To travel further into the Underdark the party must cross a bridge spanning a deep chasm. But to cross, they must pay the toll, or risk another route.
The best of intentions. Pay your taxes or go to jail - and don't even thing about using magic. Pgs. 8-23
Two common elements mixed together create deadly peril. The last dungeon that many heroes will ever see. This dungeon crawl was based on the original S1 Tomb of Horrors. This is not an adventure for neophyte adventurers. Many traps, puzzles, and monsters exist to kill the party. However, the treasure of the mud sorcerers may be too tempting to pass by! Pgs. 50-70