Tomb it May Concern
You don't know where - or what - you are.
You wake up in a dungeon. But how did you get there, and why?
This adventure is for a solo paladin character, on a quest to gain a war horse. The character is suffering from amnesia and believes him/herself to be a normal fighter to begin. The quest begins with the character in the middle of an adventure in a dungeon, but not remembering how they got there.
After defeating several undead including an intelligent zombie leader, the paladin gains a magic stone to summon a paladin mount.
Pgs. 28-35