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Cover of CCC-MAG01-03 The Clock that Didn't Tick
CCC-MAG01-03 The Clock that Didn't Tick
5th Edition
Levels 12–15
30 pages
0

Mystery in the Moonsea! Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. Combat optional but possible. Role-playing opportunities abound.

Cover of Pathfinder Society Scenario #9: Eye of the Crocodile King
Pathfinder Society Scenario #9: Eye of the Crocodile King
3.5 Edition
Levels 1–5
17 pages
0

Arcanamirium transmuter Maren Fuln found a magically sealed amulet in the school's library and kept it as a shiny bauble. Little did he know the amulet contained an entity far worse than he imagined, and by unsealing it, he loosed a revenge-obsessed horror into the sewers beneath the school. Can the Pathfinder Society halt the beast’s plan in time, or will he build his army of revenge and sow chaos in Absalom?

Cover of Wardens of the Reborn Forge
Wardens of the Reborn Forge
Pathfinder
Level 12
64 pages
0

Alkenstar, City of Smog, is a bastion of civilization in the magic-warped region known as the Mana Wastes. Its ingenious citizens survive in the treacherous Spellscar Desert with the help of canny inventions like guns and clockwork automatons, but now their construct protectors have begun to run amok within the city. It falls to the PCs to venture beyond the city walls to find the source of their strange behavior.

Cover of ALQ1 Golden Voyages
ALQ1 Golden Voyages
AD&D
120 pages
0

Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides teh source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place. DM Notes There are multiple options for plot hooks which is nice, of course they all lead to the same spot, follow clues that take you to all corners of the Crowded Sea to find a Great Treasure. TSR 9366

Cover of The Menace of Merric
The Menace of Merric
5th Edition
Levels 1–3
53 pages
0

This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's. Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High Forest. The elders of Merric have decided to hire and groom an adventuring group to ensure they have a balancing force against the invasion. Soon it becomes clear that there is something far more dangerous than Orcs threatening High Forest and if the children of Merric will ever be safe again, someone needs to stand between them and the evils that lurk in the dark.

Cover of S3 Expedition to the Barrier Peaks
S3 Expedition to the Barrier Peaks
AD&D
Levels 8–12
32 pages
0

The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within the last few months, however, a walled town not far distant from the area, and four small fortresses as well, have been destroyed by mysterious attacks! This classic adventure set on a crashed spaceship challenges the players assumptions, and expands on what's possible within the "fantasy" label. TSR 9033

Cover of DDAL06-01 A Thousand Tiny Deaths
DDAL06-01 A Thousand Tiny Deaths
5th Edition
Levels 1–4
22 pages
0

The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?

Cover of FRQ3 Doom of Daggerdale
FRQ3 Doom of Daggerdale
AD&D
Levels 1–3
32 pages
0

Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered and opened, and things just haven't been the same since. Constable Tren is displeased with the situation, what with suspicion being cast in the Zhentarim's direction as well as toward Cyric's priesthood. He's undoubtedly making the Dalesfolk's lives more difficult than usual because of this upheaval. Randal has sent out the call for aid to all who are interested and able to help; his freedom riders have their hands full already. A missing evil priestess, a mage-lord's crypt-curse, a plague, and possible Zhentarim involvement: all the elements of a rousing adventure in one place! Where do your characters sign up? Step right this way, won't you? TSR 9391

Cover of The Harvest of Vastwood
The Harvest of Vastwood
5th Edition
Level 4
21 pages
0

Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of Death of an Arch-Mage
Death of an Arch-Mage
AD&D
Levels 7–9
21 pages
0

A murder mystery adventure for AD&D. Can the police solve the mystery in time? The Arch Mage is dead. Murdered. The players must solve the mystery before time runs out. Pgs. 41-61

Cover of Little Shrine of Horrors
Little Shrine of Horrors
5th Edition
Levels 4–5
24 pages
0

Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again. Cursed are those who enter this tomb. Cursed are those who look upon this statue. Cursed are those who seek his riches. Know that your demise is certain – your lives will be short, and your deaths slow. Read this, fools, and despair! The Shrine of Lucien Harpell is the stuff of legends - full of hideous traps and strange monsters, but guarding fabulous treasures. It was lost for generations beneath the grim and lonely Starmetal Hills, but has now been found again. Will any dare enter? Little Shrine of Horrors contains over 20 encounters and is full of puzzles, tricks, traps, roleplaying and combat. Do your players have what it takes to outwit Lucien Harpell?

Cover of Far4 - Smuggler's Den
Far4 - Smuggler's Den
5th Edition
Levels 1–4
28 pages
0

Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses!

Cover of The Aundairian Job
The Aundairian Job
3.5 Edition
Level 5
14 pages
0

A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? "You'd be mad to even try it. Assuming you could get inside the compound, somehow avoid the guards and traps, and open one of the best vaults in Khorvaire, you'd still need to get back out. And then, even if you succeeded, the dwarves would still hun you down!" Tergil, commissioned salesman of exotic pre-owned goods. Bank heist adventure with lots of guards. Pgs. 16-29

Cover of Dungeon Crawl Classics #82: Bride of the Black Manse
Dungeon Crawl Classics #82: Bride of the Black Manse
Dungeon Crawl Classics RPG
Levels 3–5
25 pages
0

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul – and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries…but a devil can afford to wait a very long time. After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?

Cover of Dungeon Crawl Classics Lankhmar #5: Blasphemy & Larceny in Lankhmar
Dungeon Crawl Classics Lankhmar #5: Blasphemy & Larceny in Lankhmar
Dungeon Crawl Classics RPG
Level 5
16 pages
0

A member of your gang awakens in an alleyway with foggy memories of a deal made, a job taken, a partner slain, and a heist planned. They struggle to remember the details, but you all agree that breaking into an abandoned temple should be a simple matter – in and out. Yet the heist is on a collision course with something sinister. What begins as an easy job becomes anything but, as you confront cultists, vengeful spirits, and the servitors of a long-forgotten god. While seeking an easy score, you uncover a plan to strike a blow into the heart of Lankhmar, and no one is safe from the blasphemous plot. A choice needs to be made. Will you stand with the city, or risk letting it descend into chaos? Curse the gods of Lankhmar for their cruel joke that, in the shadowed alleyways of Lankhmar, there is no such thing as a “simple matter.” Officially licensed from the estate of Fritz Leiber.

Cover of The Folley at Fairmarsh
The Folley at Fairmarsh
5th Edition
Levels 3–4
7 pages
0

The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.

Cover of CCC-UK-3 The Tainted grove
CCC-UK-3 The Tainted grove
5th Edition
Levels 1–4
22 pages
0

Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn. Part 3 of the Elvenflow Saga.

Cover of Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics RPG
Level 1
20 pages
0

Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

Cover of The Soulmonger
The Soulmonger
5th Edition
Levels 2–4
24 pages
0

The village of Longbarrow faces a dire threat. Dozens of devils besiege the village to relieve the inhabitants of their souls. It is up to the heroes to put an end to the machinations of Igach, a sly devil in services of Azaketh. Seek out the source of the devil incursion, and deliver the helpless villagers! Igach's Reign of Terror is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. The adventure is the first of two chapters about the events surrounding Logrimm's Tower. The, yet to be released, second chapter deals with Logrimm's Tower itself and the characters' struggle to reach the top. With only minor adjustments, Igach's Reign of Terror can also serve as a 4 to 8 hour long one-shot adventure independent from Chapter 2.