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Cover of UN3 Dungeons
UN3 Dungeons
AD&D
Levels 3–5
22 pages
0

This is the standard fantasy age of the Nameless Realms, the 5th Age, and the setting can be easily incorporated into any world. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Cover of FVC10 - Lofty Pursuits
FVC10 - Lofty Pursuits
5th Edition
Levels 8–10
10 pages
0

After a series of successful exploits you and your associates decide it is time for a nice vacation. You pull into the large city of Breckengarden to take a few weeks off when you are approached by a courier. After a clandestine meeting you are informed that several well-known adventurers have been disappearing and the party has been asked to resolve the issue. The bigger problem is the likely source of the kidnappings is the master of the Cloud Giant kingdom that floats above the ground!

Cover of FT - Cappadocia
FT - Cappadocia
AD&D
Levels 1–6
17 pages
0

Welcome to Cappadocia! This ruined ancient city is home to a group of shipwrecked Gnome adventurers. For the past several years they have tried to make the best of their situation and are starting to feel at home. This is also a side adventure to FP13 - Odie's Staff. Oh yea and two more words.....Gnome Airship!

Cover of Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
Adventures by FishPirate - Supplement II: Creatures and Adventures Near Phandalin
5th Edition
Levels 1–30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.

Cover of The Mystic Circle
The Mystic Circle
5th Edition
Level 1
11 pages
0

An offer of exploration and adventure leads to a chilling underground dungeon. A mystical object is being asked to be retrieved by the local Wizard. This is the second adventure in a miniseries with the following adventures being: A Chance Encounter An Urgent Rescue A Dark Veil Falls

Cover of Castle of the Mad Archmage
Castle of the Mad Archmage
OSR
152 pages
0

A vast, sprawling mega-dungeon beneath the ruins of a nearby castle. Reports have surfaced of stockpiles of wealth within the passages. Regions previously devoid of monsters are reported to teem with renewed activity. Magical and mundane traps have brought foolhardy explorers to their doom. Changes within the passages and chambers have rendered old maps and knowledge dangerously unreliable if not outright useless. To the bold and daring, only one message needs to be heard: the castle and its dungeons are once more ripe for exploration, and new legends are ready to be made. Note: This adventure requires three books for it to be complete (sold as a package): Adventure Book, Map Book, and Illustration Book. Published by BRW Games

Cover of Spelljammer: Adventures in Space (SAiS)
Spelljammer: Adventures in Space (SAiS)
5th Edition
Levels 5–8
? pages
0

A thrilling space-based adventure setting for the world’s greatest roleplaying game. Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

Cover of FVS11 - Queen's Cemetery
FVS11 - Queen's Cemetery
5th Edition
Levels 2–3
17 pages
0

The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance.

Cover of The Vault of Larin Karr
The Vault of Larin Karr
3.5 Edition
Levels 4–9
113 pages
0

Hunt for a Legendary Treasure! Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumor has it Larin Karr has gone, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault? The Vault of Larin Karr details Quail Valley, its residents and monsters, and the twisting tunnels of the Underdark that stretch beneath it. The Vault of Larin Karr takes PCs from 4th to 9th level, during which time they fight dragons, find a missing statue for a band of renegade elves, save the village of Pembrose from scheming hobgoblins, and explore the Underdark and its many dungeons - including the legendary Vault itself! Contains new monsters and magic items! 2003 ENnie Award Silver Winner: Best Adventure

Cover of DSQ3 Asticlian Gambit
DSQ3 Asticlian Gambit
AD&D
Levels 7–10
121 pages
0

The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course, the Oba's sensibilities are easily bruised, and her nature is notoriously unforgiving. Gulg's dank dungeons are only a staging area to a deadly ceremony, where the young nobles of the city chase prisoners through the forest to earn their places as lords of their city - the Red Moon Hunt. Play this as a stand-alone adventure or as the sequel to Freedom, Road to Urik, and Arcane Shadows. TSR 2412

Cover of The Fiddler's Lament
The Fiddler's Lament
Pathfinder
Levels 1–3
13 pages
0

Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. This dark fantasy adventure is designed for characters beginning a gothic-themed Adventure Path campaign. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? The adventure can help PCs gain additional experience and much-needed trust with the townsfolk even as they unravel the mystery of the haunted prison overlooking the town.

Cover of FP13 - Odie's Staff
FP13 - Odie's Staff
AD&D
Levels 7–10
26 pages
0

This adventure has it all for an upper level group of players. With the rumor of a lost wizards staff on an island, the chase is on to find this powerful piece of magic. Arrival on the island leads off in over three directions and each path has a different set of challenges and rewards. Can your party locate the staff?

Cover of Carrion Hill
Carrion Hill
Pathfinder
Level 5
32 pages
0

The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keep’s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of Orange and Black
Orange and Black
AD&D
Levels 1–3
6 pages
0

Tyger, tyger... A search for a small child in the woods outside of the town of Launise, a case of mistaken intentions, and the despoiled ruins of a forgotten goddess of magic. Cursed is the beast that stalks the Black Forest in... Orange and Black! Pgs. 66-71

Cover of Prince of Demons
Prince of Demons
3.5 Edition
Level 20
40 pages
0

Ruling uncontested in his Abyssal layer of the Gaping Maw for eons, Demogorgon's reign as first among demon lords may be coming to an end. The storm clouds gather as his inviolate sanctum is about to be breached by an unlikely alliance from across the planes. Despite its combined strength, this invasion offers no guarantees of success. For the alliance faces no house of straw, but rather the entrenched hordes and reinforced ramparts of the home of the Prince of Demons. "Prince of Demons" is the final chapter in the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. Pgs. 60-99

Cover of DLQ2 Flint's Axe
DLQ2 Flint's Axe
AD&D
Levels 2–4
32 pages
0

Follows DLQ1 Knight's Sword. Rumors are circulating that Flint's axe has been seen around Hillhome. It is up to the player characters to solve the mystery and find the legendary battle axe of one of the Heroes of the Lance. TSR 9382

Cover of Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
Vecna: Eve of Ruin: Phandelver Werewolves vs. Vampires
5th Edition
Levels 4–8
23 pages
0

This is the "Vecna: Eve of Ruin" + "Phandelver and Below: The Shattered Obelisk" crossover you didn't know you've been waiting for. As dusk settles over the village of Phandalin, a palpable sense of unease grips the villagers. Rumors spread that a hilltop keep has inexplicably materialized on the outskirts of town, and worse yet, the sun fails to rise come morning. Unbeknownst to the townsfolk, a powerful cult of Vecna-worshipping vampires has arrived, and the only hope Phandalin has is a ragtag pack of werewolves and a few brave heroes ready to make their mark on the world. While this adventure can be run as a standalone module, it can also seamlessly serve as a prequel to "Vecna: Eve of Ruin" or as a side quest for "Phandelver and Below: The Shattered Obelisk." This module can also serve as a sequel to "Phandalin Werewolves: Beasts of Her Moon" which is exclusively available over at the dmsguild. Designed for 4-6 players with an average party level ranging anywhere from 4 to 7, this adventure aims to create a backstory of bad blood between the cult of Vecna and the PCs. It includes a monster folio, tokens, as well as maps from the esteemed Tessa Create Maps, Dyson Logos, and Elven Tower.

Cover of All-Seeing Eye
All-Seeing Eye
5th Edition
Level 5
4 pages
0

"All-Seeing Eye" is a oculo swarm and night scorpion lair for five 5th-level characters.

Cover of Pathfinder Society Scenario #8: Slave Pits of Absalom
Pathfinder Society Scenario #8: Slave Pits of Absalom
3.5 Edition
Levels 1–5
17 pages
0

Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.