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Cover of It's Bigger on the Inside
It's Bigger on the Inside
5th Edition
Levels 5–7
16 pages
0

“Come! Sit! Be my guests. You will find that dinner is up to the highest standards, and I’ve even provided a show.” When the adventurers entered the manor of the old mayor they did not expect to fall into another plane of existence. It seems Archmage Lonore was ready for their arrival, and had arranged the finest entertainment... for herself. Can the adventurers survive Lonore’s death trap and capture the mad mage once and for all? This one-shot adventure is designed for characters of 6th level, and contains plenty of traps, encounters and misdirection. Adventure Synopsis Chasing the bounty on a murderous archmage, the characters find themselves plunged into an arcane deathtrap. Their quarry was prepared for their arrival, and had devised entertaining challenges (for herself) in this magnificent mansion demiplane. The characters will fight through various arcane hazards on their path to the inner sanctum of Archmage Lonore. As they get deeper and near the sanctum, the characters will meet the mage and her mother, possibly learn a bit about the relationship between them. This encounter leads to the final showdown in the archmage’s sanctum, where the orb of reality is located. The adventure includes a map for every encounter! (Print & VTT versions) Published by Beyond the Screen

Cover of The Demon Within
The Demon Within
Pathfinder
Level 11
34 pages
0

For years, the knights of Mendev have held back the evil locked inside the Worldwound, a vast, demon-tainted landscape. Every few years, they anoint a new protector, a sacred guardian charged with pitting his will against the teeming hordes bent on devouring the very souls of the living. This year, something has gone horribly wrong, and now a bloodthirsty demonic army has overrun the ancient fortress, and threatens to pour into the surrounding countryside.

Cover of Odyssey of the Dragonlords
Odyssey of the Dragonlords
5th Edition
Levels 1–15
460 pages
0

Odyssey of the Dragonlords is heavily inspired by stories from ancient Greek mythology. As we designed the campaign, we sought to include ideas from many different sources: The Odyssey, The Iliad, Jason and the Argonauts, The Oresteia, and others. However, Thylea is not ancient Greece. You will not find Zeus, Athena, or Apollo among the gods. As you explore Thylea, you will encounter familiar tropes, monsters, and treasures from Greek mythology—but the rules are different here. Mortals have only recently come to these lands. The world of Thylea blends high fantasy with the trappings of ancient history. Elves, dwarves, and halflings now live alongside minotaurs, centaurs, and satyrs. Our goal is to make your party feel like heroes from one of the greatest stories ever told—but the ultimate end of that story is entirely within your power. Your players will make choices that forever change the world of Thylea. As the gamemaster, we encourage you to embrace this idea and run with it. How will your players reshape history—and what does it mean to be a hero?

Cover of A Little Bit of Thievery
A Little Bit of Thievery
5th Edition
Level 1
7 pages
0

A Little Bit of Thievery is an unconventional freeform adventure for level 1 characters. The players are contracted to steal a magic item at a noble's fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right? Although it is specifically written for the 5th edition’s basic rules, the adventure can be dropped into any rules system or campaign with minimal modification. (Pay What You Want)

Cover of M4 Five Coins for a Kingdom
M4 Five Coins for a Kingdom
BECMI
Levels 28–32
40 pages
0

This adventure is about a quest to save a city that disappear underneath there feet in a power play by a wizard from another plane. The previous ruling wizards are trapped in magic coins scattered nearby and help defeat the evil wizard on an inverse material plane and end with the players going into the middle of a sun to convince the ruling fire elemental to give the city back. TSR 9204

Cover of From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path (Pathfinder)
From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path (Pathfinder)
Pathfinder
Levels 5–6
69 pages
0

What makes Heroes into Villains? Damien Anthilas has fallen from ally to adversary, but something desperate in him has struck a chord with you. Why would he risk everything to steal the memories of the citizens of Anduria? Left with only a cryptic clue, the characters seek answers from the burned out remnants of his former home. Anthilas Manor is a place of dark magic and even darker history, where the ghosts of the past hold sway and the influence of the mad god is still felt to this day

Cover of Ashes of Evensong
Ashes of Evensong
5th Edition
Levels 11–13
50 pages
0

They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them was ambushed. They were thereafter lost to history. Three months ago, stories began to circulate that at least one of the urns has been found. An artificer from the city of Elskar claims to have acquired some of Evensong’s ashes. According to his story the ashes are more potently magical than even residuum, created as they were from the mortal remains of a powerful magical creature burned to ash in the fires of an even more powerful dragon’s breath. This tale is dismissed by most, but certain factions and private interests aren’t willing to reject the possibility without investigation. If true, the artificer may be in possession of a highly dangerous and unfathomably valuable substance. More importantly, he may be in possession of the knowledge of where it came from, and the secret of what happened to the Ashes of Evensong all those centuries ago. In search of the truth behind a rumour that some of the Ashes of Evensong have been found, the player characters find that the Ashes are ultimately incidental to a far more worrying development. The trail of the Ashes leads them to the discovery of a fiend pact warlock operating among the ruling class of the city, a vault of forbidden magics the secrets of which have been breached, and a diabolic artefact about to be reclaimed in the name of a Duchess of Hell. With a focus on investigation, puzzles, and dangerous traps, Ashes of Evensong rewards players for caution and cleverness. Published by Spilled Ale Studios

Cover of TB4: The Crucible
TB4: The Crucible
5th Edition
Level 7
65 pages
0

People in the Blight begin to awaken at night burning with an all-too-real fire. Most of them die horribly, spouses or lovers staring in shocked horror at their sudden death throes in the grip of consuming flames. A few of the truly unlucky actually manage to survive -- if living in such a state can be called survival. There seems to be no rhyme or reason in the victims of these incinerating dreams, as those among the high and low fall victim to its touch, and the locals each pray that he or she will not be next. Now no one dares to sleep. By renowned author and creator of the Blight, Richard Pett, The Crucible is a 7th-level stand-alone adventure of urban horror set in his own crooked city of the Blight. This adventure may not be suitable for children below the age of 13.

Cover of Someone Dropped the Goat-Ball (DC-POA-PND-1)
Someone Dropped the Goat-Ball (DC-POA-PND-1)
5th Edition
Levels 5–10
32 pages
0

An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop! A DungeonCraft adventure using the "Goat-Ball!" seed. A Four-Hour Adventure for Tier Two characters (levels 5-10). Optimized for APL 8. Somebody Dropped the Goat-Ball originally debuted at DungeonCraft World Tour on May 2021. Included are VTT-friendly maps and handouts in separate files to help with running your games virtually. I also have a printer friendly version included of several of those maps for those that prefer their works to be printed on the flesh of dead trees.

Cover of KN1 - Order of the Goat
KN1 - Order of the Goat
5th Edition
Levels 1–3
27 pages
0

Order of the Goat is an introductory adventure that is 1/3 of a mini campaign designed to take a group of PCs on the road to 6th level. The Kingdom of Neville is an aging monarchy that is currently being attacked from all sides. The current threat that the PCs will be dealing with is a group of brigands known as “The Triad”. This group is coming out of the wastelands and are attempting to cut the kingdom in half so that they can take it as their own. This adventure offers a wide area to be investigate with multiple encounters of varying difficulty. While best used in conjunction with the other adventures, it can easily be dissected as one-shots or as a quick scenario in your own campaign!

Cover of The Magus Sanctum
The Magus Sanctum
5th Edition
Levels 12–20
4 pages
0

Have you ever wondered what it would be like to actually encounter an area where someone has used Guards & Wards, Symbol, and other spells to actually fortify a location against casual intrusion and thievery? If you want to find out just how deadly a wizard's "getaway cabin" in the mountains can be when the owner isn't there to let you in, this is the adventure for you and your players. Suitable for a single session of play (unless characters get killed, forcing a retreat and later return), there's only one combat encounter, but the traps are deadly. Not recommended for parties below level 12. All of the defenses are based on actual PHB spells, although a couple are assumed to have been bound into items or interactions within the dungeon. This dungeon is originally from the "Against the Idol of the Sun" high-level hexcrawl campaign.

Cover of The Secret of Spiderhaunt
The Secret of Spiderhaunt
AD&D
Levels 1–4
32 pages
0

The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands. Thus, it was no surprise when Randal Morn, rebel leader of Daggerdale, led an expedition into the crypt of a long-dead wizard to recover the weapon. Shaevyn the weapons-mage had created the Sword long ago, and it stood to reason that the blade would be waiting within his tomb. Perhaps the Sword of the Dales woulld allow Randal Morn to rule Daggerdale once again. But Randal Morn never returned from that fated party. Only tales of terror told by a lone survivor held any clues as to Randal's fate. A brave hand of heroes accomplished what Randal Morn's group failed to do in part one of this adventure trilogy, "The Sword of the Dales." Battling through the tomb's undead inhabitants, those heroes reached the burial crypt of Shraevyn. There, resting in the center of the coffin, was the Sword of the Dales, its azure glow filling the chamber. However, there was no sign of Randal Morn. Only a note signed by his hand held any clue as to his fate. "Seek me in Spiderhaunt," it proclaimed. "The fate of Daggerdale is in your hands." This is the second part of a trilogy of modules that began with "The Sword of the Dales." The saga concludes with "The Return of Randal Morn." TSR 9485

Cover of Dovedale
Dovedale
BECMI
Levels 1–3
15 pages
0

If the drought doesn't get you, the goblins will. The river has mysteriously run dry and the farmers' crops are in peril. Locals are convinced a nearby tribe of goblins are responsible, and have offered a reward to anyone brave enough to sort it out. While they were correct about the goblins causing the drought, they were wrong about the reason. The chief of the goblin tribe is an enthusiastic fisher and a particular fish, Salvel the Talking Trout has continually eluded him. This adventure has a humourous tone and emphasises role-playing and negotiating. Pgs. 8-21 & 49

Cover of The Lich-Queen's Beloved
The Lich-Queen's Beloved
3.5 Edition
Levels 16–20
42 pages
0

In this adventure the heroes invade Susurrus, the palace of the githyanki lich-queen and attempt to end Vlaakith's reign forever. The adventure begins when Zetch'r'r, a githyanki warlord petitions the heroes to confront and destroy Vlaakith. However, the lich-queen's spies know of Zetch'r'r's treachery and are preparing to deal with him and the PCs.

Cover of The Hivebrood
The Hivebrood
AD&D
Levels 4–6
4 pages
0

This Brief Encounter is made up of three events, a fixed encounter and details of the Hivebrood. The events can be played in any order that the DM wishes and should be dropped into play while the adventurers are apparently on their way to another adventure. They are not tied to any set location.

Cover of Heathen
Heathen
4th Edition
Level 5
31 pages
0

The search for a missing paladin takes the PCs deep into the heart of a frontier torn apart by cult wars—and face to face with an ancient evil. The paladin Jaryd set out to find and destroy the Hand of Naarash. He was never heard from again. Now the PCs must retrace Jaryn’s steps across the harsh wilderness and determine what has become of the noble warrior. Pgs. 29-59

Cover of Hour of the Knife
Hour of the Knife
AD&D
Levels 4–6
64 pages
0

A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will find strange allies - and even stranger enemies. The adventurers must investigate the ancient mystery behind the murders that take place when the clock strikes the "Hour of the Knife." This 64-page adventure includes a full-color poster-sized map of Paridon. The adventure is based on the popular RPGA Network tournament by Bruce Nesmith. TSR 9456

Cover of The Obsidian Eye
The Obsidian Eye
3.5 Edition
Low Level
19 pages
0

The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell?

Cover of I4 Oasis of the White Palm
I4 Oasis of the White Palm
AD&D
Levels 6–8
32 pages
0

Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your wounds stiff and worsening the constant thirst that plagues anyone who travels these waterless wastes. But there is hope - are those the ruins over there? In the midst of broken columns and bits of rubble stands a huge statue. This is the place! You've found it at last. Gratefully, you sink onto the sand. But there is no time to lose. You must hurry. So with a quavering voice you say the magic words. And then you wait... A hush falls over the ruins, making the back of your neck prickle. Then, out of the east, a wind rises, gentle at first but quickly growing stronger and wilder, until it tears at your clothes and nearly lifts you off your feet. The once clear sky is choked with white and grey clouds that clash and boil. As the clouds blacken day turns to night. Lightning flashes followed by a menacing growl of thunder. You are beginning to wonder if you should seek shelter, when all of a sudden there is a blinding crash and a bolt of lightning reduces the statue to dust. For a moment, silence. The, out of the statue's remains, soars a blue flame. Its roar deafens you as higher and higher it climbs, until it seems about to reach the clouds. Just when you think it can grow no larger, its shape begins to change. The edges billow and soften, their roar lessens, and before your eyes materializes a gigantic blue man. This adventure can be played alone or as the second part of the Desert of Desolation series. For characters level 6-8. TSR 9053

Cover of Beneath the Ruins of Firestone Keep
Beneath the Ruins of Firestone Keep
5th Edition
Level 1
24 pages
0

Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress. Can our heroes rescue the boy before he is sacrificed in a diabolical ceremony? The party responds to a plea for assistance from Lord Blackmoor, whose son Willet has been kidnapped. Blackmoor desperately needs someone to mount a rescue mission. The party journeys along the old East Trail, facing bandits and dangerous obstacles before delving beneath the ruins of Firestone Keep, encountering fearsome enemies and ancient magic. Finally, the party must fight for their lives as the truth about Willet’s abduction is revealed.