A community for lazy dungeon masters
984 adventures found
Cover of RC3 - Theft of Knowledge
RC3 - Theft of Knowledge
AD&D
Levels 2–4
21 pages
0

Curator Pierce has reported that the House of Knowledge was the victim of an assault and theft. Three days ago, brigands entered the building famous for housing the Tomes of Rummell. They attacked the Stewards of Knowledge, and made off with three books. Each of the missing texts was written by a different author and each is said to contain works of arcane power. The call has gone out for heroes to retrieve these items and bring those responsible to justice!

Cover of An Ogre and His Cake
An Ogre and His Cake
5th Edition
Levels 1–3
24 pages
0

The young heroes are invited to Massie Littlefoot’s birthday party before she departs for wizarding school in Waterdeep. At the height of the party, Clonker, an ogre known to live nearby, steals Massie’s cake! The heroes must brave the forest and get Massie’s cake back before everyone goes home. This introductory adventure is designed for level 1-2 characters. What Is This Project? An Ogre and His Cake is an introductory 5th edition Dungeons & Dragons adventure built for and tested by kids. It is every parent or guardian's dream to share their passions with the young ones they love. We hope Clonker, the lovable ogre, opens these doors for you. We also want to support children and families who are unable embark on every adventure. All of our creator royalties (50% of what you pay, with the other 50% supporting the upkeep of the Dungeon Masters Guild and Wizards of the Coast) will be donated directly to Extra Life, a non-profit organization focused on supporting children's hospitals through communal gaming events.

Cover of Barrowmaze
Barrowmaze
OSR
Levels 1–5
? pages
0

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze? Barrowmaze Complete (BMC) is a classic megadungeon for use with any old school fantasy role-playing game. BMC includes everything in Barrowmaze I and II in the same book in addition to new material, art, layout, and cover art by Ex-TSR artist Erol Otus. Barrowmaze Complete will keep your players on their toes and your campaign going strong. BMC is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This edition includes art by the aforementioned TSR artists Erol Otus, as well as Tim Truman, Jim Holloway. New old-school artists include Peter Pagano, Cory Hamel, Stefan Poag, Zhu Bajie, Stephan Thompson, and others.

Cover of CCC-GHC-BK1-01 Into the Border Kingdoms
CCC-GHC-BK1-01 Into the Border Kingdoms
5th Edition
Levels 1–2
10 pages
0

"Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature?" A Two-Hour Adventure for 1st and 2ndLevel Characters The tavern the characters are staying at are attacked by skeletons. Where have they come from and why have they attacked?

Cover of C17-3  York Towers
C17-3 York Towers
AD&D
Level 6
100 pages
0

After handling a bit of diplomacy for the York Republic, the ruling council has asked for more assistance from you. Years before the western edge was not where it is now. A series to protective towers stretched out securing the land. Unfortunately for the country, those towers were taken by Giants of the region and pushed the York-ians to their current border. The council feels that your party is strong enough to go scout out the area and see if the land can be retaken. This adventure setting was designed for both 5th Edition rules AND 1st/2nd Edition D&D for the Filbar Campaign for six, sixth level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign.

Cover of The Snow Stalkers
The Snow Stalkers
5th Edition
Level 5
18 pages
0

When the members of The Red Drakes adventuring party go missing with precious cargo, it's up to the characters to find them before a blizzard hits. Can the group survive the grisly revelations waiting for them in the remote peaks of Frostfall Pass? The Snow Stalkers is an ice-cold horror adventure for 5th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A race against a deadly blizzard and abominable enemies -Three new monsters that relentlessly stalk the characters -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Con18 - 4 Scriptorium of Carolinus
Con18 - 4 Scriptorium of Carolinus
5th Edition
Levels 4–5
25 pages
0

At last year's CafCon we put together this little gem. After locating strange golden scrolls on your previous adventure, you have gotten word that the sage has been able to transcribe them. Much to your amazement, you learn that the sheets lead you to the lost scriptorium! What magic & spells will you discover within the ancient temple of learning?

Cover of Lore of Aetherra: The Lost Druid
Lore of Aetherra: The Lost Druid
5th Edition
Levels 1–5
265 pages
0

Lore of Aetherra: The Lost Druid is an award-winning 5th Edition adventure designed to bring characters from level one to five, and is the first in an expansive 4-book saga of science-fantasy adventures that will take your players to level 20. Fano. Things here haven't always been so grim. Time and chance have conspired to transform this once magnificent city upon the lake into a run-down sanctum for the destitute and depraved alike. Those who would see Fano renewed seek a lost druid who brings with him the hope to restore the city to its former glory and awaken the ancient technology hidden deep within its constructs. Could Fano's awakening usher in a new era of peace and prosperity, or will it unearth a conspiracy lurking in the shadows? Lore of Aetherra: The Lost Druid is a 5th Edition adventure designed to bring characters from level one to five, and is the first in an expansive 4-book saga of science-fantasy adventures that will take your players to level 20. A uniquely immersive RPG experience, The Lost Druid employs a myriad of digital content that can be experienced using the Alchemy RPG platform. Enjoy a cinematic storytelling structure, breaking chapters into scenes supplemented by expansive soundscapes, dynamic musical scores, voice-acted flavor text, and environmental motion graphics. 2023 IPPY Awards Winner: GOLD in Reference Product Contents: Over 250 Pages Over 2 hours of Audio Content 5 Premade Player Characters 6 Side Quests 7 Tavern Mini Games 35 New NPCs and Monsters Maps: 8 area, 1 city, and 1 region New Backgrounds, Spells, and Magic Items Over 60 NPC Profile Blocks AI Combat Tactics for Every Encounter Published by HITPOINT Press

Cover of H2 Thunderspire Labyrinth
H2 Thunderspire Labyrinth
4th Edition
Levels 4–6
96 pages
0

A slaver gang known as the Bloodreavers are terrorizing the countryside from their base deep in the labyrinth under Thunderspire Mountain. But these slavers are only the symptom of a larger threat in the bowels of Thunderspire.

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6–8
23 pages
0

The final installment of the three-part Rock Con ’17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of GC16 - Legend of Pula Noa
GC16 - Legend of Pula Noa
5th Edition
Levels 4–6
51 pages
0

After resupplying equipment, health, and morale, you have heard of a job opportunity available at a nearby pub. After first missing out on the chance, your fortunes change and get the job. After boarding the Gnome airship, the “Marietta”, you head off across the sea to locate the captain’s missing brother. You find out you will be going into the jungles of the lost Pula Noa tribe. Rumor and legend surround these natives as having streets and buildings paved in gold, silver, and death! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for mid-level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!

Cover of The Horror Within
The Horror Within
5th Edition
Level 8
20 pages
0

Everyone who went to opening night of the Monveau Theater's newest show has gone completely insane. Can the characters uncover the shocking secrets inside the theater and find a way to end the plague of madness without losing their own minds? The Horror Within is a cosmic horror adventure for 8th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A maddening mystery where the characters' sanity is at risk -A thrilling battle against an Old One in the lost depths of the city -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Under Our Noses
Under Our Noses
5th Edition
Level 4
8 pages
0

The Thieves Guild Ebonclad has learned of a construct that would make an ideal guardian or soldier. Unfortunately the constructs creator is looking to sell this to The Crown. It is in Ebonclad's best interest to intercept this construct before its abilities can be demonstrated. The party plays the role of a group of saboteurs, required to sabotage or destroy a construct named Marx before it can be demonstrated to The Crown in less than a day’s time. The mission’s primary objective is to locate the construct Marx and destroy or sabotage it. If Marx is destroyed outright, the party will need a patsy to pin the crime on. If possible, the party should steal Eva Dalphane’s schematics for Marx, as well as investigate how the artificer brought the construct into the city undetected.

Cover of Dungeon Crawl Classics #87: Against the Atomic Overlord
Dungeon Crawl Classics #87: Against the Atomic Overlord
Dungeon Crawl Classics RPG
Level 5
32 pages
0

For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – until visitors arrive from a distant world, bringing uncanny, magical powers. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world – or destroy it! Note: This adventure does require that the party have some access to spell casting, whether through an item or class that requires a spell casting roll.

Cover of The Prince of Redhand
The Prince of Redhand
3.5 Edition
Level 15
32 pages
0

Prince Zeech, the ruler of the town of Alhaster and lord of the domain of Redhand, is throwing a party. Bandits, slavers, pirates, and worse have been invited, along with a mysterious woman who holds the key to the coming apocalypse. "The Prince of Redhand" is the eighth installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #340 of Dragon presents guidelines for what the PCs can do to dress to impress, and perhaps eke out a few precious bonuses on their Diplomacy checks. Pgs. 48-79

Cover of Raiders of Reitheillaethor
Raiders of Reitheillaethor
5th Edition
Levels 3–5
57 pages
0

This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen. This module includes a detailed description of the Elven village of Reitheillaethor including it's NPCs. It can be run either as a continuation of the adventure started in "Menace of Merric", as an extended stand alone adventure or the three individual tombs included in it can be run as short one-off adventures.

Cover of CCC-SCAR01-02 Glister By Light
CCC-SCAR01-02 Glister By Light
5th Edition
Levels 1–4
32 pages
0

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters Part 2 of Kossuth's Kiss

Cover of DSE2 Black Spine Box Set
DSE2 Black Spine Box Set
AD&D
Levels 10–13
314 pages
0

Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that stands in the way of this terrible fate is a band of heroes. Assembled from the four corners of this tortured world and bound together by the tangled cords of fate, they must face an enemy the likes of which they have never seen before. The odds are against them, but they dare not fail. The fate of the world is in their hands. The previous flip-book modules (Black Flames, Merchant House of Amketch, and Marauders of Nibenay) precede this adventure, but they are not necessary to enjoy Black Spine. Contains 3 - 96 page adventure books and 2 fold-out maps TSR 2428

Cover of NQ17 - Bloodreaver Blade
NQ17 - Bloodreaver Blade
5th Edition
Levels 6–8
20 pages
0

When old ruins are discovered, rumors swirl about the lost owner's magical blade. This scenario involves an overland crossing and a dungeon delve and none of it will be easy for the players.

Cover of Dragon's Delve
Dragon's Delve
AD&D
Levels 3–6
24 pages
0

Chip off the old block. The dwarves of Underduin and Thunderdelve have made some new friends … and enemies. A stronghold of dwarfs has been takin hostage and its up to the part to save them and return the stronghold to its former glory. XS2 Thunderdelve Mountain may act as a prequel. Pgs. 8-31