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994 adventures found
Cover of Pathfinder Society Scenario #15: The Asmodeus Mirage
Pathfinder Society Scenario #15: The Asmodeus Mirage
3.5 Edition
Levels 1–7
19 pages
0

Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again.

Cover of Little Shrine of Horrors
Little Shrine of Horrors
5th Edition
Levels 4–5
24 pages
0

Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again. Cursed are those who enter this tomb. Cursed are those who look upon this statue. Cursed are those who seek his riches. Know that your demise is certain – your lives will be short, and your deaths slow. Read this, fools, and despair! The Shrine of Lucien Harpell is the stuff of legends - full of hideous traps and strange monsters, but guarding fabulous treasures. It was lost for generations beneath the grim and lonely Starmetal Hills, but has now been found again. Will any dare enter? Little Shrine of Horrors contains over 20 encounters and is full of puzzles, tricks, traps, roleplaying and combat. Do your players have what it takes to outwit Lucien Harpell?

Cover of A Night of Fright!
A Night of Fright!
5th Edition
Level 5
33 pages
0

Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! A Night of Fright is a parodic one-shot adventure designed to be played in a single four-hour session by five players. In a loving send-up of classic mystery cartoons, players will take the role of one of four meddling heroes—or their talking gnoll! Explore a haunted mansion full of traps, frights, spooks, scares, ghosts, ghasts, and ghouls to uncover old Uldryn’s secrets before it’s too late—for this is no run-of-the-mill real estate scam. There’s real danger in the mansion and Mystery LLC will need all the help they can get!

Cover of Baldur's Gate: Descent into Avernus
Baldur's Gate: Descent into Avernus
5th Edition
Level 1
256 pages
0

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

Cover of Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics RPG
Level 1
20 pages
0

Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

Cover of DDA4 The Dymrak Dread
DDA4 The Dymrak Dread
BECMI
Levels 1–3
16 pages
0

Adventure Lies Ahead, Deep in the Heart of the Dymrak Forest Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil band of raiders? Eager to prove yourselves as new adventurers and to collect a sizable bounty, you travel to the goblins' dungeon in the Dymrak Forest - a place that has captivated your interest for years, a place where few have dared to venture. Only you and your fellow adventurers can put an end to the rampant bloodshed and return peace to the territory. This module is recommended especially for beginner Dungeon Masters and players who are interested in dungeon exploration. Can be used as a follow-up to the DDA3, Eye of Traldar module or it can stand alone Features easy-to-follow rules on dungeon adventuring in the heart of the Dymrak Forest. TSR 9272

Cover of CCC-MAG01-03 The Clock that Didn't Tick
CCC-MAG01-03 The Clock that Didn't Tick
5th Edition
Levels 12–15
30 pages
0

Mystery in the Moonsea! Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. Combat optional but possible. Role-playing opportunities abound.

Cover of Race to the Yellow Lotus
Race to the Yellow Lotus
3rd Edition
Levels 4–5
48 pages
0

"An army on the move, an ancient artifact, its purpose long forgotten, and the sinister plans of an unknown foe: When these elements combine, it's bad news for the good-aligned cities of the Blood Plateau. A massive band of orcs is marching on the Monastery of the Yellow Lotus, intent upon taking the "Flower That Does Not Bloom." The heroes must trek through goblin-infested tunnels and monster-filled woods ahead of the orcish horde, in a deadly Race to the Yellow Lotus." This adventure is the second in the "Tales from the Blood Plateau" series, but works well as a standalone or an intro to another campaign. Though the party does not actually engage the Death Knight/Blackguard antagonist, he is the primary driving force behind the events of the adventure. Published by MonkeyGod Enterprises and Highmoon Press

Cover of The Discarded Gem
The Discarded Gem
5th Edition
Levels 1–4
19 pages
0

The Kingdom of Halruaa’s past is a mystery. The disappearance of the entire kingdom during the Spellplague and its subsequent return has always been looked upon as feat of magic that will never be replicated and Halruaa’s Council of Elders has dedicated itself to ensuring that this magic remains hidden. rumors are starting to surface that someone may have found a way to duplicate the feat and this has made faction leaders throughout Toril nervous, especially when recent communications with Faction agents in the area have grown silent. What can be discovered in the Kingdom of Halruua? Are the rumors true or is there something else entirely happening? The Discarded Gem is a 3 to 4-hour adventure for characters level 1 - 4.

Cover of The Lightless Depths
The Lightless Depths
3.5 Edition
Levels 11–13
39 pages
0

Deep beneath the Isle of Dread, in a place forgotten by the world of light, an ancient, unfathomable evil festers. Within the desiccated ruin known as Golsimorga, the debased kopru servants of Demogorgon work foul rites, steeping immature shadow pearls in pits of liquid insanity. None from the world above have yet fathomed what terrors lurk beneath the Isle of Dread, nor what mad scheme roils to profane life deep within the city's gangrenous corpse. "The Lightless Depths" is the sixth chapter of the Savage Tides Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. Issue #353 of Dragon features ways to improve the PCs' vessel, the Sea Wyvern, as they take their adventures back to the seas. When the PCs journey deep under the Isle of Dread to find the source of the shadow pearls, they discover horrors beyond imagining in a haunted underground city perched on sanity's razored edge. Pgs. 28-66

Cover of The Charred Rose
The Charred Rose
5th Edition
Level 4
15 pages
0

Just in time for All Hallows Eve, The Charred Rose is an adventure of Gothic horror set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but he has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the village and ensure the bard’s safe and quick return. But more than one monster lies hidden and awaiting the searchers in the depths of the woods of Sithicus. Includes the following: • Three new monsters: Glaistig (including possessed and normal stat block of possessed NPC), Forest Worm, and Kender Vampire • A new magic item, the Sword of the White Rose • Player Handout: Permission for Leave

Cover of Wrath of the Orc God
Wrath of the Orc God
Pathfinder
Levels 3–4
53 pages
0

In the town of Gafolweed, the market is in disarray: toppled barrows and collapsed tents spill their contents onto the muddy ground. Merchants and locals flee the scene as you arrive. In the midst of the destruction stands a muscular, green-skinned humanoid—an orc! Three bodies lie near his feet, the victims of his bloody axe. He turns to you, a vivid red tattoo of a bleeding eye prominent on his brow. The orcs are gathering in numbers unseen in many generations and make war upon the people of the Borderlands. The cause of this deadly conflict is entwined with the history of the unholy mark that all the orcs now bear. Will your fellowship of budding heroes be able to quell the Wrath of the Orc God?

Cover of Curse of Strahd
Curse of Strahd
5th Edition
Levels 1–10
256 pages
2

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Spans levels 1-10.

Cover of Happy Jack's Funhouse
Happy Jack's Funhouse
5th Edition
Levels 3–10
60 pages
0

A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. The adventure takes place in Happy Jack’s Funhouse, where the adventurers encounter strange creatures, traps, and games. You can view a 20-page preview of the adventure on the product page. The painted man rode into town, tossing candy and small trinkets to the cheering children. The children, their mouths stuffed with gumdrops, laughed at his jet-black horse adorned with a white saddle festooned with jingle bells. He introduced himself to the town elders as Happy Jack and asked their permission to set up his attraction in the town square. The elders, seeing the happiness in the children, agreed. Happy Jack brought with him food vendors and a thrill ride – a large painted attraction which manifested from a leather green and red checkerboard satchel after he placed it on the ground. All was fun for two days… NOTE: This product also includes Happy Jack's Rare Subclasses - a supplement containg the Jester (Rogue) and College of the Clown (Bard) subclasses and four new magic items.

Cover of Hushed Hills
Hushed Hills
5th Edition
Levels 1–4
9 pages
0

Hushed Hills is an adventure location set in a haunted town nestled in hilly woodlands. It doubles as a toolbox with encounters and NPCs to support DMs in running a gothic horror adventure. You can use it in three ways: 1. Run the Hushed Hills as a Tier 1 adventure that takes one, two, or three 5-hour sessions (based on the starting quest you select). 2. Select the best encounters and NPCs to add to your game. 3. Use the presented content as fuel to inspire your ideas. This toolbox is packed with assets and consists of: • 50 encounterswith 4 quests to tie them into an adventure. • 21 NPC outlines (including eldritch chimeras), • 3 multi-phased boss battle against the Godless Chimeras. Assets are grouped into 3 regions, including Crestfall Abbey, Town of Kletva, and Mirage Forest. Each region has a high-resolution map and each NPC a portrait. Published by: Immersive Adventuring

Cover of XL-1 Quest for the Heartstone
XL-1 Quest for the Heartstone
BECMI
Levels 5–10
32 pages
0

The King is dead! And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice. Is the gem I the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures? This is your kind of quest! Quest for the Heartstone is a combined wilderness/dungeon adventure designed to be compatible with the Advanced Dungeons & Dragons Action Toys from LJN Toys, Ltd. and the Advanced Dungeons & Dragons Fantasy Adventure Figures from TSR, Inc. The adventure also includes complete maps, new monsters and players' illustrations. Will the heartstone be the key to peace in the kingdom? By her majesty's request... it's up to you to find out! TSR 9114

Cover of DDAL04-12 The Raven
DDAL04-12 The Raven
5th Edition
Levels 5–10
17 pages
0

The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over? Part Twelve of Misty Fortunes and Absent Hearts.

Cover of D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
4th Edition
Levels 1–3
154 pages
0

At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)

Cover of Pathfinder Society Scenario #9: Eye of the Crocodile King
Pathfinder Society Scenario #9: Eye of the Crocodile King
3.5 Edition
Levels 1–5
17 pages
0

Arcanamirium transmuter Maren Fuln found a magically sealed amulet in the school's library and kept it as a shiny bauble. Little did he know the amulet contained an entity far worse than he imagined, and by unsealing it, he loosed a revenge-obsessed horror into the sewers beneath the school. Can the Pathfinder Society halt the beast’s plan in time, or will he build his army of revenge and sow chaos in Absalom?

Cover of BMILL 01-02 Finding Kat
BMILL 01-02 Finding Kat
5th Edition
Levels 2–4
24 pages
0

The characters are introduced to the coup occurring in Whitehorn and are tasked with warning a friend, whose family is involved, about it. (characters can choose one instrument as a reward)