Wards of Witching Ways
Surviving the shipwreck is easy; living through the wizardly bet afterward is not.
Their game could mean your lives.
A storm caused the PCs' vessel to sink and is now forcing them to seek shelter in the keep on the remote isle. Their goal is to locate a boat or some other means of transportation to return to the mainland after the storm has passed. But first, they must survive the tests and traps the island's inhabitants have set for them.
Pgs. 45-64