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306 adventures found
Cover of NC3 - Oppressor of the North
NC3 - Oppressor of the North
5th Edition
Levels 6–9
20 pages
0

Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as any dungeon delve!

Cover of Far7 - Labors of King Homa
Far7 - Labors of King Homa
5th Edition
Levels 4–6
41 pages
0

A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him...

Cover of OP22 - Monster Falls
OP22 - Monster Falls
5th Edition
Level 1
2 pages
0

You and your associates dreamed of being big shot heroes but all you've managed to do was run afoul with a group of humanoids. Your speed has managed to distance yourself out of spear range and reached the river. The pounding waterfall matches the blood rushing in your ears and you try to move across the waterway only to find a cave system behind the water.Leaping in, you take a fortified position against the "horde"!

Cover of F7 - Challenge of the Minotaur
F7 - Challenge of the Minotaur
AD&D
Levels 4–6
8 pages
0

Near the Southern end of the Border Hills between Gortelburg and Havendale is an area rumored to be the home of a Minotaur. Recent reports have begun to surface in Havendale of the surrounding farms and villages that a huge Minotaur has begun to disrupt life in the area. The governing board of Havendale has offered a bounty on the beast to anyone who can track it, kill it, and return proof of its demise. Quite a few parties of adventurers have taken up the task but none have returned for the reward.

Cover of Far5 - Licor Faction
Far5 - Licor Faction
5th Edition
Levels 4–6
15 pages
0

Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be exposed as a false religion. Cultists usually surrender their leaders easily right?

Cover of FS3 - Monastery of the White Rose
FS3 - Monastery of the White Rose
AD&D
Levels 1–2
10 pages
0

Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery. With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say. Yet the gains must surely be worthy of someone as adventurous and brave as yourself. Through further investigation of the rumors of the townspeople you have discovered that the old monastery is said to be haunted with the dead walking the grounds. Directions were located and after a final day’s praying you set out to locate the Monastery of the White Rose.

Cover of Far4 - Smuggler's Den
Far4 - Smuggler's Den
5th Edition
Levels 1–4
28 pages
0

Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses!

Cover of FA7 - North Sordack Valley
FA7 - North Sordack Valley
AD&D
Levels 4–7
29 pages
0

North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it for your own campaign! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Dual Campaign for various level groups of adventurers. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for several one shot adventures or a continuing campaign setting! Don’t forget to follow us on Twitter @FilbarRPG for extra information.

Cover of FVS4 - Penchant for Adventure 1
FVS4 - Penchant for Adventure 1
5th Edition
Level 1
14 pages
0

This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San Monastery and extend salutations to the new head of the order. In this case the journey IS the adventure!

Cover of OP21 - Loki's Grove
OP21 - Loki's Grove
5th Edition
Level 1
2 pages
0

Starting an adventuring career can be exciting, but it can also be deadly. As you have completed your training, you are offered an "easy" job from an alchemist. Several ingredients are required for a special project and the only source is a Druid a few miles away. Get the items, return them, and get paid a whopping 20gp...not a bad start for a newbie!

Cover of DQ3 - Demise of the Slavers
DQ3 - Demise of the Slavers
5th Edition
Levels 3–5
30 pages
0

Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series.

Cover of FS5 - Zenobia's Lute
FS5 - Zenobia's Lute
AD&D
Levels 2–4
19 pages
0

As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town and asks if you can help. While the boy cannot provide a great deal of information on the malady he advises you that the people of Troburtandban who aren’t sick can help with information. Once you agree he rides off to find additional help.

Cover of FP8 - Insignia of Bromide the Wicked
FP8 - Insignia of Bromide the Wicked
AD&D
Levels 6–8
22 pages
0

In your many adventures since ridding the world of Sukits the Butcher you have heard whisperings of his boss in the area. The name Bromide the Wicked has been passed around as a greater threat to the freedom in the area as he is the slaver boss. The Plainsmen have given your party the general direction of this evil man and ask for your help in the matter. Is your party ready to deal with the slaver issue and take down the network of traffickers?

Cover of PL4 - Incursion of the Hobgoblins
PL4 - Incursion of the Hobgoblins
5th Edition
Levels 4–6
18 pages
0

After basking in the glory of your accomplishments, you learn of a problem with a caravan attack. A group of possibly Goblins have brazenly attacked the Hamlet of Kako, burning it to the ground. The information comes from a local farmer that witnessed the carnage. Pack your gear…time to go back to work in the Principality of Lockerbie!

Cover of FQ9 - Quito Del Marco
FQ9 - Quito Del Marco
AD&D
Levels 5–7
21 pages
0

After saving Earl Feva D'Auvay’s bacon at Curwood, the ruler has graciously offered his waterside retreat to the party. A few days of rest and relaxation will help you recover from the hazards the undead group caused. With servants waiting on you hand and foot you enjoy the easy life. A few days into your vacation the Earl’s new toy arrives, a glass bottomed boat. After taking it out for a quick spin you quickly discover that Crater Lake holds the ruins of an old city. It would appear that your vacation will give way to your curiosity…

Cover of FT - Phillipsburg
FT - Phillipsburg
AD&D
Levels 1–6
17 pages
0

The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the next adventure by getting used to one of the main settings. Phillipsburg, along with the Barony of the Knolls are point “A” and point “B” in the next adventure!

Cover of SQ7 - The Sable Mace
SQ7 - The Sable Mace
5th Edition
Levels 6–8
15 pages
0

You and your associates have been contacted by Janko Milosh, fourth Earl of Tambish. Apparently, he has come into possession of a cursed item and he requires it be delivered to someone he trusts to examine it. With no mounts and none for sale, you better hope your boots are in good shape!

Cover of TS2 - Doughty Princess
TS2 - Doughty Princess
5th Edition
Levels 3–4
19 pages
0

After visiting a friend in a nearby town you head to the tavern to get some food. A recent storm has wreaked havoc and the residents are busy making repairs. Despite your offer to help the citizens politely refuse. After sitting down for your meal you quickly learned that some children found a ship that has run aground. The father tells you that the children are prone to exaggerate but you obtain directions to the supposed site anyway. Sure you’re alone, but you’ve got tons of experience already…

Cover of NQ2 - Oversight Pass
NQ2 - Oversight Pass
5th Edition
Levels 2–4
18 pages
0

NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy...

Cover of Far1 - Underbelly of Phoenix
Far1 - Underbelly of Phoenix
5th Edition
Levels 1–3
21 pages
0

Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend?