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Cover of The Godsmouth Heresy
The Godsmouth Heresy
Pathfinder
Level 1
32 pages
1

Deep below the anarchic city of Kaer Maga, someone—or something—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric whose weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Cover of Masque of the Worms
Masque of the Worms
5th Edition
Level 1
16 pages
0

Bring the haunting themes of Edgar Allan Poe to your table! Baronness Elenore Rennet has yet to return home from a masque at Moldavia Manor two nights ago. Can the players find her and uncover the hideous secrets brooding inside the grim estate of Count Moldavia? Masque of the Worms is a 1st-level one-shot originally written for a live playthrough by the Castle Mac crew in the courtyard of the Edgar Allen Poe Museum in Richmond, VA. Check out their fantastic performance on the Castle Mac YouTube channel. This adventure is optimized for the live-streaming, one-shot format, but makes for a spooky and thrilling session at any table. It is sure to make even the bravest hearts shudder!

Cover of Prisoners of the Drow
Prisoners of the Drow
5th Edition
Levels 9–12
18 pages
0

In Prisoners of the Drow, a band of adventurers storm a drow outpost, confront the drow mage in charge of it, and rescue prisoners held within. The heroes must bypass traps and devious defenses to reach their goal and accomplish their mission. The adventure is designed for a party of five adventurers between levels nine and twelve. It features: Encounters by Level - Varying types and quantities of creatures are suggested based on the party's actual level, allowing each encounter to present the appropriate challenge to the party. Encounter Notes - Suggestions for how to run combats are provided for game masters who place an emphasis on engaging, tactical battles. Inciting Action - Suggestions for ways to present the adventure to players are provided. Ease of Use - The format and style of the document allows the game master to find information quickly while running the game at the table. Detailed Maps - What's an adventure without maps? Not much else to say here. This adventure is designed as the first in a two-part series. The second adventure Into the City of Spiders takes the adventurers into a drow compound far from the surface. https://www.drivethrurpg.com/product/247674/Into-the-City-of-Spiders

Cover of The Razing of Redshore
The Razing of Redshore
3rd Edition
Level 20
35 pages
0

Can the city of Redshore be saved from utter destruction? "The Razing of Redshore" is a D&D adventure that confronts the party with the destructive force of an awakened sperm whale druid and the sinister machinations of a secret cabal of powerful assassins. It is designed to provide such a group with an opportunity to continue their adventuring careers into the realms detailed in the "Epic Level Handbook". This book is not required to make full use of this adventure, though; any pertinent information from the supplement is reproduced here. Pgs. 72-106

Cover of FS7 - A Paladin's Warhorse
FS7 - A Paladin's Warhorse
AD&D
Levels 1–4
12 pages
0

Playing a Paladin can be an enjoyable experience especially with their vast array of powers and special abilities. One of their most overlooked abilities is their calling for a bonded mount at 4th level. Several scenarios are available for this "calling" including dreams, quests, etc. in the books but I have yet to run across any published adventures for it. This adventure provides one such option for gaining the mount and utilizing the Paladin's recent ability to turn undead as well. While this is a short adventure, it gives the DM an option to go one on one with a Paladin PC and challenge him/her in order to win their steed and a little glory as well.

Cover of Maraxax's Domain
Maraxax's Domain
5th Edition
Levels 5–6
17 pages
0

*** WARNING: this adventure contains strong scenes and descriptions which may not suit all kinds of public. It's heavy on horror, suspense, gore and sadism. The entire adventure available in the Full Preview, so that you can self-assess the content and buy in confidence. *** The main theme of the adventure is horror, using suspense elements as well as gore and sick scenes to shock your players. The adventure is divided in 2 parts: the first part involves a mad vampire spawn who tortures as a hobby, full of scary stuff like you see in horror movies. The second part involves a lesser demon lord stuck in a kind of inverted world (Stranger Things/Silent Hill style) which has a dread passion for a very disturbing and wicked art. There are tips on how to set the mood and make your players actually tense or even scary.

Cover of Kravenghast Necropolis
Kravenghast Necropolis
4th Edition
Level 19
8 pages
0

Kravenghast Necropolis is hidden in a valley that was formerly part of a now dead city. It consists of a small cemetery that sits atop an abandoned necromancer's laboratory. The necropolis has been refitted as a temple to Vecna, the undead God of secrets. The mausoleum in the cemetery contains a secret spiral staircase that leads to the underground laboratory. The temple is populated by a twisted cult of Vecna, led by the lich-priest Mauthereign. Pgs. 96-103

Cover of Shadowfell Schism
Shadowfell Schism
4th Edition
Level 26
6 pages
0

The Raven Queen’s servants often seek out mighty allies. One of these is the black dragon Quetzallus, who resides in a deep cavern on the Shadowfell guarding a stream of souls flowing into the Raven Queen’s realm. But a death knight named Raxikarthus, betrayed by the Raven Queen in life, now seeks to enslave this dragon for his own purposes. He madly believes that he can stand against the Raven Queen, and seeks allies of all stripes—even her own servants—to do so. The death knight has found a pathway into the Shadowfell thought closed by mortals. Beneath a decayed keep, the undead dragonborn has reopened this portal and led his forces into the Shadowfell itself. The PCs are called in to beard the death knight in his lair. They find it abandoned, but discover a strange passage in the lower reaches. Pgs. 162-167

Cover of Blood and Fire
Blood and Fire
AD&D
Levels 7–9
21 pages
0

A bad heir day. The Land of Fate is known for its hot sands and fiery passions. You must survive both to restore order to the city. An evil order of wizards is terrorizing local towns. It is up to the party to find their secret lair and put an end to their nefarious plots. Pgs. 34-53 & 57

Cover of CCC-SCAR01-01 Corrupted Artery
CCC-SCAR01-01 Corrupted Artery
5th Edition
Levels 1–4
28 pages
0

The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar! A 2-Hour Adventure for 1st-4th Level Characters Part 1 of Kossuth’s Kiss

Cover of The Necromanteion
The Necromanteion
5th Edition
Levels 4–6
14 pages
0

People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparaton of the body and the mind, a "Seeker", as they are called, enters the Adyton, and with the help of the Prophet comes in contact with spirits. Who would your characters talk to if they found themselves in the Necromanteion? Before you can answer that, you must first save it from a demonic invasion! With the temple in chaos, and foul fiends everywhere, will our adventurers be able to save the Necromanteion?

Cover of The Charred Rose
The Charred Rose
5th Edition
Level 4
15 pages
0

Just in time for All Hallows Eve, The Charred Rose is an adventure of Gothic horror set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but he has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the village and ensure the bard’s safe and quick return. But more than one monster lies hidden and awaiting the searchers in the depths of the woods of Sithicus. Includes the following: • Three new monsters: Glaistig (including possessed and normal stat block of possessed NPC), Forest Worm, and Kender Vampire • A new magic item, the Sword of the White Rose • Player Handout: Permission for Leave

Cover of The Swamp Beast
The Swamp Beast
5th Edition
Level 4
13 pages
0

Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until it threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who but those villagers could be responsible for unleashing this threat? Soon after, a band of adventurers visiting Rishel’s Hollow find themselves tasked with a simple mission: end the theft of cattle by whatever means necessary. This adventure should run for 3-5 hours, either as a standalone one-shot or as part of an existing campaign, especially one featuring creatures from the Shadowfell or the experiments of a mage. Encounters assume a party of 4-6 level 4 characters.

Cover of Dungeon Crawl Classics #11: The Dragonfiend Pact
Dungeon Crawl Classics #11: The Dragonfiend Pact
3rd Edition
Level 2
16 pages
0

The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they’re in the cave system, things get much more difficult! The “burglars” turn out to be mere pawns in a much darker game. To get to the source of the crimes, the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!

Cover of A1-4 Scourge of the Slavelords
A1-4 Scourge of the Slavelords
AD&D
Levels 7–11
128 pages
0

"... an Adventure to Challenge the Bold..." Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again! The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land. This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains. TSR 9167

Cover of Tammeraut's Fate
Tammeraut's Fate
3.5 Edition
Levels 6–10
31 pages
0

Ten years ago, zombies arose from the foamy sea to take vengeance against the inhabitants of Firewatch Island. Now, they have risen again, just in time to welcome the visiting player characters! Will your heroes manage to escape the island with their lives (to say nothing of their delicious brains)? The PCs have to clear the island and learn its secrets, then defend it against an undead attack and then travel to the bottom of the ocean to seal Dagon's Maw! Pgs. 19-50 Updated to 5th Edition in Ghosts of Saltmarsh

Cover of Blood on the Snow
Blood on the Snow
AD&D
Levels 3–7
16 pages
0

In the frozen wastes, one can find wealth, beauty and one's own death. A deadly hunt deep in the arctic wastes Pgs. 11-26

Cover of And Madness Followed
And Madness Followed
3.5 Edition
Levels 6–12
18 pages
0

Something vile has transformed a sleepy rural village -- the locals have become monsters, and the only survivors are insane. Can the PCs unravel the mystery before a troupe of sinister bards plunges the heart of an unsuspecting city into the Far Realm? A D&D adventure for 9th-level characters.

Cover of DDAL05-02 The Black Road
DDAL05-02 The Black Road
5th Edition
Levels 1–4
45 pages
0

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A Two Hour Adventure for 1st-4th Level Characters

Cover of Moonless Night: The Defense of Goblin’s Tooth Volume II - Faces of Love
Moonless Night: The Defense of Goblin’s Tooth Volume II - Faces of Love
AD&D
Levels 2–3
45 pages
0

Moonless Night is an adventure module composed of short adventures which are compatible with both the first and second editions of the Advanced Dungeons and Dragons game.