Now, Aribetha has incapacitated Blinsky in the toyshop’s tower, brought many of the toys to life, and imprisoned or killed many of the workers and customers. The adventure includes costumes (which the character may wear), Strahd Hand Puppets, and a possessed Piccolo.

Cover of The Hag's Hexes
The Hag's Hexes
5th Edition
Levels 4–18
66 pages
0

The Hag's Hexes is a 66 page guide designed by Dungeon Masters Guild luminaries like JVC Parry and Janek Sielicki alongside rising stars and old stalwarts like Matt Butler, Matthew Gravelyn, and Tim Bannock. It was created with one thing in mind: to make hags more than the sum of their (often meager) Challenge ratings, giving them the mechanics, roleplay potential, and weird magic that can inspire campaigns, lay low kings and warlords, and potentially ensnare unwary Player Characters into campaign-changing curses or long-term bargains that force them into terrible moral quandaries! Split into five chapters, the authors have provided everything a DM needs to terrify their players for years to come. The Bestiary features over a dozen monsters; some are new hags, some are their minions or even their mobile lairs, and one of them -- the Shaitan AKA Desert Hag -- was featured in Monsters of the Guild! Bargains & Curses is a chapter filled with ideas that can kick-start campaigns, threaten valued NPCs, or put Player Characters' very existence and morality at stake. Chapter 3 includes two dozen items of wonderment, weirdness, and dread, ranging from fairy tale-inspired items of whimsy to terribly cursed items of horror. Chapter 4 is titled "Filthy, Vile & Downright Dirty" and provides dozens of roleplaying tips to make hags come alive, new mechanics inspired by and expanding on Volo's Guide to Monsters (coven spell lists, aunties, grandmothers, alternative coven members), and ends with useful combat tactics for each of the hags from the Monster Manual and Volo's Guide, as well as tactics for covens. Finally, Chapter 5 presents five encounter groups (with sub-encounters) to give you quick story seeds and monster lists that you can put together in minutes to create a single encounter or to inspire a full campaign, and ends with three full-length adventures -- each with 3-5 encounters -- that showcase many of the new monsters, rules, magic items, and so on that appeared in earlier chapters. Each of these adventures comes with an encounter map meant to act as inspiration for hag lairs, and they include useful mechanical ideas for terrain effects and descriptive keywords listed directly on the map for added inspiration and easy customization! Designed by Tim Bannock. Written by Matt Butler, JVC Parry, Janek Sielicki, and Tim Bannock. Edited by Matthew Gravelyn and Tim Bannock. Cover Art by Elena Naylor. Cartography by Tim Bannock using Inkwell Ideas' Dungeonographer (Dungeonographer is copyright Inkwell Ideas). Layout & Graphic Elements by Elena Naylor with Tim Bannock. Interior Art by Arcana Games, Bruno Balixa, David Lewis Johnson, Dean Spencer, Earl Geier, Filip Gutowski, Jacob E. Blackmon, Joyce Maureira, Petr Kratochvil, Jayaraj Paul, Brian Brinlee, and Wizards of the Coast.

Cover of CCC-SCAR01-02 Glister By Light
CCC-SCAR01-02 Glister By Light
5th Edition
Levels 1–4
32 pages
0

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters Part 2 of Kossuth's Kiss

Cover of DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
5th Edition
Levels 5–10
25 pages
0

A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain. A Two-Hour Adventure for 5th-10th Level Characters. Optimized for five 8th-level characters.

Cover of S1 Tomb of Horrors
S1 Tomb of Horrors
AD&D
Levels 10–14
12 pages
0

Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demilich who still wards his final haunt (Be warned that tales told have it that this being possesses powers which make him nearly undefeatable). Accounts relate that it is quite unlikely that any adventurers will ever find the chamber where the demilich Acererak lingers, for the passages and rooms of the Tomb are fraught with terrible traps, poison gases, and magical protections. Furthermore, the demi-lich has so well hidden his lair, that even those who avoid the pitfalls will not be likely to locale their true goal. In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This Labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. TSR 9022

Cover of D1-2 Descent into the Depths of the Earth
D1-2 Descent into the Depths of the Earth
AD&D
Levels 9–14
28 pages
0

This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine of the Kuo-Toa." Contained herein are referee notes, background information, maps, and exploration keys intended for use with the Advanced Dungeons & Dragons rules. The adventure can be used alone or as part of an extended adventure that begins with G1-3: "Against the Giants" and continues with D3: "The Vault of the Drow" and Q1: "Queen of the Demonweb Pits." TSR 9059

Cover of The Scouring of Gate Pass
The Scouring of Gate Pass
4th Edition
Levels 1–3
60 pages
0

It's a frigid New Year's Eve, and the heroes gather near midnight in a small condemned tavern wihtin the Free City-State of Gate Pass. Located in the mountain pass which separates two hostile nations. Gate Pass has been neutral since the end of their last war. That neutrality is about to be put to the test, as a scourge comes for the city from the nearby empire of Ragesia. By now, every magic-user in Gate Pass knows of the Scourge. The Emperor of Ragesia died barely a month ago, and a witch named Leska has moved to cementer herself as the next empress. Leska leads the Ragesian Inquisitors, clerics specialized in countermagic and has decreed ass disloyal mages to be tracked down and killed to prevent future threats to the empire. Their first target is Gate Pass, whose neutrality has long been viewed as an insult to the nation's honor. This is the first of twelve adventures in the War of the Burning Sky adventure path from E.N. Publishing.

Cover of DDAL04-03 The Executioner
DDAL04-03 The Executioner
5th Edition
Levels 1–4
19 pages
0

The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts.

Cover of X Marks the Spot
X Marks the Spot
5th Edition
Level 4
28 pages
0

A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure.

Cover of D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
4th Edition
Levels 1–3
154 pages
0

At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)

Cover of Back To The Sea
Back To The Sea
5th Edition
Levels 3–4
11 pages
0

Uncover the curious tale... When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering the mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 3-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Contains 3 beautiful original digitally illustrated Maps. Unique Monsters and interesting combat scenario. Encourages player creativity and problem solving. Screen reader version.

Cover of DDAL07-08 Putting The Dead To Rest
DDAL07-08 Putting The Dead To Rest
5th Edition
Levels 5–10
7 pages
0

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy.

Cover of Bridge of Fallen Men
Bridge of Fallen Men
5th Edition
Levels 3–4
52 pages
0

Nightmares that kill, a mysterious thief that only steals knick-knacks, tales of a huge beast terrorising fisherfolk, an inn with disappearing guests, discoveries of hidden magic portals and rumours of an assassin at large: None of these things are enough to stop the ever-flowing tide of traders and travellers crossing the Bridge of Fallen Men, but its protectors - Cormyr's Purple Dragons - are short on time, and courage... ...will adventurers answer the call?